mirror of https://github.com/AxioDL/metaforce.git
156 lines
5.9 KiB
C++
156 lines
5.9 KiB
C++
#include "common.hpp"
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#include "../gpu.hpp"
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#include <logvisor/logvisor.hpp>
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#include <magic_enum.hpp>
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namespace aurora::gfx {
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static logvisor::Module Log("aurora::gfx");
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using gpu::g_device;
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using gpu::g_queue;
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static wgpu::TextureFormat to_wgpu(TextureFormat format) {
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switch (format) {
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case TextureFormat::RGBA8:
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return wgpu::TextureFormat::RGBA8Unorm;
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case TextureFormat::R8:
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return wgpu::TextureFormat::R8Unorm;
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case TextureFormat::R32Float:
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return wgpu::TextureFormat::R32Float;
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case TextureFormat::DXT1:
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return wgpu::TextureFormat::BC1RGBAUnorm;
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case TextureFormat::DXT3:
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return wgpu::TextureFormat::BC3RGBAUnorm;
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case TextureFormat::DXT5:
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return wgpu::TextureFormat::BC5RGUnorm;
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case TextureFormat::BPTC:
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return wgpu::TextureFormat::BC7RGBAUnorm;
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}
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}
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struct TextureFormatInfo {
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uint8_t blockWidth;
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uint8_t blockHeight;
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uint8_t blockSize;
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bool compressed;
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};
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static TextureFormatInfo format_info(wgpu::TextureFormat format) {
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switch (format) {
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case wgpu::TextureFormat::R8Unorm:
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return {1, 1, 1, false};
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case wgpu::TextureFormat::RGBA8Unorm:
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case wgpu::TextureFormat::R32Float:
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return {1, 1, 4, false};
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case wgpu::TextureFormat::BC1RGBAUnorm:
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return {4, 4, 8, true};
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default:
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Log.report(logvisor::Fatal, FMT_STRING("format_info: unimplemented format {}"), magic_enum::enum_name(format));
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unreachable();
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}
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}
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static wgpu::Extent3D physical_size(wgpu::Extent3D size, TextureFormatInfo info) {
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const uint32_t width = ((size.width + info.blockWidth - 1) / info.blockWidth) * info.blockWidth;
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const uint32_t height = ((size.height + info.blockHeight - 1) / info.blockHeight) * info.blockHeight;
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return {width, height, size.depthOrArrayLayers};
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}
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TextureHandle new_static_texture_2d(uint32_t width, uint32_t height, uint32_t mips, TextureFormat format,
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ArrayRef<uint8_t> data, zstring_view label) noexcept {
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auto handle = new_dynamic_texture_2d(width, height, mips, format, label);
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const TextureRef& ref = *handle.ref;
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uint32_t offset = 0;
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for (uint32_t mip = 0; mip < mips; ++mip) {
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const auto mipSize = wgpu::Extent3D{
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.width = std::max(ref.size.width >> mip, 1u),
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.height = std::max(ref.size.height >> mip, 1u),
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.depthOrArrayLayers = ref.size.depthOrArrayLayers,
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};
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const auto info = format_info(ref.format);
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const auto physicalSize = physical_size(mipSize, info);
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const uint32_t widthBlocks = physicalSize.width / info.blockWidth;
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const uint32_t heightBlocks = physicalSize.height / info.blockHeight;
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const uint32_t bytesPerRow = widthBlocks * info.blockSize;
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const uint32_t dataSize = bytesPerRow * heightBlocks * mipSize.depthOrArrayLayers;
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if (offset + dataSize > data.size()) {
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Log.report(logvisor::Fatal, FMT_STRING("new_static_texture_2d[{}]: expected at least {} bytes, got {}"), label,
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offset + dataSize, data.size());
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unreachable();
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}
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const auto dstView = wgpu::ImageCopyTexture{
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.texture = ref.texture,
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.mipLevel = mip,
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};
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const auto dataLayout = wgpu::TextureDataLayout{
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.bytesPerRow = bytesPerRow,
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.rowsPerImage = heightBlocks,
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};
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g_queue.WriteTexture(&dstView, data.data() + offset, dataSize, &dataLayout, &physicalSize);
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offset += dataSize;
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}
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if (offset < data.size()) {
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Log.report(logvisor::Warning, FMT_STRING("new_static_texture_2d[{}]: texture used {} bytes, but given {} bytes"),
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label, offset, data.size());
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}
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return handle;
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}
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TextureHandle new_dynamic_texture_2d(uint32_t width, uint32_t height, uint32_t mips, TextureFormat format,
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zstring_view label) noexcept {
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const auto wgpuFormat = to_wgpu(format);
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const auto size = wgpu::Extent3D{
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.width = width,
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.height = height,
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};
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const auto textureDescriptor = wgpu::TextureDescriptor{
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.label = label.c_str(),
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.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopyDst,
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.size = size,
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.format = wgpuFormat,
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.mipLevelCount = mips,
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};
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const auto viewLabel = fmt::format(FMT_STRING("{} view"), label);
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const auto textureViewDescriptor = wgpu::TextureViewDescriptor{
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.label = viewLabel.c_str(),
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.format = wgpuFormat,
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.dimension = wgpu::TextureViewDimension::e2D,
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.mipLevelCount = mips,
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};
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auto texture = g_device.CreateTexture(&textureDescriptor);
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auto textureView = texture.CreateView(&textureViewDescriptor);
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return {std::make_shared<TextureRef>(std::move(texture), std::move(textureView), size, wgpuFormat)};
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}
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TextureHandle new_render_texture(uint32_t width, uint32_t height, uint32_t color_bind_count, uint32_t depth_bind_count,
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zstring_view label) noexcept {
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return {}; // TODO
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}
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// TODO accept mip/layer parameters
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void write_texture(const TextureHandle& handle, ArrayRef<uint8_t> data) noexcept {
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const TextureRef& ref = *handle.ref;
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const auto dstView = wgpu::ImageCopyTexture{
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.texture = ref.texture,
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};
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if (ref.size.depthOrArrayLayers != 1) {
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Log.report(logvisor::Fatal, FMT_STRING("write_texture: unsupported depth {}"), ref.size.depthOrArrayLayers);
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unreachable();
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}
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const auto info = format_info(ref.format);
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const auto physicalSize = physical_size(ref.size, info);
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const uint32_t widthBlocks = physicalSize.width / info.blockWidth;
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const uint32_t heightBlocks = physicalSize.height / info.blockHeight;
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const uint32_t bytesPerRow = widthBlocks * info.blockSize;
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const uint32_t dataSize = bytesPerRow * heightBlocks * ref.size.depthOrArrayLayers;
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if (dataSize > data.size()) {
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Log.report(logvisor::Fatal, FMT_STRING("write_texture: expected at least {} bytes, got {}"), dataSize, data.size());
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unreachable();
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}
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const auto dataLayout = wgpu::TextureDataLayout{
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.bytesPerRow = bytesPerRow,
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.rowsPerImage = heightBlocks,
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};
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g_queue.WriteTexture(&dstView, data.data(), dataSize, &dataLayout, &ref.size);
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}
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} // namespace aurora::gfx
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