metaforce/Runtime/MP1/World/CChozoGhost.cpp

424 lines
15 KiB
C++

#include "Runtime/MP1/World/CChozoGhost.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CRandom16.hpp"
#include "Runtime/Character/CPASAnimParmData.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CTeamAiMgr.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde::MP1 {
CChozoGhost::CBehaveChance::CBehaveChance(CInputStream& in)
: x0_propertyCount(in.readUint32Big())
, x4_lurk(in.readFloatBig())
, x8_(in.readFloatBig())
, xc_attack(in.readFloatBig())
, x10_move(in.readFloatBig())
, x14_lurkTime(in.readFloatBig())
, x18_chargeAttack(x0_propertyCount <= 5 ? 0.5f : in.readFloatBig() * .01f)
, x1c_numBolts(x0_propertyCount <= 6 ? 2 : in.readUint32Big()) {
float f2 = 1.f / (x10_move + xc_attack + x4_lurk + x8_);
x4_lurk *= f2;
x8_ *= f2;
xc_attack *= f2;
x10_move *= f2;
}
u32 CChozoGhost::CBehaveChance::GetBehave(EBehaveType type, CStateManager& mgr) const {
float dVar5 = x4_lurk;
float dVar4 = x8_;
float dVar3 = xc_attack;
if (type == EBehaveType::Zero) {
float dVar2 = dVar5 / 3.f;
dVar5 = 0.f;
dVar4 += dVar2;
dVar3 += dVar2;
} else if (type == EBehaveType::One) {
float dVar2 = dVar4 / 3.f;
dVar4 = 0.f;
dVar5 += dVar2;
dVar3 += dVar2;
} else if (type == EBehaveType::Two) {
float dVar2 = dVar3 / 3.f;
dVar3 = 0.f;
dVar5 += dVar2;
dVar4 += dVar2;
} else if (type == EBehaveType::Three) {
float dVar2 = x10_move / 3.f;
dVar5 += dVar2;
dVar4 += dVar2;
dVar3 += dVar2;
}
float rnd = mgr.GetActiveRandom()->Float();
if (dVar5 > rnd)
return 0;
else if (dVar4 > (rnd - dVar5))
return 1;
else if (dVar3 > (rnd - dVar5) - dVar4)
return 2;
return 3;
}
CChozoGhost::CChozoGhost(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo,
float hearingRadius, float fadeOutDelay, float attackDelay, float freezeTime, CAssetId wpsc1,
const CDamageInfo& dInfo1, CAssetId wpsc2, const CDamageInfo& dInfo2,
const CBehaveChance& chance1, const CBehaveChance& chance2, const CBehaveChance& chance3,
u16 soundImpact, float f5, u16 sId2, u16 sId3, u32 w1, float f6, u32 w2, float hurlRecoverTime,
CAssetId projectileVisorEffect, s16 soundProjectileVisor, float f8, float f9, u32 nearChance,
u32 midChance)
: CPatterned(ECharacter::ChozoGhost, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
EMovementType::Flyer, EColliderType::Zero, EBodyType::BiPedal, actParms, EKnockBackVariant::Medium)
, x568_hearingRadius(hearingRadius)
, x56c_fadeOutDelay(fadeOutDelay)
, x570_attackDelay(attackDelay)
, x574_freezeTime(freezeTime)
, x578_(wpsc1, dInfo1)
, x5a0_(wpsc2, dInfo2)
, x5c8_(chance1)
, x5e8_(chance2)
, x608_(chance3)
, x628_soundImpact(soundImpact)
, x62c_(f5)
, x630_(sId2)
, x632_(sId3)
, x634_(f6)
, x638_hurlRecoverTime(hurlRecoverTime)
, x63c_(w2)
, x650_sound_ProjectileVisor(soundProjectileVisor)
, x654_(f8)
, x658_(f9)
, x65c_nearChance(nearChance)
, x660_midChance(midChance)
, x664_24_onGround(w1)
, x664_25_flinch(w1)
, x664_26_(false)
, x664_27_(false)
, x664_28_(false)
, x664_29_(false)
, x664_30_(false)
, x664_31_(false)
, x665_24_(true)
, x665_25_(false)
, x665_26_(false)
, x665_27_playerInLeashRange(false)
, x665_28_inRange(false)
, x665_29_aggressive(false)
, x680_stateProg(x664_24_onGround ? 2 : 4)
, x68c_boneTracking(*GetModelData()->GetAnimationData(), "Head_1"sv, zeus::degToRad(80.f), zeus::degToRad(180.f),
EBoneTrackingFlags::None) {
x578_.Token().Lock();
x5a0_.Token().Lock();
x668_ = GetModelData()->GetScale().z() *
GetAnimationDistance(CPASAnimParmData(13, CPASAnimParm::FromEnum(3), CPASAnimParm::FromEnum(0)));
x66c_ = GetModelData()->GetScale().z() *
GetAnimationDistance(CPASAnimParmData(15, CPASAnimParm::FromEnum(1), CPASAnimParm::FromReal32(90.f)));
x670_ = GetModelData()->GetScale().z() *
GetAnimationDistance(CPASAnimParmData(7, CPASAnimParm::FromEnum(1), CPASAnimParm::FromEnum(2)));
if (projectileVisorEffect.IsValid())
x640_ = g_SimplePool->GetObj({SBIG('PART'), projectileVisorEffect});
x460_knockBackController.SetEnableBurn(false);
x460_knockBackController.SetEnableLaggedBurnDeath(false);
x460_knockBackController.SetEnableShock(false);
x460_knockBackController.SetEnableFreeze(false);
CreateShadow(false);
MakeThermalColdAndHot();
}
void CChozoGhost::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
CPatterned::AcceptScriptMsg(msg, uid, mgr);
switch (msg) {
case EScriptObjectMessage::Activate:
AddToTeam(mgr);
break;
case EScriptObjectMessage::Deactivate:
case EScriptObjectMessage::Deleted:
RemoveFromTeam(mgr);
break;
case EScriptObjectMessage::Action:
if (x664_26_)
break;
x664_26_ = true;
x400_24_hitByPlayerProjectile = true;
break;
case EScriptObjectMessage::Falling:
case EScriptObjectMessage::Jumped: {
if (!x328_25_verticalMovement)
x150_momentum = {0.f, 0.f, -(GetGravityConstant() * GetMass())};
break;
}
case EScriptObjectMessage::InitializedInArea:
if (GetActive())
AddToTeam(mgr);
break;
default:
break;
}
}
void CChozoGhost::Think(float dt, CStateManager& mgr) {
if (!GetActive())
return;
CPatterned::Think(dt, mgr);
UpdateThermalFrozenState(false);
x68c_boneTracking.Update(dt);
x6c8_ = std::max(0.f, x6c8_ - dt);
xe7_31_targetable = IsVisibleEnough(mgr);
}
void CChozoGhost::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) { CPatterned::PreRender(mgr, frustum); }
void CChozoGhost::Render(const CStateManager& mgr) const {
if (x6c8_ > 0.f)
mgr.DrawSpaceWarp(x6cc_, std::sin((M_PIF * x6c8_) / x56c_fadeOutDelay));
if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay) {
CElementGen::SetSubtractBlend(true);
CElementGen::g_ParticleSystemInitialized = true;
CGraphics::SetFog(ERglFogMode::PerspLin, 0.f, 75.f, zeus::skBlack);
mgr.SetupFogForArea3XRange(GetAreaIdAlways());
}
CPatterned::Render(mgr);
if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay) {
CGraphics::SetFog(ERglFogMode::PerspLin, 0.f, 75.f, zeus::skBlack);
GetModelData()->GetAnimationData()->GetParticleDB().RenderSystemsToBeDrawnLast();
mgr.SetupFogForArea(GetAreaIdAlways());
CElementGen::SetSubtractBlend(false);
CElementGen::g_ParticleSystemInitialized = false;
}
}
void CChozoGhost::Touch(CActor& act, CStateManager& mgr) { CPatterned::Touch(act, mgr); }
EWeaponCollisionResponseTypes CChozoGhost::GetCollisionResponseType(const zeus::CVector3f& pos,
const zeus::CVector3f& dir, const CWeaponMode& mode,
EProjectileAttrib attrib) const {
return CAi::GetCollisionResponseType(pos, dir, mode, attrib);
}
void CChozoGhost::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) {
CPatterned::DoUserAnimEvent(mgr, node, type, dt);
}
void CChozoGhost::KnockBack(const zeus::CVector3f& dir, CStateManager& mgr, const CDamageInfo& info,
EKnockBackType type, bool inDeferred, float magnitude) {
CPatterned::KnockBack(dir, mgr, info, type, inDeferred, magnitude);
}
bool CChozoGhost::CanBeShot(const CStateManager& mgr, int w1) { return IsVisibleEnough(mgr); }
void CChozoGhost::Dead(CStateManager& mgr, EStateMsg msg, float arg) { CPatterned::Dead(mgr, msg, arg); }
void CChozoGhost::SelectTarget(CStateManager& mgr, EStateMsg msg, float arg) { CAi::SelectTarget(mgr, msg, arg); }
void CChozoGhost::Run(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Run(mgr, msg, arg); }
void CChozoGhost::Generate(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Activate) {
x330_stateMachineState.SetDelay(x56c_fadeOutDelay);
x32c_animState = EAnimState::Ready;
x664_27_ = false;
CRayCastResult res = mgr.RayStaticIntersection(GetTranslation(), zeus::skDown, 100.f,
CMaterialFilter::MakeInclude({EMaterialTypes::Floor}));
if (res.IsInvalid()) {
x678_ = mgr.GetPlayer().GetTranslation().z();
} else
x678_ = res.GetPoint().z();
x3e8_alphaDelta = 1.f;
x664_29_ = true;
if (x56c_fadeOutDelay > 0.f) {
x6c8_ = x56c_fadeOutDelay;
FindNearestSolid(mgr, zeus::skDown);
}
} else if (msg == EStateMsg::Update) {
TryCommand(mgr, pas::EAnimationState::Jump, &CPatterned::TryJump, 0);
if (x32c_animState == EAnimState::Over) {
x68c_boneTracking.SetActive(true);
x68c_boneTracking.SetTarget(mgr.GetPlayer().GetUniqueId());
FloatToLevel(x678_, arg);
} else if (x32c_animState == EAnimState::Repeat) {
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Crouch);
if (!x664_27_) {
zeus::CVector3f pos = GetTranslation();
SetTranslation({pos.x(), pos.y(), x678_ + x668_});
x664_27_ = true;
}
}
} else if (msg == EStateMsg::Deactivate) {
x32c_animState = EAnimState::NotReady;
x665_24_ = false;
x664_27_ = false;
}
}
void CChozoGhost::Deactivate(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Activate) {
x68c_boneTracking.SetActive(false);
ReleaseCoverPoint(mgr, x674_coverPoint);
x32c_animState = EAnimState::Ready;
x665_24_ = true;
} else if (msg == EStateMsg::Update) {
TryCommand(mgr, pas::EAnimationState::Generate, &CPatterned::TryGenerate, 1);
if (x32c_animState == EAnimState::Repeat)
GetBodyController()->SetLocomotionType(pas::ELocomotionType::Relaxed);
} else if (msg == EStateMsg::Deactivate) {
x32c_animState = EAnimState::NotReady;
}
}
void CChozoGhost::Attack(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Attack(mgr, msg, arg); }
void CChozoGhost::Shuffle(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Shuffle(mgr, msg, arg); }
void CChozoGhost::InActive(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Activate) {
if (!x450_bodyController->GetActive())
x450_bodyController->Activate(mgr);
if (x63c_ == 3) {
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Crouch);
x42c_color.a() = 1.f;
} else {
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
x42c_color.a() = 0.f;
}
RemoveMaterial(EMaterialTypes::Solid, mgr);
x150_momentum.zeroOut();
x665_24_ = true;
}
}
void CChozoGhost::Taunt(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Activate) {
x32c_animState = EAnimState::Ready;
} else if (msg == EStateMsg::Update) {
TryCommand(mgr, pas::EAnimationState::Taunt, &CPatterned::TryTaunt, 0);
FloatToLevel(x678_, arg);
} else {
x32c_animState = EAnimState::NotReady;
x665_26_ = false;
}
}
void CChozoGhost::Hurled(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Hurled(mgr, msg, arg); }
void CChozoGhost::WallDetach(CStateManager& mgr, EStateMsg msg, float arg) { CAi::WallDetach(mgr, msg, arg); }
void CChozoGhost::Growth(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Activate) {
x330_stateMachineState.SetDelay(x56c_fadeOutDelay);
GetBodyController()->SetLocomotionType(pas::ELocomotionType::Crouch);
x3e8_alphaDelta = 1.f;
x664_29_ = true;
if (x56c_fadeOutDelay > 0.f) {
x6c8_ = x56c_fadeOutDelay;
FindNearestSolid(mgr, zeus::skUp);
}
} else if (msg == EStateMsg::Deactivate) {
x665_24_ = false;
x68c_boneTracking.SetActive(false);
x68c_boneTracking.SetTarget(mgr.GetPlayer().GetUniqueId());
}
}
void CChozoGhost::Land(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Update) {
FloatToLevel(x678_, arg);
if (std::fabs(x678_ - GetTranslation().z()) < 0.05f) {
x330_stateMachineState.SetCodeTrigger();
}
}
}
void CChozoGhost::Lurk(CStateManager& mgr, EStateMsg msg, float arg) {
if (msg == EStateMsg::Activate) {
x330_stateMachineState.SetDelay(x684_lurkDelay);
} else if (msg == EStateMsg::Update) {
FloatToLevel(x678_, arg);
}
}
bool CChozoGhost::Leash(CStateManager& mgr, float arg) { return x665_27_playerInLeashRange || CPatterned::Leash(mgr, arg); }
bool CChozoGhost::InRange(CStateManager& mgr, float arg) { return x665_28_inRange; }
bool CChozoGhost::InPosition(CStateManager& mgr, float arg) { return x680_stateProg == 2; }
bool CChozoGhost::AggressionCheck(CStateManager& mgr, float arg) { return x665_29_aggressive; }
bool CChozoGhost::ShouldTaunt(CStateManager& mgr, float arg) { return x680_stateProg == 1; }
bool CChozoGhost::ShouldFlinch(CStateManager& mgr, float arg) { return x664_25_flinch; }
bool CChozoGhost::ShouldMove(CStateManager& mgr, float arg) { return x680_stateProg == 3; }
bool CChozoGhost::AIStage(CStateManager& mgr, float arg) { return arg == x63c_; }
u8 CChozoGhost::GetModelAlphau8(const CStateManager& mgr) const {
//if (mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::XRay || !IsAlive())
// return u8(x42c_color.a() * 255);
return 255;
}
bool CChozoGhost::IsOnGround() const { return x664_24_onGround; }
CProjectileInfo* CChozoGhost::GetProjectileInfo() { return x67c_ == 2 ? &x578_ : &x5a0_; }
void CChozoGhost::AddToTeam(CStateManager& mgr) {
if (x6c4_teamMgr == kInvalidUniqueId)
x6c4_teamMgr = CTeamAiMgr::GetTeamAiMgr(*this, mgr);
if (x6c4_teamMgr == kInvalidUniqueId)
return;
if (TCastToPtr<CTeamAiMgr> teamMgr = mgr.ObjectById(x6c4_teamMgr))
teamMgr->AssignTeamAiRole(*this, CTeamAiRole::ETeamAiRole::Ranged, CTeamAiRole::ETeamAiRole::Unknown,
CTeamAiRole::ETeamAiRole::Invalid);
}
void CChozoGhost::RemoveFromTeam(CStateManager& mgr) {
if (x6c4_teamMgr == kInvalidUniqueId)
return;
if (TCastToPtr<CTeamAiMgr> teamMgr = mgr.ObjectById(x6c4_teamMgr)) {
if (teamMgr->IsPartOfTeam(GetUniqueId())) {
teamMgr->RemoveTeamAiRole(GetUniqueId());
x6c4_teamMgr = kInvalidUniqueId;
}
}
}
void CChozoGhost::FloatToLevel(float f1, float f2) {
zeus::CVector3f pos = GetTranslation();
pos.z() = 4.f * (f1 - pos.z()) * f2 + pos.z();
SetTranslation(pos);
}
const CChozoGhost::CBehaveChance& CChozoGhost::ChooseBehaveChanceRange(CStateManager& mgr) {
const float dist = (GetTranslation() - mgr.GetPlayer().GetTranslation()).magnitude();
if (x654_ <= dist && x658_ > dist)
return x5e8_;
else if (x658_ <= dist)
return x608_;
else
return x5c8_;
}
void CChozoGhost::FindNearestSolid(CStateManager& mgr, const zeus::CVector3f& dir) {
CRayCastResult res = mgr.RayStaticIntersection(GetBoundingBox().center() + (dir * 8.f), -dir, 8.f,
CMaterialFilter::MakeInclude({EMaterialTypes::Solid}));
if (res.IsInvalid()) {
x6cc_ = GetBoundingBox().center() + dir;
} else
x6cc_ = res.GetPoint();
}
} // namespace urde::MP1