mirror of https://github.com/AxioDL/metaforce.git
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#pragma once
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#include "Graphics/CGraphics.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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namespace urde
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{
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class CLineRenderer;
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class CLineRendererShaders
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{
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static boo::ObjToken<boo::IShaderPipeline> m_texAlpha;
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static boo::ObjToken<boo::IShaderPipeline> m_texAdditive;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexAlpha;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditive;
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static boo::ObjToken<boo::IShaderPipeline> m_texAlphaZ;
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static boo::ObjToken<boo::IShaderPipeline> m_texAdditiveZ;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexAlphaZ;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexAdditiveZ;
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static boo::ObjToken<boo::IShaderPipeline> m_noTexAlphaZGEqual;
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public:
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static void Initialize();
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static void Shutdown();
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static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer,
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const boo::ObjToken<boo::ITexture>& texture, bool additive, bool zTest,
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bool zGEqual);
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};
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}
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