metaforce/Runtime/MP1/World/CMetroidBeta.hpp

145 lines
5.4 KiB
C++

#pragma once
#include <Collision/CJointCollisionDescription.hpp>
#include "World/CPathFindSearch.hpp"
#include "World/CPatterned.hpp"
#include "CRandom16.hpp"
namespace urde {
class CElementGen;
class CParticleSwoosh;
class CCollisionActorManager;
}
namespace urde::MP1 {
class CMetroidBetaData {
friend class CMetroidBeta;
CDamageVulnerability x0_;
CDamageVulnerability x68_;
float xd0_;
float xd4_;
float xd8_;
float xdc_;
float xe0_;
float xe4_;
float xe8_;
float xec_;
float xf0_;
CAssetId xf4_;
CAssetId xf8_;
CAssetId xfc_;
CAssetId x100_;
CAssetId x104_;
bool x108_24_ : 1;
public:
CMetroidBetaData(CInputStream&);
};
class CMetroidBeta : public CPatterned {
s32 x568_progState = -1;
CMetroidBetaData x56c_metroidBetaData;
TUniqueId x678_teamMgr = kInvalidUniqueId;
CPathFindSearch x67c_pathFind;
u8 x760_ = 0xFF;
u8 x761_ = 0xFF;
std::unique_ptr<CCollisionActorManager> x764_collisionManager;
CCollidableAABox x768_colPrim;
TUniqueId x790_ = kInvalidUniqueId;
float x794_ = 0.f;
float x798_ = 0.f;
float x79c_ = 0.f;
float x7a0_ = 0.f;
float x7a4_ = 0.f;
zeus::CVector3f x7a8_;
zeus::CVector3f x7b4_;
zeus::CVector3f x7c0_;
zeus::CVector3f x7cc_;
float x7d8_ = 0.f;
float x7dc_ = 0.f;
float x7e0_ = 0.f;
TToken<CGenDescription> x7e4_;
TToken<CSwooshDescription> x7f0_;
TToken<CGenDescription> x7fc_;
TToken<CGenDescription> x808_;
TToken<CGenDescription> x814_;
std::unique_ptr<CElementGen> x820_;
std::unique_ptr<CParticleSwoosh> x824_;
std::unique_ptr<CElementGen> x828_;
std::unique_ptr<CElementGen> x82c_;
std::unique_ptr<CElementGen> x830_;
float x834_ = 0.f;
CRandom16 x838_ = CRandom16(1469);
float x83c_;
union {
struct {
bool x840_24_ : 1;
bool x840_25_ : 1;
bool x840_26_ : 1;
bool x840_27_ : 1;
bool x840_28_ : 1;
bool x840_29_ : 1;
bool x840_30_ : 1;
bool x840_31_ : 1;
};
u32 _dummy = 0;
};
void CreateCollisionActorManager(CStateManager& mgr);
void AddSphereJoints(SSphereJointInfo* sphereJoints, s32 count, std::vector<CJointCollisionDescription>& joints);
void SetCollisionActorHealthAndVulnerability(CStateManager& mgr);
void RemoveFromTeam(CStateManager& mgr);
void AddToTeam(CStateManager& mgr);
public:
DEFINE_PATTERNED(MetroidBeta)
CMetroidBeta(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& aParms,
const CMetroidBetaData& metroidData);
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
void Render(const CStateManager& mgr) const override;
const CDamageVulnerability* GetDamageVulnerability() const override;
const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& vec1, const zeus::CVector3f& vec2,
const CDamageInfo& dInfo) const override;
void Touch(CActor& act, CStateManager& mgr) override;
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float dt) const override;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType eType, float dt) override;
const CCollisionPrimitive* GetCollisionPrimitive() const override;
void CollidedWith(TUniqueId collidee, const CCollisionInfoList& info, CStateManager& mgr) override;
bool IsListening() const override { return true; }
zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
const zeus::CVector3f& aimPos) const override;
void Patrol(CStateManager& mgr, EStateMsg msg, float arg) override;
void PathFind(CStateManager& mgr, EStateMsg msg, float arg) override;
void SelectTarget(CStateManager& mgr, EStateMsg msg, float arg) override;
void TargetPatrol(CStateManager& mgr, EStateMsg msg, float arg) override;
void Generate(CStateManager& mgr, EStateMsg msg, float arg) override;
void Attack(CStateManager& mgr, EStateMsg msg, float arg) override;
void TurnAround(CStateManager& mgr, EStateMsg msg, float arg) override;
void TelegraphAttack(CStateManager& mgr, EStateMsg msg, float arg) override;
void WallHang(CStateManager& mgr, EStateMsg msg, float arg) override;
void SpecialAttack(CStateManager& mgr, EStateMsg msg, float arg) override;
bool InAttackPosition(CStateManager& mgr, float arg) override;
bool Attacked(CStateManager& mgr, float arg) override;
bool PathShagged(CStateManager& mgr, float arg) override;
bool InDetectionRange(CStateManager& mgr, float arg) override;
bool AnimOver(CStateManager& mgr, float arg) override;
bool ShouldAttack(CStateManager& mgr, float arg) override;
bool InPosition(CStateManager& mgr, float arg) override;
bool ShouldTurn(CStateManager& mgr, float arg) override;
bool AttackOver(CStateManager& mgr, float arg) override;
bool ShotAt(CStateManager& mgr, float arg) override;
bool ShouldWallHang(CStateManager& mgr, float arg) override;
bool StartAttack(CStateManager& mgr, float arg) override;
bool BreakAttack(CStateManager& mgr, float arg) override;
bool ShouldSpecialAttack(CStateManager& mgr, float arg) override;
CPathFindSearch* GetSearchPath() override { return &x67c_pathFind; }
void RenderHitGunEffect() const;
void RenderHitBallEffect() const;
};
} // namespace urde::MP1