mirror of https://github.com/AxioDL/metaforce.git
98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
#ifndef __URDE_WEAPONCOMMON_HPP__
|
|
#define __URDE_WEAPONCOMMON_HPP__
|
|
|
|
#include "RetroTypes.hpp"
|
|
#include "DataSpec/DNACommon/Tweaks/ITweakPlayerGun.hpp"
|
|
#include "Audio/CSfxManager.hpp"
|
|
#include <set>
|
|
#include <Runtime/CPlayerState.hpp>
|
|
|
|
namespace urde
|
|
{
|
|
class CAnimData;
|
|
class CToken;
|
|
class CPrimitive;
|
|
class CStateManager;
|
|
|
|
enum class EWeaponType
|
|
{
|
|
None = -1,
|
|
Power = 0,
|
|
Ice = 1,
|
|
Wave = 2,
|
|
Plasma = 3,
|
|
Bomb = 4,
|
|
PowerBomb = 5,
|
|
Missile = 6,
|
|
BoostBall = 7,
|
|
Phazon = 8,
|
|
AI = 9,
|
|
PoisonWater = 10,
|
|
Lava = 11,
|
|
Hot = 12,
|
|
Unused1 = 13,
|
|
OrangePhazon = 14
|
|
};
|
|
|
|
enum class EProjectileAttrib
|
|
{
|
|
None = 0,
|
|
PartialCharge = (1 << 0),
|
|
PlasmaProjectile = (1 << 1),
|
|
Charged = (1 << 2),
|
|
Ice = (1 << 3),
|
|
Wave = (1 << 4),
|
|
Plasma = (1 << 5),
|
|
Phazon = (1 << 6),
|
|
ComboShot = (1 << 7),
|
|
Bombs = (1 << 8),
|
|
PowerBombs = (1 << 9),
|
|
BigProjectile = (1 << 10),
|
|
ArmCannon = (1 << 11),
|
|
BigStrike = (1 << 12),
|
|
DamageFalloff = (1 << 13),
|
|
StaticInterference = (1 << 14),
|
|
PlayerUnFreeze = (1 << 15),
|
|
ParticleOPTS = (1 << 16),
|
|
KeepInCinematic = (1 << 17),
|
|
};
|
|
ENABLE_BITWISE_ENUM(EProjectileAttrib)
|
|
|
|
namespace NWeaponTypes
|
|
{
|
|
|
|
enum class EGunAnimType
|
|
{
|
|
BasePosition,
|
|
Shoot,
|
|
ChargeUp,
|
|
ChargeLoop,
|
|
ChargeShoot,
|
|
FromMissile,
|
|
ToMissile,
|
|
MissileShoot,
|
|
MissileReload,
|
|
FromBeam,
|
|
ToBeam
|
|
};
|
|
|
|
void primitive_set_to_token_vector(const CAnimData& animData, const std::set<CPrimitive>& primSet,
|
|
std::vector<CToken>& tokensOut, bool preLock);
|
|
void unlock_tokens(std::vector<CToken>& anims);
|
|
void lock_tokens(std::vector<CToken>& anims);
|
|
bool are_tokens_ready(const std::vector<CToken>& anims);
|
|
void get_token_vector(const CAnimData& animData, int begin, int end, std::vector<CToken>& tokensOut, bool preLock);
|
|
void get_token_vector(const CAnimData& animData, int animIdx, std::vector<CToken>& tokensOut, bool preLock);
|
|
void do_sound_event(std::pair<u16, CSfxHandle>& sfxHandle, float& pitch, bool doPitchBend, u32 soundId,
|
|
float weight, u32 flags, float falloff, float maxDist, float minVol, float maxVol,
|
|
const zeus::CVector3f& posToCam, const zeus::CVector3f& pos, TAreaId aid,
|
|
CStateManager& mgr);
|
|
CAssetId get_asset_id_from_name(const char* name);
|
|
CPlayerState::EPlayerSuit get_current_suit(const CStateManager& mgr);
|
|
CSfxHandle play_sfx(u16 sfx, bool underwater, bool looped, float pan);
|
|
|
|
}
|
|
|
|
}
|
|
#endif // __URDE_WEAPONCOMMON_HPP__
|