metaforce/Runtime/GameObjectLists.hpp

55 lines
1.1 KiB
C++

#pragma once
#include "Runtime/CObjectList.hpp"
namespace urde {
class CActorList : public CObjectList {
public:
CActorList();
bool IsQualified(const CEntity&) const override;
};
class CPhysicsActorList : public CObjectList {
public:
CPhysicsActorList();
bool IsQualified(const CEntity&) const override;
};
class CGameCameraList : public CObjectList {
public:
CGameCameraList();
bool IsQualified(const CEntity&) const override;
};
class CListeningAiList : public CObjectList {
public:
CListeningAiList();
bool IsQualified(const CEntity&) const override;
};
class CAiWaypointList : public CObjectList {
public:
CAiWaypointList();
bool IsQualified(const CEntity&) const override;
};
class CPlatformAndDoorList : public CObjectList {
public:
CPlatformAndDoorList();
bool IsQualified(const CEntity&) const override;
bool IsDoor(const CEntity&) const;
bool IsPlatform(const CEntity&) const;
};
class CGameLightList : public CObjectList {
public:
CGameLightList();
bool IsQualified(const CEntity&) const override;
};
} // namespace urde