mirror of https://github.com/AxioDL/metaforce.git
45 lines
977 B
C++
45 lines
977 B
C++
#ifndef __URDE_CSAMUSHUD_HPP__
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#define __URDE_CSAMUSHUD_HPP__
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#include "CInGameGuiManager.hpp"
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namespace urde
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{
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class CGuiFrame;
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class CStateManager;
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struct SHudMemoInfo
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{
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float x0_;
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bool x4_;
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bool x5_;
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bool x6_;
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};
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namespace MP1
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{
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class CSamusHud
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{
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friend class CInGameGuiManager;
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CGuiFrame* x274_loadedBaseHud = nullptr;
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static CSamusHud* g_SamusHud;
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public:
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CSamusHud(CStateManager& stateMgr);
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bool CheckLoadComplete(CStateManager& stateMgr);
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void OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr);
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void Touch();
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static void DisplayHudMemo(const std::u16string& text, const SHudMemoInfo& info);
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static void DeferHintMemo(ResId strg, u32 timePeriods, const SHudMemoInfo& info)
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{
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if (g_SamusHud)
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g_SamusHud->_DeferHintMemo(strg, timePeriods, info);
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}
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void _DeferHintMemo(ResId strg, u32 timePeriods, const SHudMemoInfo& info);
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};
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}
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}
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#endif // __URDE_CSAMUSHUD_HPP__
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