mirror of https://github.com/AxioDL/metaforce.git
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
#ifndef __URDE_CBEAMPROJECTILE_HPP__
|
|
#define __URDE_CBEAMPROJECTILE_HPP__
|
|
|
|
#include "Weapon/CGameProjectile.hpp"
|
|
namespace urde
|
|
{
|
|
class CBeamProjectile : public CGameProjectile
|
|
{
|
|
public:
|
|
CBeamProjectile(const TToken<CWeaponDescription>&, const std::string&, EWeaponType, const zeus::CTransform&, int,
|
|
float, float, EMaterialTypes, const CDamageInfo&, TUniqueId, TAreaId, TUniqueId, u32, bool);
|
|
|
|
float GetMaxRadius() const;
|
|
zeus::CVector3f GetSurfaceNormal() const;
|
|
void GetDamageType() const;
|
|
void GetCurrentPos() const;
|
|
void PointCache();
|
|
void GetPointCache() const;
|
|
void CauseDamage(bool);
|
|
zeus::CVector3f GetBeamOrigin() const;
|
|
void GetInvMaxLength() const;
|
|
void GetCurrentLength();
|
|
void GetMaxLength();
|
|
s32 GetIntMaxLength();
|
|
|
|
void Think(float, CStateManager&);
|
|
rstl::optional_object<zeus::CAABox> GetTouchBounds() const;
|
|
void Touch(CActor&, CStateManager&);
|
|
virtual void ResetBeam(CStateManager&, bool);
|
|
virtual void UpdateFX(const zeus::CTransform&, float, CStateManager&);
|
|
};
|
|
}
|
|
#endif // __URDE_CBEAMPROJECTILE_HPP__
|