metaforce/Runtime/CMainFlowBase.cpp

25 lines
636 B
C++

#include "Runtime/CMainFlowBase.hpp"
#include "Runtime/CArchitectureMessage.hpp"
namespace urde {
CIOWin::EMessageReturn CMainFlowBase::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) {
switch (msg.GetType()) {
case EArchMsgType::TimerTick:
AdvanceGameState(queue);
break;
case EArchMsgType::SetGameState: {
const CArchMsgParmInt32& state = MakeMsg::GetParmNewGameflowState(msg);
x14_gameState = EClientFlowStates(state.x4_parm);
SetGameState(x14_gameState, queue);
return EMessageReturn::Exit;
}
default:
break;
}
return EMessageReturn::Normal;
}
} // namespace urde