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metaforce/Runtime/World/CProjectedShadow.cpp
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00

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C++

#include "Runtime/World/CProjectedShadow.hpp"
namespace urde {
CProjectedShadow::CProjectedShadow(u32 w, u32 h, bool persistent)
: x0_texture(CTexture(ETexelFormat::I4, w, h, 1)), x81_persistent(persistent) {}
zeus::CAABox CProjectedShadow::CalculateRenderBounds() { return {}; }
void CProjectedShadow::Render(const CStateManager& mgr) {}
void CProjectedShadow::RenderShadowBuffer(const CStateManager&, const CModelData&, const zeus::CTransform&, s32,
const zeus::CVector3f&, float, float) {}
} // namespace urde