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metaforce/Runtime/GuiSys/COrbitPointMarker.cpp
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00

99 lines
4.5 KiB
C++

#include "Runtime/GuiSys/COrbitPointMarker.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Camera/CGameCamera.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/World/CPlayer.hpp"
#include <zeus/CEulerAngles.hpp>
namespace urde {
COrbitPointMarker::COrbitPointMarker() {
x0_zOffset = g_tweakTargeting->GetOrbitPointZOffset();
x28_orbitPointModel = g_SimplePool->GetObj("CMDL_OrbitPoint");
}
bool COrbitPointMarker::CheckLoadComplete() const { return x28_orbitPointModel.IsLoaded(); }
void COrbitPointMarker::Update(float dt, const CStateManager& mgr) {
x24_curTime += dt;
const CGameCamera* curCam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
CPlayer::EPlayerOrbitState orbitState = mgr.GetPlayer().GetOrbitState();
bool freeOrbit = orbitState >= CPlayer::EPlayerOrbitState::OrbitPoint;
if (freeOrbit != x1c_lastFreeOrbit) {
if (orbitState == CPlayer::EPlayerOrbitState::OrbitPoint ||
orbitState == CPlayer::EPlayerOrbitState::OrbitCarcass) {
ResetInterpolationTimer(g_tweakTargeting->GetOrbitPointInTime());
zeus::CVector3f orbitTargetPosition = mgr.GetPlayer().GetHUDOrbitTargetPosition();
if (!x4_camRelZPos)
x10_lagTargetPos = orbitTargetPosition + zeus::CVector3f(0.f, 0.f, x0_zOffset);
else
x10_lagTargetPos = zeus::CVector3f(orbitTargetPosition.x(), orbitTargetPosition.y(),
curCam->GetTranslation().z() + x0_zOffset);
x8_lagAzimuth = zeus::CEulerAngles(zeus::CQuaternion(curCam->GetTransform().basis)).z() + zeus::degToRad(45.f);
} else {
ResetInterpolationTimer(g_tweakTargeting->GetOrbitPointOutTime());
}
x1c_lastFreeOrbit = !x1c_lastFreeOrbit;
}
if (x20_interpTimer > 0.f)
x20_interpTimer = std::max(0.f, x20_interpTimer - dt);
if (!x4_camRelZPos) {
zeus::CVector3f orbitTargetPosition = mgr.GetPlayer().GetHUDOrbitTargetPosition();
if ((orbitTargetPosition.z() + x0_zOffset) - x10_lagTargetPos.z() < 0.1f)
x10_lagTargetPos = orbitTargetPosition + zeus::CVector3f(0.f, 0.f, x0_zOffset);
else if ((orbitTargetPosition.z() + x0_zOffset) - x10_lagTargetPos.z() < 0.f)
x10_lagTargetPos = zeus::CVector3f(orbitTargetPosition.x(), orbitTargetPosition.y(), x10_lagTargetPos.z() - 0.1f);
else
x10_lagTargetPos = zeus::CVector3f(orbitTargetPosition.x(), orbitTargetPosition.y(), x10_lagTargetPos.z() + 0.1f);
} else {
zeus::CVector3f orbitTargetPosition = mgr.GetPlayer().GetHUDOrbitTargetPosition();
x10_lagTargetPos =
zeus::CVector3f(orbitTargetPosition.x(), orbitTargetPosition.y(), x0_zOffset + orbitTargetPosition.z());
}
if (x1c_lastFreeOrbit) {
float newAzimuth = zeus::CEulerAngles(zeus::CQuaternion(curCam->GetTransform().basis)).z() + zeus::degToRad(45.f);
float aziDelta = newAzimuth - xc_azimuth;
if (mgr.GetPlayer().IsInFreeLook())
x8_lagAzimuth += aziDelta;
xc_azimuth = newAzimuth;
}
}
void COrbitPointMarker::Draw(const CStateManager& mgr) const {
if ((x1c_lastFreeOrbit || x20_interpTimer > 0.f) && g_tweakTargeting->DrawOrbitPoint() &&
x28_orbitPointModel.IsLoaded()) {
SCOPED_GRAPHICS_DEBUG_GROUP("COrbitPointMarker::Draw", zeus::skCyan);
const CGameCamera* curCam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
zeus::CTransform camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
CGraphics::SetViewPointMatrix(camXf);
zeus::CFrustum frustum = mgr.SetupDrawFrustum(g_Viewport);
frustum.updatePlanes(camXf, zeus::SProjPersp(zeus::degToRad(curCam->GetFov()),
g_Viewport.aspect, 1.f, 100.f));
g_Renderer->SetClippingPlanes(frustum);
g_Renderer->SetPerspective(curCam->GetFov(), g_Viewport.x8_width, g_Viewport.xc_height,
curCam->GetNearClipDistance(), curCam->GetFarClipDistance());
float scale;
if (x1c_lastFreeOrbit)
scale = 1.f - x20_interpTimer / g_tweakTargeting->GetOrbitPointInTime();
else
scale = x20_interpTimer / g_tweakTargeting->GetOrbitPointOutTime();
zeus::CTransform modelXf = zeus::CTransform::RotateZ(x8_lagAzimuth);
modelXf.scaleBy(scale);
modelXf.origin += x10_lagTargetPos;
CGraphics::SetModelMatrix(modelXf);
zeus::CColor color = g_tweakTargeting->GetOrbitPointColor();
color.a() *= scale;
CModelFlags flags(7, 0, 0, color);
x28_orbitPointModel->Draw(flags);
}
}
} // namespace urde