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metaforce/Runtime/World/CWorldShadow.hpp
Luke Street f80813b9cc Transition all Textured/ColoredQuad usages
- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00

34 lines
944 B
C++

#pragma once
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
namespace metaforce {
class CStateManager;
class CWorldShadow {
std::unique_ptr<CTexture> x0_texture;
zeus::CTransform x4_view;
zeus::CTransform x34_model;
float x64_objHalfExtent = 1.f;
zeus::CVector3f x68_objPos = {0.f, 1.f, 0.f};
zeus::CVector3f x74_lightPos;
TAreaId x80_aid = kInvalidAreaId;
s32 x84_lightIdx = -1;
bool x88_blurReset = true;
public:
CWorldShadow(u32 w, u32 h, bool rgba8);
void EnableModelProjectedShadow(const zeus::CTransform& pos, s32 lightIdx, float f1);
void DisableModelProjectedShadow();
void BuildLightShadowTexture(const CStateManager& mgr, TAreaId aid, s32 lightIdx, const zeus::CAABox& aabb,
bool motionBlur, bool lighten);
void ResetBlur();
};
} // namespace metaforce