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metaforce/Runtime/World/IGameArea.cpp
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00

65 lines
1.6 KiB
C++

#include "Runtime/World/IGameArea.hpp"
namespace urde {
IGameArea::Dock::Dock(urde::CInputStream& in, const zeus::CTransform& xf) {
u32 refCount = in.readUint32Big();
x4_dockReferences.reserve(refCount);
for (u32 i = 0; i < refCount; i++) {
SDockReference ref;
ref.x0_area = in.readUint32Big();
ref.x4_dock = in.readUint32Big();
x4_dockReferences.push_back(ref);
}
u32 vertCount = in.readUint32Big();
for (u32 i = 0; i < vertCount; i++) {
zeus::CVector3f vert;
vert.readBig(in);
x14_planeVertices.push_back(xf * vert);
}
}
TAreaId IGameArea::Dock::GetConnectedAreaId(s32 other) const {
if (x4_dockReferences.empty())
return kInvalidAreaId;
return x4_dockReferences[other].x0_area;
}
s16 IGameArea::Dock::GetOtherDockNumber(s32 other) const {
if (u32(other) >= x4_dockReferences.size() || other < 0)
return -1;
return x4_dockReferences[other].x4_dock;
}
bool IGameArea::Dock::GetShouldLoadOther(s32 other) const {
if (other >= x4_dockReferences.size())
return false;
return x4_dockReferences[other].x6_loadOther;
}
void IGameArea::Dock::SetShouldLoadOther(s32 other, bool should) {
if (other >= x4_dockReferences.size())
return;
x4_dockReferences[other].x6_loadOther = should;
}
bool IGameArea::Dock::ShouldLoadOtherArea(s32 other) const {
if (x4_dockReferences.size() == 0)
return false;
return x4_dockReferences[other].x6_loadOther;
}
zeus::CVector3f IGameArea::Dock::GetPoint(s32 idx) const {
if (idx >= x14_planeVertices.size() || idx < 0)
return zeus::CVector3f();
return x14_planeVertices[idx];
}
} // namespace urde