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metaforce/Runtime/World/CExplosion.hpp
Lioncash 554893ef85 RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00

42 lines
1.5 KiB
C++

#pragma once
#include <memory>
#include <string_view>
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/World/CEffect.hpp"
namespace urde {
class CExplosion : public CEffect {
std::unique_ptr<CParticleGen> xe8_particleGen;
TUniqueId xec_explosionLight = kInvalidUniqueId;
union {
const CGenDescription* xf0_particleDesc;
const CElectricDescription* xf0_electricDesc;
};
bool xf4_24_renderThermalHot : 1;
bool xf4_25_ : 1 = true;
bool xf4_26_renderXray : 1;
float xf8_time = 0.f;
public:
CExplosion(const TLockedToken<CGenDescription>& particle, TUniqueId uid, bool active, const CEntityInfo& info,
std::string_view name, const zeus::CTransform& xf, u32, const zeus::CVector3f& scale,
const zeus::CColor& color);
CExplosion(const TLockedToken<CElectricDescription>& electric, TUniqueId uid, bool active, const CEntityInfo& info,
std::string_view name, const zeus::CTransform& xf, u32, const zeus::CVector3f& scale,
const zeus::CColor& color);
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
void Render(CStateManager&) override;
bool CanRenderUnsorted(const CStateManager&) const override;
};
} // namespace urde