metaforce/Runtime/Graphics/CModelBoo.cpp

1346 lines
51 KiB
C++

#include "Runtime/Graphics/CModel.hpp"
#include "Runtime/CBasics.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Character/CSkinRules.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/Graphics/CLight.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/Graphics/Shaders/CModelShaders.hpp"
#include <array>
#include <hecl/CVarManager.hpp>
#include <hecl/HMDLMeta.hpp>
#include <logvisor/logvisor.hpp>
#include <utility>
namespace metaforce {
namespace {
logvisor::Module Log("metaforce::CBooModel");
CBooModel* g_FirstModel = nullptr;
constexpr zeus::CMatrix4f ReflectBaseMtx{
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f,
};
constexpr zeus::CMatrix4f ReflectPostGL{
1.f, 0.f, 0.f, 0.f, 0.f, -1.f, 0.f, 1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f,
};
constexpr zeus::CMatrix4f MBShadowPost0{
1.f, 0.f, 0.f, 0.f, 0.f, -1.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f,
};
constexpr zeus::CMatrix4f MBShadowPost1{
0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f, -0.0625f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f,
};
constexpr zeus::CMatrix4f DisintegratePost{
1.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f,
};
} // Anonymous namespace
void CBooModel::Shutdown() {
g_shadowMap.reset();
g_disintegrateTexture.reset();
g_reflectionCube.reset();
assert(g_FirstModel == nullptr && "Dangling CBooModels detected");
}
void CBooModel::ClearModelUniformCounters() {
OPTICK_EVENT();
for (CBooModel* model = g_FirstModel; model; model = model->m_next)
model->ClearUniformCounter();
}
void CBooModel::SetNewPlayerPositionAndTime(const zeus::CVector3f& pos) {
g_PlayerPosition = pos;
KillCachedViewDepState();
u32 modMillis =
std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch())
.count() %
u64(100000.f * 4.f * M_PIF / 3.f);
g_ModSeconds = modMillis / 1000.f;
g_TransformedTime = 1.f / -(0.05f * std::sin(g_ModSeconds * 1.5f) - 1.f);
g_TransformedTime2 = 1.f / -(0.015f * std::sin(g_ModSeconds * 1.5f + 1.f) - 1.f);
}
void CBooModel::KillCachedViewDepState() { g_LastModelCached = nullptr; }
void CBooModel::EnsureViewDepStateCached(const CBooModel& model, const CBooSurface* surf, zeus::CMatrix4f* mtxsOut,
float& alphaOut) {
zeus::CVector3f modelToPlayer = g_PlayerPosition - CGraphics::g_GXModelMatrix.origin;
zeus::CVector3f modelToPlayerLocal = CGraphics::g_GXModelMatrix.transposeRotate(modelToPlayer);
zeus::CVector3f surfPos;
float surfSize = 0.f;
if (surf) {
zeus::CVector3f surfCenter(surf->m_data.centroid);
zeus::CVector3f surfNormal(surf->m_data.reflectionNormal);
float dotDelta = surfNormal.dot(modelToPlayerLocal) - surfCenter.dot(surfNormal);
surfPos = modelToPlayerLocal - surfNormal * dotDelta;
} else {
surfPos = model.x20_aabb.center();
surfSize =
(model.x20_aabb.max.x() - model.x20_aabb.min.x()) + (model.x20_aabb.max.y() - model.x20_aabb.min.y()) * 0.5f;
}
if (g_Renderer->x318_24_refectionDirty) {
zeus::CVector3f playerToPos = g_ReflectViewPos - g_PlayerPosition;
zeus::CVector3f vecToPos = surfPos - g_PlayerPosition;
if (playerToPos.dot(playerToPos) < vecToPos.dot(vecToPos))
g_ReflectViewPos = surfPos;
} else {
g_ReflectViewPos = surfPos;
g_Renderer->x318_24_refectionDirty = true;
}
zeus::CVector3f playerToSurf = surfPos - modelToPlayerLocal;
float distance = std::max(-(0.5f * surfSize - playerToSurf.magnitude()), FLT_EPSILON);
if (distance >= 5.f) {
alphaOut = 0.f;
} else {
alphaOut = (5.f - distance) / 5.f;
/* Indirect map matrix */
mtxsOut[0] = (CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix).toMatrix4f();
/* Reflection map matrix */
zeus::CVector3f v1 = playerToSurf * (1.f / surfSize);
zeus::CVector3f v2 = v1.cross(zeus::skUp);
if (v2.canBeNormalized())
v2.normalize();
else
v2 = zeus::skRight;
float timeScale = 0.32258067f * (0.02f * distance + 1.f);
float f1 = timeScale * g_TransformedTime;
float f2 = timeScale * g_TransformedTime2;
mtxsOut[1] = ReflectBaseMtx;
mtxsOut[1][0][0] = f1 * v2.x();
mtxsOut[1][1][0] = f1 * v2.y();
mtxsOut[1][3][0] = -surfPos.dot(v2) * f1 + 0.5f;
mtxsOut[1][2][1] = f2;
mtxsOut[1][3][1] = -modelToPlayerLocal.z() * f2;
// switch (CGraphics::g_BooPlatform) {
// case boo::IGraphicsDataFactory::Platform::OpenGL:
// mtxsOut[1] = ReflectPostGL * mtxsOut[1];
// break;
// default:
// break;
// }
}
}
void CBooModel::EnableShadowMaps(const aurora::gfx::TextureHandle& map, const zeus::CTransform& texXf) {
g_shadowMap = map;
g_shadowTexXf = texXf;
}
void CBooModel::DisableShadowMaps() { g_shadowMap.reset(); }
CBooModel::~CBooModel() {
if (m_prev)
m_prev->m_next = m_next;
if (m_next)
m_next->m_prev = m_prev;
if (this == g_FirstModel)
g_FirstModel = m_next;
}
CBooModel::CBooModel(TToken<CModel>& token, CModel* parent, std::vector<CBooSurface>* surfaces, SShader& shader,
// boo::ObjToken<boo::IGraphicsBufferS> vbo, boo::ObjToken<boo::IGraphicsBufferS> ibo,
const zeus::CAABox& aabb, u8 renderMask)
: m_modelTok(token)
, m_model(parent)
, x0_surfaces(surfaces)
, x4_matSet(&shader.m_matSet)
//, m_geomLayout(&*shader.m_geomLayout)
, m_matSetIdx(shader.m_matSetIdx)
//, m_pipelines(&shader.m_shaders)
, x1c_textures(shader.x0_textures)
, x20_aabb(aabb)
, x41_mask(renderMask)
//, m_staticVbo(std::move(vbo))
//, m_staticIbo(std::move(ibo))
{
if (!g_FirstModel)
g_FirstModel = this;
else {
g_FirstModel->m_prev = this;
m_next = g_FirstModel;
g_FirstModel = this;
}
for (CBooSurface& surf : *x0_surfaces)
surf.m_parent = this;
for (auto it = x0_surfaces->rbegin(); it != x0_surfaces->rend(); ++it) {
u32 matId = it->m_data.matIdx;
const MaterialSet::Material& matData = GetMaterialByIndex(matId);
if (matData.flags.depthSorting()) {
it->m_next = x3c_firstSortedSurface;
x3c_firstSortedSurface = &*it;
} else {
it->m_next = x38_firstUnsortedSurface;
x38_firstUnsortedSurface = &*it;
}
}
// m_instances.reserve(numInsts);
// for (int i = 0; i < numInsts; ++i)
// PushNewModelInstance();
}
//boo::ObjToken<boo::IGraphicsBuffer> CBooModel::ModelInstance::GetBooVBO(const CBooModel& model,
// boo::IGraphicsDataFactory::Context& ctx) {
// if (model.m_staticVbo)
// return model.m_staticVbo.get();
// if (!m_dynamicVbo && model.m_model) {
// const CModel& parent = *model.m_model;
// m_dynamicVbo =
// ctx.newDynamicBuffer(boo::BufferUse::Vertex, parent.m_hmdlMeta.vertStride, parent.m_hmdlMeta.vertCount);
// m_dynamicVbo->load(parent.m_dynamicVertexData.get(), parent.m_hmdlMeta.vertStride * parent.m_hmdlMeta.vertCount);
// }
// return m_dynamicVbo.get();
//}
//GeometryUniformLayout::GeometryUniformLayout(const CModel* model, const MaterialSet* matSet) {
// if (model) {
// m_skinBankCount = model->m_hmdlMeta.bankCount;
// m_weightVecCount = model->m_hmdlMeta.weightCount;
// }
//
// m_skinOffs.reserve(std::max(size_t(1), m_skinBankCount));
// m_skinSizes.reserve(std::max(size_t(1), m_skinBankCount));
//
// m_uvOffs.reserve(matSet->materials.size());
// m_uvSizes.reserve(matSet->materials.size());
//
// if (m_skinBankCount) {
// /* Skinned */
// for (size_t i = 0; i < m_skinBankCount; ++i) {
// size_t thisSz = ROUND_UP_256(sizeof(zeus::CMatrix4f) * (2 * m_weightVecCount * 4 + 3));
// m_skinOffs.push_back(m_geomBufferSize);
// m_skinSizes.push_back(thisSz);
// m_geomBufferSize += thisSz;
// }
// } else {
// /* Non-Skinned */
// size_t thisSz = ROUND_UP_256(sizeof(zeus::CMatrix4f) * 3);
// m_skinOffs.push_back(m_geomBufferSize);
// m_skinSizes.push_back(thisSz);
// m_geomBufferSize += thisSz;
// }
//
// /* Animated UV transform matrices */
// for (const MaterialSet::Material& mat : matSet->materials) {
// (void)mat;
// size_t thisSz = ROUND_UP_256(/*mat.uvAnims.size()*/ 8 * (sizeof(zeus::CMatrix4f) * 2));
// m_uvOffs.push_back(m_geomBufferSize);
// m_uvSizes.push_back(thisSz);
// m_geomBufferSize += thisSz;
// }
//}
//CBooModel::ModelInstance* CBooModel::PushNewModelInstance(int sharedLayoutBuf,
// boo::IGraphicsDataFactory::Context* ctx) {
// OPTICK_EVENT();
// if (!x40_24_texturesLoaded && !g_DummyTextures) {
// return nullptr;
// }
//
// if (m_instances.size() >= 512) {
// Log.report(logvisor::Fatal, FMT_STRING("Model buffer overflow"));
// }
//
// ModelInstance& newInst = m_instances.emplace_back();
//
// /* Build geometry uniform buffer if shared not available */
// boo::ObjToken<boo::IGraphicsBufferD> geomUniformBuf;
// if (sharedLayoutBuf >= 0) {
// geomUniformBuf = m_geomLayout->GetSharedBuffer(sharedLayoutBuf);
// } else {
// geomUniformBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, m_geomLayout->m_geomBufferSize, 1);
// newInst.m_geomUniformBuffer = geomUniformBuf;
// }
//
// /* Lighting and reflection uniforms */
// size_t uniBufSize = 0;
//
// /* Lighting uniform */
// size_t lightOff = 0;
// size_t lightSz = 0;
// {
// size_t thisSz = ROUND_UP_256(sizeof(CModelShaders::LightingUniform));
// lightOff = uniBufSize;
// lightSz = thisSz;
// uniBufSize += thisSz;
// }
//
// /* Surface reflection texmatrix uniform with first identity slot */
// size_t reflectOff = uniBufSize;
// uniBufSize += 256;
// for (const CBooSurface& surf : *x0_surfaces) {
// const MaterialSet::Material& mat = x4_matSet->materials.at(surf.m_data.matIdx);
// if (mat.flags.samusReflection() || mat.flags.samusReflectionSurfaceEye())
// uniBufSize += 256;
// }
//
// /* Allocate resident buffer */
// m_uniformDataSize = uniBufSize;
// newInst.m_uniformBuffer = ctx.newDynamicBuffer(boo::BufferUse::Uniform, uniBufSize, 1);
//
// const std::array<boo::ObjToken<boo::IGraphicsBuffer>, 4> bufs{
// geomUniformBuf.get(),
// geomUniformBuf.get(),
// newInst.m_uniformBuffer.get(),
// newInst.m_uniformBuffer.get(),
// };
//
// /* Binding for each surface */
// newInst.m_shaderDataBindings.reserve(x0_surfaces->size());
//
// std::array<size_t, 4> thisOffs;
// std::array<size_t, 4> thisSizes;
//
// static constexpr std::array stages{
// boo::PipelineStage::Vertex,
// boo::PipelineStage::Vertex,
// boo::PipelineStage::Fragment,
// boo::PipelineStage::Vertex,
// };
//
// /* Enumerate surfaces and build data bindings */
// size_t curReflect = reflectOff + 256;
// for (const CBooSurface& surf : *x0_surfaces) {
// const MaterialSet::Material& mat = x4_matSet->materials.at(surf.m_data.matIdx);
//
// std::array<boo::ObjToken<boo::ITexture>, 12> texs{
// g_Renderer->m_clearTexture.get(), g_Renderer->m_clearTexture.get(), g_Renderer->m_clearTexture.get(),
// g_Renderer->m_clearTexture.get(), g_Renderer->m_clearTexture.get(), g_Renderer->m_clearTexture.get(),
// g_Renderer->m_whiteTexture.get(), g_Renderer->m_clearTexture.get(), g_Renderer->x220_sphereRamp.get(),
// g_Renderer->x220_sphereRamp.get(), g_Renderer->x220_sphereRamp.get(), g_Renderer->x220_sphereRamp.get(),
// };
// if (!g_DummyTextures) {
// for (const auto& ch : mat.chunks) {
// if (const auto* const pass = ch.get_if<MaterialSet::Material::PASS>()) {
// auto search = x1c_textures.find(pass->texId.toUint32());
// boo::ObjToken<boo::ITexture> btex;
// if (search != x1c_textures.cend() && (btex = search->second.GetObj()->GetBooTexture())) {
// texs[MaterialSet::Material::TexMapIdx(pass->type)] = btex;
// }
// } else if (const auto* const pass = ch.get_if<MaterialSet::Material::CLR>()) {
// boo::ObjToken<boo::ITexture> btex = g_Renderer->GetColorTexture(zeus::CColor(pass->color));
// texs[MaterialSet::Material::TexMapIdx(pass->type)] = btex;
// }
// }
// }
//
// if (m_geomLayout->m_skinBankCount) {
// thisOffs[0] = m_geomLayout->m_skinOffs[surf.m_data.skinMtxBankIdx];
// thisSizes[0] = m_geomLayout->m_skinSizes[surf.m_data.skinMtxBankIdx];
// } else {
// thisOffs[0] = 0;
// thisSizes[0] = 256;
// }
//
// thisOffs[1] = m_geomLayout->m_uvOffs[surf.m_data.matIdx];
// thisSizes[1] = m_geomLayout->m_uvSizes[surf.m_data.matIdx];
//
// thisOffs[2] = lightOff;
// thisSizes[2] = lightSz;
//
// bool useReflection = mat.flags.samusReflection() || mat.flags.samusReflectionSurfaceEye();
// if (useReflection) {
// if (g_Renderer->x14c_reflectionTex)
// texs[11] = g_Renderer->x14c_reflectionTex.get();
// thisOffs[3] = curReflect;
// curReflect += 256;
// } else {
// thisOffs[3] = reflectOff;
// }
// thisSizes[3] = 256;
//
// const CModelShaders::ShaderPipelines& pipelines = m_pipelines->at(surf.m_data.matIdx);
//
// std::vector<boo::ObjToken<boo::IShaderDataBinding>>& extendeds = newInst.m_shaderDataBindings.emplace_back();
// extendeds.reserve(pipelines->size());
//
// EExtendedShader idx{};
// for (const auto& pipeline : *pipelines) {
// if (idx == EExtendedShader::ThermalModel || idx == EExtendedShader::ThermalModelNoZTestNoZWrite ||
// idx == EExtendedShader::ThermalStatic || idx == EExtendedShader::ThermalStaticNoZWrite) {
// texs[8] = g_Renderer->x220_sphereRamp.get();
// } else if (idx == EExtendedShader::MorphBallShadow) {
// texs[8] = g_Renderer->m_ballShadowId.get();
// texs[9] = g_Renderer->x220_sphereRamp.get();
// texs[10] = g_Renderer->m_ballFade.get();
// } else if (idx == EExtendedShader::WorldShadow || idx == EExtendedShader::LightingCubeReflectionWorldShadow) {
// if (g_shadowMap)
// texs[8] = g_shadowMap;
// else
// texs[8] = g_Renderer->x220_sphereRamp.get();
// } else if (idx == EExtendedShader::Disintegrate) {
// if (g_disintegrateTexture)
// texs[8] = g_disintegrateTexture;
// else
// texs[8] = g_Renderer->x220_sphereRamp.get();
// } else if (hecl::com_cubemaps->toBoolean() && (idx == EExtendedShader::LightingCubeReflection ||
// idx == EExtendedShader::LightingCubeReflectionWorldShadow)) {
// if (m_lastDrawnReflectionCube)
// texs[11] = m_lastDrawnReflectionCube.get();
// else
// texs[11] = g_Renderer->x220_sphereRamp.get();
// }
// extendeds.push_back(ctx.newShaderDataBinding(
// pipeline, newInst.GetBooVBO(*this, ctx), nullptr, m_staticIbo.get(), bufs.size(), bufs.data(),
// stages.data(), thisOffs.data(), thisSizes.data(), texs.size(), texs.data(), nullptr, nullptr));
// idx = EExtendedShader(size_t(idx) + 1);
// }
// }
//
// return &newInst;
//}
void CBooModel::MakeTexturesFromMats(const MaterialSet& matSet,
std::unordered_map<CAssetId, TCachedToken<CTexture>>& toksOut,
IObjectStore& store) {
for (const auto& mat : matSet.materials) {
for (const auto& chunk : mat.chunks) {
if (const auto* const pass = chunk.get_if<MaterialSet::Material::PASS>()) {
toksOut.emplace(std::make_pair(pass->texId.toUint32(), store.GetObj({SBIG('TXTR'), pass->texId.toUint32()})));
}
}
}
}
void CBooModel::MakeTexturesFromMats(std::unordered_map<CAssetId, TCachedToken<CTexture>>& toksOut,
IObjectStore& store) {
MakeTexturesFromMats(*x4_matSet, toksOut, store);
}
void CBooModel::ActivateLights(const std::vector<CLight>& lights) { m_lightingData.ActivateLights(lights); }
void CBooModel::DisableAllLights() {
m_lightingData.ambient = zeus::skBlack;
for (size_t curLight = 0; curLight < m_lightingData.lights.size(); ++curLight) {
CModelShaders::Light& lightOut = m_lightingData.lights[curLight];
lightOut.color = zeus::skClear;
lightOut.linAtt[0] = 1.f;
lightOut.angAtt[0] = 1.f;
}
}
void CBooModel::RemapMaterialData(SShader& shader) {
// TODO what is this checking?
// if (!shader.m_geomLayout)
// return;
x4_matSet = &shader.m_matSet;
x1c_textures = shader.x0_textures;
x40_24_texturesLoaded = false;
}
bool CBooModel::TryLockTextures() {
if (!x40_24_texturesLoaded) {
bool allLoad = true;
for (auto& tex : x1c_textures) {
tex.second.Lock();
if (!tex.second.IsLoaded()) {
allLoad = false;
}
}
// TODO
// if (allLoad) {
// for (const auto& pipeline : *m_pipelines) {
// for (const auto& subpipeline : *pipeline.second) {
// if (!subpipeline->isReady()) {
// allLoad = false;
// break;
// }
// }
// if (!allLoad) {
// break;
// }
// }
// }
x40_24_texturesLoaded = allLoad;
}
return x40_24_texturesLoaded;
}
void CBooModel::UnlockTextures() {
// m_instances.clear();
for (auto& tex : x1c_textures) {
tex.second.Unlock();
}
x40_24_texturesLoaded = false;
}
void CBooModel::SyncLoadTextures() {
if (x40_24_texturesLoaded) {
return;
}
for (auto& tex : x1c_textures) {
tex.second.GetObj();
}
x40_24_texturesLoaded = true;
}
void CBooModel::DrawFlat(ESurfaceSelection sel, EExtendedShader extendedIdx) const {
const CBooSurface* surf;
CModelFlags flags = {};
flags.m_extendedShader = extendedIdx;
if (sel != ESurfaceSelection::SortedOnly) {
surf = x38_firstUnsortedSurface;
while (surf) {
DrawSurface(*surf, flags);
surf = surf->m_next;
}
}
if (sel != ESurfaceSelection::UnsortedOnly) {
surf = x3c_firstSortedSurface;
while (surf) {
DrawSurface(*surf, flags);
surf = surf->m_next;
}
}
}
void CBooModel::DrawAlphaSurfaces(const CModelFlags& flags) const {
const CBooSurface* surf = x3c_firstSortedSurface;
while (surf) {
DrawSurface(*surf, flags);
surf = surf->m_next;
}
}
void CBooModel::DrawNormalSurfaces(const CModelFlags& flags) const {
const CBooSurface* surf = x38_firstUnsortedSurface;
while (surf) {
DrawSurface(*surf, flags);
surf = surf->m_next;
}
}
void CBooModel::DrawSurfaces(const CModelFlags& flags) const {
const CBooSurface* surf = x38_firstUnsortedSurface;
while (surf) {
DrawSurface(*surf, flags);
surf = surf->m_next;
}
surf = x3c_firstSortedSurface;
while (surf) {
DrawSurface(*surf, flags);
surf = surf->m_next;
}
}
static EExtendedShader ResolveExtendedShader(const MaterialSet::Material& data, const CModelFlags& flags) {
bool noZWrite = flags.m_noZWrite || !data.flags.depthWrite();
/* Ensure cubemap extension shaders fall back to non-cubemap equivalents if necessary */
EExtendedShader intermediateExtended = flags.m_extendedShader;
if (!hecl::com_cubemaps->toBoolean() || g_Renderer->IsThermalVisorHotPass() || g_Renderer->IsThermalVisorActive()) {
if (intermediateExtended == EExtendedShader::LightingCubeReflection)
intermediateExtended = EExtendedShader::Lighting;
else if (intermediateExtended == EExtendedShader::LightingCubeReflectionWorldShadow)
intermediateExtended = EExtendedShader::WorldShadow;
}
EExtendedShader extended = EExtendedShader::Flat;
if (intermediateExtended == EExtendedShader::Lighting) {
/* Transform lighting into thermal if the thermal visor is active */
if (g_Renderer->IsThermalVisorHotPass())
return flags.m_noZTest ? EExtendedShader::LightingAlphaWriteNoZTestNoZWrite
: (noZWrite ? EExtendedShader::ThermalStaticNoZWrite : EExtendedShader::ThermalStatic);
else if (g_Renderer->IsThermalVisorActive())
return EExtendedShader::ThermalCold;
if (data.blendMode == MaterialSet::Material::BlendMaterial::BlendMode::Opaque) {
/* Override shader if originally opaque (typical for FRME models) */
if (flags.x0_blendMode > 6) {
if (flags.m_depthGreater)
extended = EExtendedShader::ForcedAdditiveNoZWriteDepthGreater;
else
extended =
flags.m_noCull
? (noZWrite ? EExtendedShader::ForcedAdditiveNoCullNoZWrite : EExtendedShader::ForcedAdditiveNoCull)
: (noZWrite ? EExtendedShader::ForcedAdditiveNoZWrite : EExtendedShader::ForcedAdditive);
} else if (flags.x0_blendMode > 4) {
extended = flags.m_noCull
? (noZWrite ? EExtendedShader::ForcedAlphaNoCullNoZWrite : EExtendedShader::ForcedAlphaNoCull)
: (noZWrite ? EExtendedShader::ForcedAlphaNoZWrite : EExtendedShader::ForcedAlpha);
} else {
extended = flags.m_noCull
? (noZWrite ? EExtendedShader::ForcedAlphaNoCullNoZWrite : EExtendedShader::ForcedAlphaNoCull)
: (noZWrite ? EExtendedShader::ForcedAlphaNoZWrite : EExtendedShader::Lighting);
}
} else if (flags.m_noCull && noZWrite) {
/* Substitute no-cull,no-zwrite pipeline if available */
if (data.blendMode == MaterialSet::Material::BlendMaterial::BlendMode::Additive)
extended = EExtendedShader::ForcedAdditiveNoCullNoZWrite;
else
extended = EExtendedShader::ForcedAlphaNoCullNoZWrite;
} else if (flags.m_noCull) {
/* Substitute no-cull pipeline if available */
if (data.blendMode == MaterialSet::Material::BlendMaterial::BlendMode::Additive)
extended = EExtendedShader::ForcedAdditiveNoCull;
else
extended = EExtendedShader::ForcedAlphaNoCull;
} else if (noZWrite) {
/* Substitute no-zwrite pipeline if available */
if (data.blendMode == MaterialSet::Material::BlendMaterial::BlendMode::Additive)
extended = EExtendedShader::ForcedAdditiveNoZWrite;
else
extended = EExtendedShader::ForcedAlphaNoZWrite;
} else {
extended = EExtendedShader::Lighting;
}
} else if (intermediateExtended == EExtendedShader::ThermalModel) {
extended = flags.m_noZTest ? EExtendedShader::ThermalModelNoZTestNoZWrite : EExtendedShader::ThermalModel;
} else if (intermediateExtended < EExtendedShader::MAX) {
extended = intermediateExtended;
}
return extended;
}
void CBooModel::DrawSurface(const CBooSurface& surf, const CModelFlags& flags) const {
// if (m_uniUpdateCount == 0 || m_uniUpdateCount > m_instances.size())
// return;
// const ModelInstance& inst = m_instances[m_uniUpdateCount - 1];
//
// const MaterialSet::Material& data = GetMaterialByIndex(surf.m_data.matIdx);
// if (data.flags.shadowOccluderMesh() && !g_DrawingOccluders)
// return;
//
// const std::vector<boo::ObjToken<boo::IShaderDataBinding>>& extendeds = inst.m_shaderDataBindings[surf.selfIdx];
// EExtendedShader extended = ResolveExtendedShader(data, flags);
//
// boo::ObjToken<boo::IShaderDataBinding> binding = extendeds[size_t(extended)];
// CGraphics::SetShaderDataBinding(binding);
// CGraphics::DrawArrayIndexed(surf.m_data.idxStart, surf.m_data.idxCount);
}
void CBooModel::WarmupDrawSurfaces() const {
const CBooSurface* surf = x38_firstUnsortedSurface;
while (surf) {
WarmupDrawSurface(*surf);
surf = surf->m_next;
}
surf = x3c_firstSortedSurface;
while (surf) {
WarmupDrawSurface(*surf);
surf = surf->m_next;
}
}
void CBooModel::WarmupDrawSurface(const CBooSurface& surf) const {
// if (m_uniUpdateCount > m_instances.size())
// return;
// const ModelInstance& inst = m_instances[m_uniUpdateCount - 1];
//
// for (const auto& binding : inst.m_shaderDataBindings[surf.selfIdx]) {
// CGraphics::SetShaderDataBinding(binding);
// CGraphics::DrawArrayIndexed(surf.m_data.idxStart, std::min(u32(3), surf.m_data.idxCount));
// }
}
void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const MaterialSet::Material::PASS& anim) {
using UVAnimType = MaterialSet::Material::BlendMaterial::UVAnimType;
if (anim.uvAnimType == UVAnimType::Invalid)
return;
zeus::CMatrix4f& texMtxOut = reinterpret_cast<zeus::CMatrix4f&>(*bufOut);
zeus::CMatrix4f& postMtxOut = reinterpret_cast<zeus::CMatrix4f&>(*(bufOut + sizeof(zeus::CMatrix4f)));
texMtxOut = zeus::CMatrix4f();
postMtxOut = zeus::CMatrix4f();
switch (anim.uvAnimType) {
case UVAnimType::MvInvNoTranslation: {
texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
texMtxOut[3].w() = 1.f;
postMtxOut[0].x() = 0.5f;
postMtxOut[1].y() = 0.5f;
postMtxOut[3].x() = 0.5f;
postMtxOut[3].y() = 0.5f;
break;
}
case UVAnimType::MvInv: {
texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
texMtxOut[3] = CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix.origin;
texMtxOut[3].w() = 1.f;
postMtxOut[0].x() = 0.5f;
postMtxOut[1].y() = 0.5f;
postMtxOut[3].x() = 0.5f;
postMtxOut[3].y() = 0.5f;
break;
}
case UVAnimType::Scroll: {
texMtxOut[3].x() = CGraphics::GetSecondsMod900() * anim.uvAnimParms[2] + anim.uvAnimParms[0];
texMtxOut[3].y() = CGraphics::GetSecondsMod900() * anim.uvAnimParms[3] + anim.uvAnimParms[1];
break;
}
case UVAnimType::Rotation: {
float angle = CGraphics::GetSecondsMod900() * anim.uvAnimParms[1] + anim.uvAnimParms[0];
float acos = std::cos(angle);
float asin = std::sin(angle);
texMtxOut[0].x() = acos;
texMtxOut[0].y() = asin;
texMtxOut[1].x() = -asin;
texMtxOut[1].y() = acos;
texMtxOut[3].x() = (1.0f - (acos - asin)) * 0.5f;
texMtxOut[3].y() = (1.0f - (asin + acos)) * 0.5f;
break;
}
case UVAnimType::HStrip: {
float value = anim.uvAnimParms[0] * anim.uvAnimParms[2] * (anim.uvAnimParms[3] + CGraphics::GetSecondsMod900());
texMtxOut[3].x() = std::trunc(anim.uvAnimParms[1] * fmod(value, 1.0f)) * anim.uvAnimParms[2];
break;
}
case UVAnimType::VStrip: {
float value = anim.uvAnimParms[0] * anim.uvAnimParms[2] * (anim.uvAnimParms[3] + CGraphics::GetSecondsMod900());
texMtxOut[3].y() = std::trunc(anim.uvAnimParms[1] * fmod(value, 1.0f)) * anim.uvAnimParms[2];
break;
}
case UVAnimType::Model: {
texMtxOut = CGraphics::g_GXModelMatrix.toMatrix4f();
texMtxOut[3] = zeus::CVector4f(0.f, 0.f, 0.f, 1.f);
postMtxOut[0].x() = 0.5f;
postMtxOut[1].y() = 0.f;
postMtxOut[2].y() = 0.5f;
postMtxOut[3].x() = CGraphics::g_GXModelMatrix.origin.x() * 0.05f;
postMtxOut[3].y() = CGraphics::g_GXModelMatrix.origin.y() * 0.05f;
break;
}
case UVAnimType::CylinderEnvironment: {
texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
const zeus::CVector3f& viewOrigin = CGraphics::g_ViewMatrix.origin;
float xy = (viewOrigin.x() + viewOrigin.y()) * 0.025f * anim.uvAnimParms[1];
xy = (xy - std::trunc(xy));
float z = (viewOrigin.z()) * 0.05f * anim.uvAnimParms[1];
z = (z - std::trunc(z));
float halfA = anim.uvAnimParms[0] * 0.5f;
postMtxOut =
zeus::CTransform(zeus::CMatrix3f(halfA, 0.0, 0.0, 0.0, 0.0, halfA, 0.0, 0.0, 0.0), zeus::CVector3f(xy, z, 1.0))
.toMatrix4f();
break;
}
default:
break;
}
bufOut += sizeof(zeus::CMatrix4f) * 2;
}
void CBooModel::UVAnimationBuffer::PadOutBuffer(u8*& bufStart, u8*& bufOut) {
bufOut = bufStart + ROUND_UP_256(bufOut - bufStart);
}
void CBooModel::UVAnimationBuffer::Update(u8*& bufOut, const MaterialSet* matSet, const CModelFlags& flags,
const CBooModel* parent) {
u8* start = bufOut;
if (flags.m_extendedShader == EExtendedShader::MorphBallShadow) {
/* Special matrices for MorphBall shadow rendering */
zeus::CMatrix4f texMtx = (zeus::CTransform::Scale(1.f / (flags.mbShadowBox.max - flags.mbShadowBox.min)) *
zeus::CTransform::Translate(-flags.mbShadowBox.min) * CGraphics::g_GXModelMatrix)
.toMatrix4f();
for (const MaterialSet::Material& mat : matSet->materials) {
(void)mat;
std::array<zeus::CMatrix4f, 2>* mtxs = reinterpret_cast<std::array<zeus::CMatrix4f, 2>*>(bufOut);
mtxs[0][0] = texMtx;
mtxs[0][1] = MBShadowPost0;
mtxs[1][0] = texMtx;
mtxs[1][1] = MBShadowPost1;
bufOut += sizeof(zeus::CMatrix4f) * 2 * 8;
PadOutBuffer(start, bufOut);
}
return;
} else if (flags.m_extendedShader == EExtendedShader::Disintegrate) {
assert(parent != nullptr && "Parent CBooModel not set");
zeus::CTransform xf = zeus::CTransform::RotateX(-zeus::degToRad(45.f));
zeus::CAABox aabb = parent->GetAABB().getTransformedAABox(xf);
xf = zeus::CTransform::Scale(5.f / (aabb.max - aabb.min)) * zeus::CTransform::Translate(-aabb.min) * xf;
zeus::CMatrix4f texMtx = xf.toMatrix4f();
zeus::CMatrix4f post0 = DisintegratePost;
post0[3].x() = flags.addColor.a();
post0[3].y() = 6.f * -(1.f - flags.addColor.a()) + 1.f;
zeus::CMatrix4f post1 = DisintegratePost;
post1[3].x() = -0.85f * flags.addColor.a() - 0.15f;
post1[3].y() = float(post0[3].y());
/* Special matrices for disintegration rendering */
for (const MaterialSet::Material& mat : matSet->materials) {
(void)mat;
std::array<zeus::CMatrix4f, 2>* mtxs = reinterpret_cast<std::array<zeus::CMatrix4f, 2>*>(bufOut);
mtxs[0][0] = texMtx;
mtxs[0][1] = post0;
mtxs[1][0] = texMtx;
mtxs[1][1] = post1;
bufOut += sizeof(zeus::CMatrix4f) * 2 * 8;
PadOutBuffer(start, bufOut);
}
return;
}
std::optional<std::array<zeus::CMatrix4f, 2>> specialMtxOut;
if (flags.m_extendedShader == EExtendedShader::ThermalModel ||
flags.m_extendedShader == EExtendedShader::ThermalModelNoZTestNoZWrite ||
flags.m_extendedShader == EExtendedShader::ThermalStatic ||
flags.m_extendedShader == EExtendedShader::ThermalStaticNoZWrite) {
/* Special Mode0 matrix for exclusive Thermal Visor use */
specialMtxOut.emplace();
zeus::CMatrix4f& texMtxOut = (*specialMtxOut)[0];
texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
texMtxOut[3].zeroOut();
texMtxOut[3].w() = 1.f;
zeus::CMatrix4f& postMtxOut = (*specialMtxOut)[1];
postMtxOut[0].x() = 0.5f;
postMtxOut[1].y() = 0.5f;
postMtxOut[3].x() = 0.5f;
postMtxOut[3].y() = 0.5f;
} else if (flags.m_extendedShader == EExtendedShader::WorldShadow ||
flags.m_extendedShader == EExtendedShader::LightingCubeReflectionWorldShadow) {
/* Special matrix for mapping world shadow */
specialMtxOut.emplace();
zeus::CMatrix4f mat = g_shadowTexXf.toMatrix4f();
zeus::CMatrix4f& texMtxOut = (*specialMtxOut)[0];
texMtxOut[0][0] = float(mat[0][0]);
texMtxOut[1][0] = float(mat[1][0]);
texMtxOut[2][0] = float(mat[2][0]);
texMtxOut[3][0] = float(mat[3][0]);
texMtxOut[0][1] = float(mat[0][2]);
texMtxOut[1][1] = float(mat[1][2]);
texMtxOut[2][1] = float(mat[2][2]);
texMtxOut[3][1] = float(mat[3][2]);
}
for (const MaterialSet::Material& mat : matSet->materials) {
if (specialMtxOut) {
std::array<zeus::CMatrix4f, 2>* mtxs = reinterpret_cast<std::array<zeus::CMatrix4f, 2>*>(bufOut);
mtxs[7][0] = (*specialMtxOut)[0];
mtxs[7][1] = (*specialMtxOut)[1];
}
u8* bufOrig = bufOut;
for (const auto& chunk : mat.chunks) {
if (const auto* const pass = chunk.get_if<MaterialSet::Material::PASS>()) {
ProcessAnimation(bufOut, *pass);
}
}
bufOut = bufOrig + sizeof(zeus::CMatrix4f) * 2 * 8;
PadOutBuffer(start, bufOut);
}
}
//void GeometryUniformLayout::Update(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose,
// const MaterialSet* matSet, const boo::ObjToken<boo::IGraphicsBufferD>& buf,
// const CBooModel* parent) const {
// u8* dataOut = reinterpret_cast<u8*>(buf->map(m_geomBufferSize));
// u8* dataCur = dataOut;
//
// if (m_skinBankCount) {
// /* Skinned */
// std::vector<const zeus::CTransform*> bankTransforms;
// size_t weightCount = m_weightVecCount * 4;
// bankTransforms.reserve(weightCount);
// for (size_t i = 0; i < m_skinBankCount; ++i) {
// if (cskr && pose) {
// cskr->GetBankTransforms(bankTransforms, *pose, i);
//
// for (size_t w = 0; w < weightCount; ++w) {
// zeus::CMatrix4f& obj = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
// if (w >= bankTransforms.size())
// obj = zeus::CMatrix4f();
// else
// obj = bankTransforms[w]->toMatrix4f();
// dataCur += sizeof(zeus::CMatrix4f);
// }
// for (size_t w = 0; w < weightCount; ++w) {
// zeus::CMatrix4f& objInv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
// if (w >= bankTransforms.size())
// objInv = zeus::CMatrix4f();
// else
// objInv = bankTransforms[w]->basis;
// dataCur += sizeof(zeus::CMatrix4f);
// }
//
// bankTransforms.clear();
// } else {
// for (size_t w = 0; w < weightCount; ++w) {
// zeus::CMatrix4f& mv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
// mv = zeus::CMatrix4f();
// dataCur += sizeof(zeus::CMatrix4f);
// }
// for (size_t w = 0; w < weightCount; ++w) {
// zeus::CMatrix4f& mvinv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
// mvinv = zeus::CMatrix4f();
// dataCur += sizeof(zeus::CMatrix4f);
// }
// }
// zeus::CMatrix4f& mv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
// mv = CGraphics::g_GXModelView.toMatrix4f();
// dataCur += sizeof(zeus::CMatrix4f);
//
// zeus::CMatrix4f& mvinv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
// mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
// dataCur += sizeof(zeus::CMatrix4f);
//
// zeus::CMatrix4f& proj = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
// proj = CGraphics::GetPerspectiveProjectionMatrix(true);
// dataCur += sizeof(zeus::CMatrix4f);
//
// dataCur = dataOut + ROUND_UP_256(dataCur - dataOut);
// }
// } else {
// /* Non-Skinned */
// zeus::CMatrix4f& mv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
// mv = CGraphics::g_GXModelView.toMatrix4f();
// dataCur += sizeof(zeus::CMatrix4f);
//
// zeus::CMatrix4f& mvinv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
// mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
// dataCur += sizeof(zeus::CMatrix4f);
//
// zeus::CMatrix4f& proj = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
// proj = CGraphics::GetPerspectiveProjectionMatrix(true);
// dataCur += sizeof(zeus::CMatrix4f);
//
// dataCur = dataOut + ROUND_UP_256(dataCur - dataOut);
// }
//
// CBooModel::UVAnimationBuffer::Update(dataCur, matSet, flags, parent);
// buf->unmap();
//}
//void GeometryUniformLayout::ReserveSharedBuffers(boo::IGraphicsDataFactory::Context& ctx, int size) {
// if (m_sharedBuffer.size() < size)
// m_sharedBuffer.resize(size);
// for (int i = 0; i < size; ++i) {
// auto& buf = m_sharedBuffer[i];
// if (!buf)
// buf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, m_geomBufferSize, 1);
// }
//}
//
//boo::ObjToken<boo::IGraphicsBufferD> GeometryUniformLayout::GetSharedBuffer(int idx) const {
// if (idx >= m_sharedBuffer.size())
// m_sharedBuffer.resize(idx + 1);
//
// auto& buf = m_sharedBuffer[idx];
// if (!buf) {
// CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
// buf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, m_geomBufferSize, 1);
// return true;
// } BooTrace);
// }
//
// return buf;
//}
//boo::ObjToken<boo::IGraphicsBufferD> CBooModel::UpdateUniformData(const CModelFlags& flags, const CSkinRules* cskr,
// const CPoseAsTransforms* pose, int sharedLayoutBuf) {
// OPTICK_EVENT();
//// if (!g_DummyTextures && !TryLockTextures())
// return {};
//
//// /* Invalidate instances if new shadow being drawn */
//// if ((flags.m_extendedShader == EExtendedShader::WorldShadow ||
//// flags.m_extendedShader == EExtendedShader::LightingCubeReflectionWorldShadow) &&
//// m_lastDrawnShadowMap != g_shadowMap) {
//// m_lastDrawnShadowMap = g_shadowMap;
//// m_instances.clear();
//// }
////
//// /* Invalidate instances if new one-texture being drawn */
//// if (flags.m_extendedShader == EExtendedShader::Disintegrate && m_lastDrawnOneTexture != g_disintegrateTexture) {
//// m_lastDrawnOneTexture = g_disintegrateTexture;
//// m_instances.clear();
//// }
////
//// /* Invalidate instances if new reflection cube being drawn */
//// if (hecl::com_cubemaps->toBoolean() &&
//// (flags.m_extendedShader == EExtendedShader::LightingCubeReflection ||
//// flags.m_extendedShader == EExtendedShader::LightingCubeReflectionWorldShadow) &&
//// m_lastDrawnReflectionCube != g_reflectionCube) {
//// m_lastDrawnReflectionCube = g_reflectionCube;
//// m_instances.clear();
//// }
//
//// const ModelInstance* inst;
//// if (sharedLayoutBuf >= 0) {
//// if (m_instances.size() <= sharedLayoutBuf) {
//// do {
//// inst = PushNewModelInstance(m_instances.size(), ctx);
//// if (!inst) {
//// return {};
//// }
//// } while (m_instances.size() <= sharedLayoutBuf);
//// } else {
//// inst = &m_instances[sharedLayoutBuf];
//// }
//// m_uniUpdateCount = sharedLayoutBuf + 1;
//// } else {
//// if (m_instances.size() <= m_uniUpdateCount) {
//// inst = PushNewModelInstance(sharedLayoutBuf, ctx);
//// if (!inst) {
//// return {};
//// }
//// } else {
//// inst = &m_instances[m_uniUpdateCount];
//// }
//// ++m_uniUpdateCount;
//// }
////
//// if (inst->m_geomUniformBuffer) {
//// m_geomLayout->Update(flags, cskr, pose, x4_matSet, inst->m_geomUniformBuffer, this);
//// }
////
//// u8* dataOut = reinterpret_cast<u8*>(inst->m_uniformBuffer->map(m_uniformDataSize));
//// u8* dataCur = dataOut;
////
//// if (flags.m_extendedShader == EExtendedShader::ThermalModel ||
//// flags.m_extendedShader == EExtendedShader::ThermalModelNoZTestNoZWrite) /* Thermal Model (same as UV Mode 0) */
//// {
//// CModelShaders::ThermalUniform& thermalOut = *reinterpret_cast<CModelShaders::ThermalUniform*>(dataCur);
//// thermalOut.mulColor = flags.x4_color;
//// thermalOut.addColor = flags.addColor;
//// } else if (flags.m_extendedShader >= EExtendedShader::SolidColor &&
//// flags.m_extendedShader <= EExtendedShader::SolidColorBackfaceCullGreaterAlphaOnly) /* Solid color render */
//// {
//// CModelShaders::SolidUniform& solidOut = *reinterpret_cast<CModelShaders::SolidUniform*>(dataCur);
//// solidOut.solidColor = flags.x4_color;
//// } else if (flags.m_extendedShader == EExtendedShader::MorphBallShadow) /* MorphBall shadow render */
//// {
//// CModelShaders::MBShadowUniform& shadowOut = *reinterpret_cast<CModelShaders::MBShadowUniform*>(dataCur);
//// shadowOut.shadowUp = CGraphics::g_GXModelView.rotate(zeus::skUp);
//// shadowOut.shadowUp.w() = flags.x4_color.a();
//// shadowOut.shadowId = flags.x4_color.r();
//// } else if (flags.m_extendedShader == EExtendedShader::Disintegrate) {
//// CModelShaders::OneTextureUniform& oneTexOut = *reinterpret_cast<CModelShaders::OneTextureUniform*>(dataCur);
//// oneTexOut.addColor = flags.addColor;
//// oneTexOut.fog = CGraphics::g_Fog;
//// } else {
//// CModelShaders::LightingUniform& lightingOut = *reinterpret_cast<CModelShaders::LightingUniform*>(dataCur);
//// lightingOut = m_lightingData;
//// lightingOut.colorRegs = CGraphics::g_ColorRegs;
//// lightingOut.mulColor = flags.x4_color;
//// lightingOut.addColor = flags.addColor;
//// lightingOut.fog = CGraphics::g_Fog;
//// }
////
//// dataCur += sizeof(CModelShaders::LightingUniform);
//// dataCur = dataOut + ROUND_UP_256(dataCur - dataOut);
////
//// /* Reflection texmtx uniform */
//// zeus::CMatrix4f* identMtxs = reinterpret_cast<zeus::CMatrix4f*>(dataCur);
//// identMtxs[0] = zeus::CMatrix4f();
//// identMtxs[1] = zeus::CMatrix4f();
//// u8* curReflect = dataCur + 256;
//// for (const CBooSurface& surf : *x0_surfaces) {
//// const MaterialSet::Material& mat = x4_matSet->materials.at(surf.m_data.matIdx);
//// if (mat.flags.samusReflection() || mat.flags.samusReflectionSurfaceEye()) {
//// zeus::CMatrix4f* mtxs = reinterpret_cast<zeus::CMatrix4f*>(curReflect);
//// float& alpha = reinterpret_cast<float&>(mtxs[2]);
//// curReflect += 256;
//// EnsureViewDepStateCached(*this, mat.flags.samusReflectionSurfaceEye() ? &surf : nullptr, mtxs, alpha);
//// }
//// }
////
//// inst->m_uniformBuffer->unmap();
//// return inst->m_dynamicVbo;
//}
void CBooModel::DrawAlpha(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose) {
CModelFlags rFlags = flags;
/* Check if we're overriding with RenderModelBlack */
if (g_RenderModelBlack) {
rFlags.m_extendedShader = EExtendedShader::SolidColor;
rFlags.x4_color = zeus::skBlack;
}
if (TryLockTextures()) {
// TODO?
// UpdateUniformData(rFlags, cskr, pose);
DrawAlphaSurfaces(rFlags);
}
}
void CBooModel::DrawNormal(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose) {
CModelFlags rFlags = flags;
/* Check if we're overriding with RenderModelBlack */
if (g_RenderModelBlack) {
rFlags.m_extendedShader = EExtendedShader::SolidColor;
rFlags.x4_color = zeus::skBlack;
}
if (TryLockTextures()) {
// TODO?
// UpdateUniformData(rFlags, cskr, pose);
DrawNormalSurfaces(rFlags);
}
}
void CBooModel::Draw(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose) {
CModelFlags rFlags = flags;
/* Check if we're overriding with RenderModelBlack */
if (g_RenderModelBlack) {
rFlags.m_extendedShader = EExtendedShader::SolidColor;
rFlags.x4_color = zeus::skBlack;
}
if (TryLockTextures()) {
// TODO?
// UpdateUniformData(rFlags, cskr, pose);
DrawSurfaces(rFlags);
}
}
static const u8* MemoryFromPartData(const u8*& dataCur, const u32*& secSizeCur) {
const u8* ret;
if (*secSizeCur != 0)
ret = dataCur;
else
ret = nullptr;
dataCur += CBasics::SwapBytes(*secSizeCur);
++secSizeCur;
return ret;
}
std::unique_ptr<CBooModel> CModel::MakeNewInstance(int shaderIdx, bool lockParent) {
if (shaderIdx >= x18_matSets.size())
shaderIdx = 0;
auto ret = std::make_unique<CBooModel>(m_selfToken, this, &x8_surfaces, x18_matSets[shaderIdx], //m_staticVbo, m_ibo,
m_aabb, (m_flags & 0x2) != 0);
if (lockParent)
ret->LockParent();
return ret;
}
//CModelShaders::ShaderPipelines SShader::BuildShader(const hecl::HMDLMeta& meta, const MaterialSet::Material& mat) {
// OPTICK_EVENT();
// hecl::Backend::ReflectionType reflectionType;
// if (mat.flags.samusReflectionIndirectTexture())
// reflectionType = hecl::Backend::ReflectionType::Indirect;
// else if (mat.flags.samusReflection() || mat.flags.samusReflectionSurfaceEye())
// reflectionType = hecl::Backend::ReflectionType::Simple;
// else
// reflectionType = hecl::Backend::ReflectionType::None;
// hecl::Backend::ShaderTag tag(mat.hash, meta.colorCount, meta.uvCount, meta.weightCount, meta.weightCount * 4,
// boo::Primitive(meta.topology), reflectionType, true, true, true, mat.flags.alphaTest());
// return CModelShaders::BuildExtendedShader(tag, mat);
//}
//
//void SShader::BuildShaders(const hecl::HMDLMeta& meta,
// std::unordered_map<int, CModelShaders::ShaderPipelines>& shaders) {
// shaders.reserve(m_matSet.materials.size());
// int idx = 0;
// for (const MaterialSet::Material& mat : m_matSet.materials)
// shaders[idx++] = BuildShader(meta, mat);
//}
CModel::CModel(std::unique_ptr<u8[]>&& in, u32 /* dataLen */, IObjectStore* store, CObjectReference* selfRef)
: m_selfToken(selfRef) {
x38_lastFrame = CGraphics::GetFrameCounter() - 2;
std::unique_ptr<u8[]> data = std::move(in);
u32 version = CBasics::SwapBytes(*reinterpret_cast<u32*>(data.get() + 0x4));
m_flags = CBasics::SwapBytes(*reinterpret_cast<u32*>(data.get() + 0x8));
if (version != 0x10002) {
Log.report(logvisor::Error, FMT_STRING("invalid CMDL for loading with boo"));
return;
}
u32 secCount = CBasics::SwapBytes(*reinterpret_cast<u32*>(data.get() + 0x24));
u32 matSetCount = CBasics::SwapBytes(*reinterpret_cast<u32*>(data.get() + 0x28));
x18_matSets.reserve(matSetCount);
const u8* dataCur = data.get() + ROUND_UP_32(0x2c + secCount * 4);
const u32* secSizeCur = reinterpret_cast<const u32*>(data.get() + 0x2c);
for (u32 i = 0; i < matSetCount; ++i) {
const u32 matSetSz = CBasics::SwapBytes(*secSizeCur);
const u8* sec = MemoryFromPartData(dataCur, secSizeCur);
SShader& shader = x18_matSets.emplace_back(i);
athena::io::MemoryReader r(sec, matSetSz);
shader.m_matSet.read(r);
CBooModel::MakeTexturesFromMats(shader.m_matSet, shader.x0_textures, *store);
}
{
u32 hmdlSz = CBasics::SwapBytes(*secSizeCur);
const u8* hmdlMetadata = MemoryFromPartData(dataCur, secSizeCur);
athena::io::MemoryReader r(hmdlMetadata, hmdlSz);
m_hmdlMeta.read(r);
}
const u8* vboData = MemoryFromPartData(dataCur, secSizeCur);
const u8* iboData = MemoryFromPartData(dataCur, secSizeCur);
const u8* surfInfo = MemoryFromPartData(dataCur, secSizeCur);
// for (SShader& matSet : x18_matSets) {
// matSet.InitializeLayout(this);
// matSet.BuildShaders(m_hmdlMeta);
// }
// CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
// /* Index buffer is always static */
// if (m_hmdlMeta.indexCount)
// m_ibo = ctx.newStaticBuffer(boo::BufferUse::Index, iboData, 4, m_hmdlMeta.indexCount);
//
// if (!m_hmdlMeta.bankCount) {
// /* Non-skinned models use static vertex buffers shared with CBooModel instances */
// if (m_hmdlMeta.vertCount)
// m_staticVbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, vboData, m_hmdlMeta.vertStride, m_hmdlMeta.vertCount);
// } else {
// /* Skinned models use per-instance dynamic buffers for vertex manipulation effects */
// size_t vboSz = m_hmdlMeta.vertStride * m_hmdlMeta.vertCount;
// if (vboSz) {
// m_dynamicVertexData.reset(new uint8_t[vboSz]);
// memmove(m_dynamicVertexData.get(), vboData, vboSz);
// }
// }
//
// return true;
// } BooTrace);
const u32 surfCount = CBasics::SwapBytes(*reinterpret_cast<const u32*>(surfInfo));
x8_surfaces.reserve(surfCount);
for (u32 i = 0; i < surfCount; ++i) {
const u32 surfSz = CBasics::SwapBytes(*secSizeCur);
const u8* sec = MemoryFromPartData(dataCur, secSizeCur);
CBooSurface& surf = x8_surfaces.emplace_back();
surf.selfIdx = i;
athena::io::MemoryReader r(sec, surfSz);
surf.m_data.read(r);
}
const float* aabbPtr = reinterpret_cast<const float*>(data.get() + 0xc);
m_aabb = zeus::CAABox(CBasics::SwapBytes(aabbPtr[0]), CBasics::SwapBytes(aabbPtr[1]), CBasics::SwapBytes(aabbPtr[2]), CBasics::SwapBytes(aabbPtr[3]),
CBasics::SwapBytes(aabbPtr[4]), CBasics::SwapBytes(aabbPtr[5]));
x28_modelInst = MakeNewInstance(0, false);
}
void SShader::UnlockTextures() {
for (auto& tex : x0_textures)
tex.second.Unlock();
}
void CBooModel::VerifyCurrentShader(int shaderIdx) {
if (shaderIdx != m_matSetIdx && m_model)
RemapMaterialData(m_model->x18_matSets[shaderIdx]);
}
void CBooModel::Touch(int shaderIdx) {
VerifyCurrentShader(shaderIdx);
TryLockTextures();
}
void CModel::DrawSortedParts(const CModelFlags& flags) const {
x28_modelInst->VerifyCurrentShader(flags.x1_matSetIdx);
x28_modelInst->DrawAlpha(flags, nullptr, nullptr);
}
void CModel::DrawUnsortedParts(const CModelFlags& flags) const {
x28_modelInst->VerifyCurrentShader(flags.x1_matSetIdx);
x28_modelInst->DrawNormal(flags, nullptr, nullptr);
}
void CModel::Draw(const CModelFlags& flags) const {
x28_modelInst->VerifyCurrentShader(flags.x1_matSetIdx);
x28_modelInst->Draw(flags, nullptr, nullptr);
}
bool CModel::IsLoaded(int shaderIdx) const {
x28_modelInst->VerifyCurrentShader(shaderIdx);
return x28_modelInst->TryLockTextures();
}
size_t CModel::GetPoolVertexOffset(size_t idx) const { return m_hmdlMeta.vertStride * idx; }
zeus::CVector3f CModel::GetPoolVertex(size_t idx) const {
const auto* floats = reinterpret_cast<const float*>(m_dynamicVertexData.get() + GetPoolVertexOffset(idx));
return {floats};
}
size_t CModel::GetPoolNormalOffset(size_t idx) const { return m_hmdlMeta.vertStride * idx + 12; }
zeus::CVector3f CModel::GetPoolNormal(size_t idx) const {
const auto* floats = reinterpret_cast<const float*>(m_dynamicVertexData.get() + GetPoolNormalOffset(idx));
return {floats};
}
//void CModel::ApplyVerticesCPU(const boo::ObjToken<boo::IGraphicsBufferD>& vertBuf,
// const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn) const {
// u8* data = reinterpret_cast<u8*>(vertBuf->map(m_hmdlMeta.vertStride * m_hmdlMeta.vertCount));
// for (u32 i = 0; i < std::min(u32(vn.size()), m_hmdlMeta.vertCount); ++i) {
// const std::pair<zeus::CVector3f, zeus::CVector3f>& avn = vn[i];
// float* floats = reinterpret_cast<float*>(data + GetPoolVertexOffset(i));
// floats[0] = avn.first.x();
// floats[1] = avn.first.y();
// floats[2] = avn.first.z();
// floats[3] = avn.second.x();
// floats[4] = avn.second.y();
// floats[5] = avn.second.z();
// }
// vertBuf->unmap();
//}
//
//void CModel::RestoreVerticesCPU(const boo::ObjToken<boo::IGraphicsBufferD>& vertBuf) const {
// size_t size = m_hmdlMeta.vertStride * m_hmdlMeta.vertCount;
// u8* data = reinterpret_cast<u8*>(vertBuf->map(size));
// memcpy(data, m_dynamicVertexData.get(), size);
// vertBuf->unmap();
//}
void CModel::_WarmupShaders() {
// CBooModel::SetDummyTextures(true);
// CBooModel::EnableShadowMaps(g_Renderer->x220_sphereRamp.get(), zeus::CTransform());
// CGraphics::CProjectionState backupProj = CGraphics::GetProjectionState();
// zeus::CTransform backupViewPoint = CGraphics::g_ViewMatrix;
// zeus::CTransform backupModel = CGraphics::g_GXModelMatrix;
// CGraphics::SetModelMatrix(zeus::CTransform::Translate(-m_aabb.center()));
// CGraphics::SetViewPointMatrix(zeus::CTransform::Translate(0.f, -2048.f, 0.f));
// CGraphics::SetOrtho(-2048.f, 2048.f, 2048.f, -2048.f, 0.f, 4096.f);
// CModelFlags defaultFlags;
// for (SShader& shader : x18_matSets) {
// GetInstance().RemapMaterialData(shader);
// GetInstance().UpdateUniformData(defaultFlags, nullptr, nullptr);
// GetInstance().WarmupDrawSurfaces();
// }
// CGraphics::SetProjectionState(backupProj);
// CGraphics::SetViewPointMatrix(backupViewPoint);
// CGraphics::SetModelMatrix(backupModel);
// CBooModel::DisableShadowMaps();
// CBooModel::SetDummyTextures(false);
}
void CModel::WarmupShaders(const SObjectTag& cmdlTag) {
TToken<CModel> model = g_SimplePool->GetObj(cmdlTag);
CModel* modelObj = model.GetObj();
modelObj->_WarmupShaders();
}
CFactoryFnReturn FPCModelFactory(const metaforce::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
const metaforce::CVParamTransfer& vparms, CObjectReference* selfRef) {
CSimplePool* sp = vparms.GetOwnedObj<CSimplePool*>();
CFactoryFnReturn ret = TToken<CModel>::GetIObjObjectFor(std::make_unique<CModel>(std::move(in), len, sp, selfRef));
return ret;
}
} // namespace metaforce