mirror of https://github.com/AxioDL/metaforce.git
204 lines
6.1 KiB
C++
204 lines
6.1 KiB
C++
#include <LogVisor/LogVisor.hpp>
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#include "Specter/SplitView.hpp"
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#include "Specter/RootView.hpp"
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#include "Specter/ViewResources.hpp"
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#include "Specter/Space.hpp"
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namespace Specter
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{
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static LogVisor::LogModule Log("Specter::SplitView");
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void SplitView::Resources::init(boo::IGraphicsDataFactory* factory, const IThemeData& theme)
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{
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static const Zeus::RGBA32 tex[3] =
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{
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{0,0,0,64},
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{0,0,0,255},
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{255,255,255,64}
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};
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m_shadingTex = factory->newStaticTexture(3, 1, 1, boo::TextureFormat::RGBA8, tex, 12);
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}
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SplitView::SplitView(ViewResources& res, View& parentView, ISplitSpaceController* controller,
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Axis axis, float split, int clearanceA, int clearanceB)
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: View(res, parentView), m_controller(controller), m_axis(axis), m_slide(split),
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m_clearanceA(clearanceA), m_clearanceB(clearanceB)
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{
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m_splitBlockBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
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m_splitVertsBinding.initTex(res, 4, m_splitBlockBuf, res.m_splitRes.m_shadingTex);
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commitResources(res);
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}
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View* SplitView::setContentView(int slot, View* view)
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{
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if (slot < 0 || slot > 1)
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Log.report(LogVisor::FatalError, "out-of-range slot to RootView::SplitView::setContentView");
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View* ret = m_views[slot].m_view;
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m_views[slot].m_view = view;
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m_views[slot].m_mouseDown = 0;
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m_views[slot].m_mouseIn = false;
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updateSize();
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return ret;
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}
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void SplitView::_setSplit(float slide)
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{
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m_slide = std::min(std::max(slide, 0.0f), 1.0f);
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const boo::SWindowRect& rect = subRect();
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if (rect.size[0] && rect.size[1] &&
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(m_clearanceA >= 0 || m_clearanceB >= 0))
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{
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if (m_axis == Axis::Horizontal)
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{
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int slidePx = rect.size[1] * m_slide;
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if (m_clearanceA >= 0 && slidePx < m_clearanceA)
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m_slide = m_clearanceA / float(rect.size[1]);
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if (m_clearanceB >= 0 && (rect.size[1] - slidePx) < m_clearanceB)
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m_slide = 1.0 - m_clearanceB / float(rect.size[1]);
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}
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else if (m_axis == Axis::Vertical)
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{
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int slidePx = rect.size[0] * m_slide;
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if (m_clearanceA >= 0 && slidePx < m_clearanceA)
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m_slide = m_clearanceA / float(rect.size[0]);
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if (m_clearanceB >= 0 && (rect.size[0] - slidePx) < m_clearanceB)
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m_slide = 1.0 - m_clearanceB / float(rect.size[0]);
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}
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m_slide = std::min(std::max(m_slide, 0.0f), 1.0f);
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}
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if (m_controller)
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m_controller->updateSplit(m_slide);
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}
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void SplitView::setSplit(float slide)
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{
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_setSplit(slide);
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updateSize();
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}
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void SplitView::setAxis(Axis axis)
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{
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m_axis = axis;
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setSplit(m_slide);
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}
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bool SplitView::testSplitHover(const boo::SWindowCoord& coord)
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{
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if (m_axis == Axis::Horizontal)
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{
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int slidePx = subRect().size[1] * m_slide;
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if (abs(int(coord.pixel[1] - subRect().location[1]) - slidePx) < 4)
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return true;
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}
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else if (m_axis == Axis::Vertical)
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{
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int slidePx = subRect().size[0] * m_slide;
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if (abs(int(coord.pixel[0] - subRect().location[0]) - slidePx) < 4)
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return true;
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}
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return false;
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}
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void SplitView::startDragSplit(const boo::SWindowCoord& coord)
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{
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m_dragging = true;
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if (m_axis == Axis::Horizontal)
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setSplit((coord.pixel[1] - subRect().location[1]) / float(subRect().size[1]));
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else if (m_axis == Axis::Vertical)
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setSplit((coord.pixel[0] - subRect().location[0]) / float(subRect().size[0]));
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}
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void SplitView::endDragSplit()
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{
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m_dragging = false;
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}
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void SplitView::moveDragSplit(const boo::SWindowCoord& coord)
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{
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if (m_axis == Axis::Horizontal)
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setSplit((coord.pixel[1] - subRect().location[1]) / float(subRect().size[1]));
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else if (m_axis == Axis::Vertical)
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setSplit((coord.pixel[0] - subRect().location[0]) / float(subRect().size[0]));
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}
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void SplitView::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
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{
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m_views[0].mouseDown(coord, button, mod);
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m_views[1].mouseDown(coord, button, mod);
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}
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void SplitView::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
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{
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m_views[0].mouseUp(coord, button, mod);
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m_views[1].mouseUp(coord, button, mod);
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}
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void SplitView::mouseMove(const boo::SWindowCoord& coord)
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{
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m_views[0].mouseMove(coord);
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m_views[1].mouseMove(coord);
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}
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void SplitView::mouseEnter(const boo::SWindowCoord& coord)
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{
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m_views[0].mouseEnter(coord);
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m_views[1].mouseEnter(coord);
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}
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void SplitView::mouseLeave(const boo::SWindowCoord& coord)
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{
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m_views[0].mouseLeave(coord);
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m_views[1].mouseLeave(coord);
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}
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void SplitView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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{
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View::resized(root, sub);
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_setSplit(m_slide);
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if (m_axis == Axis::Horizontal)
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{
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boo::SWindowRect ssub = sub;
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ssub.size[1] *= m_slide;
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if (m_views[0].m_view)
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m_views[0].m_view->resized(root, ssub);
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ssub.location[1] += ssub.size[1];
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ssub.size[1] = sub.size[1] - ssub.size[1];
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if (m_views[1].m_view)
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m_views[1].m_view->resized(root, ssub);
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ssub.location[1] -= 1;
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m_splitBlock.setViewRect(root, ssub);
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setHorizontalVerts(ssub.size[0]);
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}
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else if (m_axis == Axis::Vertical)
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{
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boo::SWindowRect ssub = sub;
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ssub.size[0] *= m_slide;
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if (m_views[0].m_view)
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m_views[0].m_view->resized(root, ssub);
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ssub.location[0] += ssub.size[0];
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ssub.size[0] = sub.size[0] - ssub.size[0];
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if (m_views[1].m_view)
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m_views[1].m_view->resized(root, ssub);
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ssub.location[0] -= 1;
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m_splitBlock.setViewRect(root, ssub);
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setVerticalVerts(ssub.size[1]);
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}
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m_splitBlockBuf->load(&m_splitBlock, sizeof(ViewBlock));
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m_splitVertsBinding.load(m_splitVerts, sizeof(m_splitVerts));
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}
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void SplitView::draw(boo::IGraphicsCommandQueue* gfxQ)
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{
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View::draw(gfxQ);
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if (m_views[0].m_view)
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m_views[0].m_view->draw(gfxQ);
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if (m_views[1].m_view)
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m_views[1].m_view->draw(gfxQ);
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gfxQ->setShaderDataBinding(m_splitVertsBinding);
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gfxQ->draw(0, 4);
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}
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}
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