mirror of https://github.com/AxioDL/metaforce.git
342 lines
12 KiB
C++
342 lines
12 KiB
C++
#include "CHudVisorBeamMenu.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CGameState.hpp"
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#include "CGuiFrame.hpp"
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#include "CGuiModel.hpp"
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#include "CGuiTextPane.hpp"
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#include "CStringTable.hpp"
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#include "Audio/CSfxManager.hpp"
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namespace urde
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{
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static const char* BaseMenuNames[] =
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{
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"BaseWidget_VisorMenu",
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"BaseWidget_BeamMenu"
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};
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static const char* TextNames[] =
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{
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"TextPane_VisorMenu",
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"TextPane_BeamMenu"
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};
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static const char* BaseTitleNames[] =
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{
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"basewidget_visormenutitle",
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"basewidget_beammenutitle"
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};
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static const char* ModelNames[] =
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{
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"model_visor",
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"model_beam"
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};
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static const char MenuItemOrders[2][4] =
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{
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{'1', '0', '3', '2'},
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{'3', '2', '1', '0'}
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};
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static const int MenuStringIdx[2][4] =
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{
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{0, 2, 1, 3}, // Combat, XRay, Scan, Thermal
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{4, 5, 6, 7} // Power, Ice, Wave, Plasma
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};
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static const u16 SelectionSfxs[] =
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{
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1395, 1398
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};
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CHudVisorBeamMenu::CHudVisorBeamMenu(CGuiFrame& baseHud, EHudVisorBeamMenu type,
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const rstl::reserved_vector<bool, 4>& enables)
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: x0_baseHud(baseHud), x4_type(type)
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{
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x14_24_visibleDebug = true;
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x14_25_visibleGame = true;
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x14_26_dirty = true;
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x7c_animDur = g_tweakGui->GetBeamVisorMenuAnimTime();
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x80_24_swapBeamControls = g_GameState->GameOptions().GetSwapBeamControls();
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EHudVisorBeamMenu swappedType;
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if (x80_24_swapBeamControls)
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swappedType = EHudVisorBeamMenu(1 - int(x4_type));
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else
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swappedType = x4_type;
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x20_textpane_menu = static_cast<CGuiTextPane*>(x0_baseHud.FindWidget(TextNames[int(swappedType)]));
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x1c_basewidget_menutitle = x0_baseHud.FindWidget(BaseTitleNames[int(swappedType)]);
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x18_basewidget_menu = x0_baseHud.FindWidget(BaseMenuNames[int(swappedType)]);
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x24_model_ghost = static_cast<CGuiModel*>(x0_baseHud.FindWidget(hecl::Format("%sghost", ModelNames[int(x4_type)])));
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for (int i=0 ; i<4 ; ++i)
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{
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SMenuItem& item = x28_menuItems[i];
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item.x0_model_loz = static_cast<CGuiModel*>(x0_baseHud.FindWidget(hecl::Format("%sloz%c",
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ModelNames[int(x4_type)], MenuItemOrders[int(x4_type)][i])));
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item.x4_model_icon = static_cast<CGuiModel*>(x0_baseHud.FindWidget(hecl::Format("%sicon%c",
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ModelNames[int(x4_type)], MenuItemOrders[int(x4_type)][i])));
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item.xc_opacity = enables[i] ? 1.f : 0.f;
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}
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if (x4_type == EHudVisorBeamMenu::Visor)
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{
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x20_textpane_menu->TextSupport().SetFontColor(g_tweakGuiColors->GetVisorMenuTextFont());
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x20_textpane_menu->TextSupport().SetOutlineColor(g_tweakGuiColors->GetVisorMenuTextOutline());
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}
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else
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{
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x20_textpane_menu->TextSupport().SetFontColor(g_tweakGuiColors->GetBeamMenuTextFont());
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x20_textpane_menu->TextSupport().SetOutlineColor(g_tweakGuiColors->GetBeamMenuTextOutline());
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}
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zeus::CColor titleColor = zeus::CColor::skWhite;
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titleColor.a = 0.f;
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x1c_basewidget_menutitle->SetColor(titleColor);
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x20_textpane_menu->TextSupport().SetText(g_MainStringTable->GetString(MenuStringIdx[int(x4_type)][x8_selectedItem]));
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for (int i=0 ; i<4 ; ++i)
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{
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SMenuItem& item = x28_menuItems[i];
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item.x0_model_loz->SetColor(g_tweakGuiColors->GetVisorBeamMenuLozColor());
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UpdateMenuWidgetTransform(i, *item.x0_model_loz, 1.f);
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}
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Update(0.f, true);
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}
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void CHudVisorBeamMenu::UpdateMenuWidgetTransform(int idx, CGuiWidget& w, float t)
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{
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float translate = t * g_tweakGui->GetVisorBeamMenuItemTranslate();
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float scale = t * g_tweakGui->GetVisorBeamMenuItemInactiveScale() +
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(1.f - t) * g_tweakGui->GetVisorBeamMenuItemActiveScale();
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if (x4_type == EHudVisorBeamMenu::Visor)
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{
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if (idx == 2)
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idx = 3;
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else if (idx == 3)
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idx = 2;
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}
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else
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{
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if (idx == 1)
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idx = 2;
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else if (idx == 2)
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idx = 1;
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}
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switch (idx)
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{
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case 0:
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w.SetO2WTransform(x18_basewidget_menu->GetWorldTransform() *
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zeus::CTransform::Translate(0.f, 0.f, translate) *
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zeus::CTransform::Scale(scale));
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break;
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case 1:
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w.SetO2WTransform(x18_basewidget_menu->GetWorldTransform() *
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zeus::CTransform::Translate(translate, 0.f, 0.f) *
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zeus::CTransform::Scale(scale));
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break;
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case 2:
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w.SetO2WTransform(x18_basewidget_menu->GetWorldTransform() *
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zeus::CTransform::Translate(0.f, 0.f, -translate) *
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zeus::CTransform::Scale(scale));
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break;
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case 3:
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w.SetO2WTransform(x18_basewidget_menu->GetWorldTransform() *
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zeus::CTransform::Translate(-translate, 0.f, 0.f) *
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zeus::CTransform::Scale(scale));
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break;
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default: break;
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}
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}
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void CHudVisorBeamMenu::Update(float dt, bool init)
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{
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bool curSwapBeamControls = g_GameState->GameOptions().GetSwapBeamControls();
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if (x80_24_swapBeamControls != curSwapBeamControls)
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{
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x80_24_swapBeamControls = curSwapBeamControls;
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EHudVisorBeamMenu swappedType;
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if (x80_24_swapBeamControls)
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swappedType = EHudVisorBeamMenu(1 - int(x4_type));
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else
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swappedType = x4_type;
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x18_basewidget_menu = x0_baseHud.FindWidget(BaseMenuNames[int(swappedType)]);
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x20_textpane_menu = static_cast<CGuiTextPane*>(x0_baseHud.FindWidget(TextNames[int(swappedType)]));
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x1c_basewidget_menutitle = x0_baseHud.FindWidget(BaseTitleNames[int(swappedType)]);
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for (int i=0 ; i<4 ; ++i)
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{
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SMenuItem& item = x28_menuItems[i];
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UpdateMenuWidgetTransform(i, *item.x4_model_icon, item.x8_positioner);
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UpdateMenuWidgetTransform(i, *item.x0_model_loz, 1.f);
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}
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UpdateMenuWidgetTransform(x8_selectedItem, *x24_model_ghost, x28_menuItems[x8_selectedItem].x8_positioner);
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}
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zeus::CColor activeColor = g_tweakGuiColors->GetVisorBeamMenuItemActive();
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zeus::CColor inactiveColor = g_tweakGuiColors->GetVisorBeamMenuItemInactive();
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zeus::CColor lozColor = g_tweakGuiColors->GetVisorBeamMenuLozColor();
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zeus::CColor tmpColors[4];
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for (int i=0 ; i<4 ; ++i)
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{
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SMenuItem& item = x28_menuItems[i];
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if (item.xc_opacity > 0.f)
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item.xc_opacity = std::min(item.xc_opacity + dt, 1.f);
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tmpColors[i] = zeus::CColor::lerp(activeColor, zeus::CColor::skClear, item.xc_opacity);
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}
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switch (x6c_animPhase)
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{
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case EAnimPhase::Steady:
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for (int i=0 ; i<4 ; ++i)
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{
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SMenuItem& item = x28_menuItems[i];
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zeus::CColor& color0 = (x8_selectedItem == i) ? activeColor : inactiveColor;
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zeus::CColor& color1 = (x8_selectedItem == i) ? lozColor : inactiveColor;
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zeus::CColor iconColor = (item.xc_opacity == 0.f) ? zeus::CColor::skClear : color0 + tmpColors[i];
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zeus::CColor lColor = (item.xc_opacity == 0.f) ? lozColor : color1 + tmpColors[i];
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item.x4_model_icon->SetColor(iconColor);
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item.x0_model_loz->SetColor(lColor);
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item.x8_positioner = (x8_selectedItem == i) ? 0.f : 1.f;
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}
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x24_model_ghost->SetColor(activeColor);
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break;
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case EAnimPhase::SelectFlash:
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{
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zeus::CColor color = zeus::CColor::skWhite;
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color.a = 0.f;
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x1c_basewidget_menutitle->SetColor(color);
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zeus::CColor& color0 = std::fmod(x10_interp, 0.1f) > 0.05f ? activeColor : inactiveColor;
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SMenuItem& item0 = x28_menuItems[xc_pendingSelection];
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color = color0 + tmpColors[xc_pendingSelection];
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item0.x4_model_icon->SetColor(color);
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item0.x0_model_loz->SetColor(color);
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SMenuItem& item1 = x28_menuItems[x8_selectedItem];
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color = zeus::CColor::lerp(inactiveColor, activeColor, x10_interp) + tmpColors[x8_selectedItem];
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item1.x4_model_icon->SetColor(color);
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item1.x0_model_loz->SetColor(lozColor);
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for (int i=0 ; i<4 ; ++i)
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x28_menuItems[i].x8_positioner = (x8_selectedItem == i) ? 1.f - x10_interp : 1.f;
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x24_model_ghost->SetColor(zeus::CColor::lerp(activeColor, inactiveColor, item1.x8_positioner));
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break;
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}
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case EAnimPhase::Animate:
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for (int i=0 ; i<4 ; ++i)
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{
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SMenuItem& item = x28_menuItems[i];
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zeus::CColor& color0 = (x8_selectedItem == i) ? activeColor : inactiveColor;
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zeus::CColor iconColor = (item.xc_opacity == 0.f) ? zeus::CColor::skClear : color0 + tmpColors[i];
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item.x4_model_icon->SetColor(iconColor);
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item.x0_model_loz->SetColor((item.xc_opacity == 0.f || x8_selectedItem == i) ? lozColor : inactiveColor);
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item.x8_positioner = (x8_selectedItem == i) ? 1.f - x10_interp : 1.f;
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}
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x24_model_ghost->SetColor(zeus::CColor::lerp(activeColor, inactiveColor, x28_menuItems[x8_selectedItem].x8_positioner));
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break;
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default: break;
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}
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if (x78_textFader > 0.f)
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{
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x78_textFader = std::max(0.f, x78_textFader - dt);
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zeus::CColor color = zeus::CColor::skWhite;
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color.a = x78_textFader / x7c_animDur;
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x1c_basewidget_menutitle->SetColor(color);
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}
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if (x14_26_dirty || init)
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{
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x14_26_dirty = false;
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for (int i=0 ; i<4 ; ++i)
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{
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SMenuItem& item = x28_menuItems[i];
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UpdateMenuWidgetTransform(i, *item.x4_model_icon, item.x8_positioner);
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}
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UpdateMenuWidgetTransform(x8_selectedItem, *x24_model_ghost, x28_menuItems[x8_selectedItem].x8_positioner);
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}
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if (!x14_24_visibleDebug || !x14_25_visibleGame)
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return;
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x1c_basewidget_menutitle->SetVisibility
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(x1c_basewidget_menutitle->GetGeometryColor().a != 0.f, ETraversalMode::Children);
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for (int i=0 ; i<4 ; ++i)
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{
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SMenuItem& item = x28_menuItems[i];
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item.x4_model_icon->SetIsVisible(item.x4_model_icon->GetGeometryColor().a != 0.f);
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}
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}
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void CHudVisorBeamMenu::UpdateHudAlpha(float alpha)
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{
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zeus::CColor color = zeus::CColor::skWhite;
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color.a = g_GameState->GameOptions().GetHUDAlpha() / 255.f * alpha;
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x18_basewidget_menu->SetColor(color);
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}
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void CHudVisorBeamMenu::SetIsVisibleGame(bool v)
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{
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x14_25_visibleGame = v;
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bool vis = x14_24_visibleDebug && x14_25_visibleGame;
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x18_basewidget_menu->SetVisibility(vis, ETraversalMode::Children);
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if (vis)
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Update(0.f, true);
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}
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void CHudVisorBeamMenu::SetPlayerHas(const rstl::reserved_vector<bool, 4>& enables)
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{
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for (int i=0 ; i<4 ; ++i)
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{
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SMenuItem& item = x28_menuItems[i];
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if (item.xc_opacity == 0.f && enables[i])
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item.xc_opacity = FLT_EPSILON;
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}
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}
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void CHudVisorBeamMenu::SetSelection(int selection, int pending, float interp)
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{
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if (x8_selectedItem == selection && xc_pendingSelection == pending && x10_interp == interp)
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return;
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if (pending != selection)
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{
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if (x6c_animPhase != EAnimPhase::SelectFlash)
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CSfxManager::SfxStart(SelectionSfxs[int(x4_type)], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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x6c_animPhase = EAnimPhase::SelectFlash;
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}
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else if (interp < 1.f)
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{
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x6c_animPhase = EAnimPhase::Animate;
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x20_textpane_menu->TextSupport().SetText(g_MainStringTable->GetString(MenuStringIdx[int(x4_type)][x8_selectedItem]));
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x20_textpane_menu->TextSupport().SetTypeWriteEffectOptions(true, 0.1f, 16.f);
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}
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else
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{
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if (x6c_animPhase != EAnimPhase::Steady)
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x78_textFader = x7c_animDur;
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x6c_animPhase = EAnimPhase::Steady;
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}
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x14_26_dirty = true;
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x8_selectedItem = selection;
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xc_pendingSelection = pending;
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x10_interp = interp;
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}
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}
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