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#pragma once
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#include "Runtime/Tweaks/ITweak.hpp"
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#include "Runtime/Input/ControlMapper.hpp"
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namespace metaforce::Tweaks {
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struct ITweakPlayerControl : ITweak {
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[[nodiscard]] virtual ControlMapper::EFunctionList GetMapping(atUint32) const = 0;
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};
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} // namespace DataSpec
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