mirror of https://github.com/AxioDL/metaforce.git
114 lines
4.2 KiB
C++
114 lines
4.2 KiB
C++
#include "specter/View.hpp"
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#include "specter/ViewResources.hpp"
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#include "specter/RootView.hpp"
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#include "hecl/Pipeline.hpp"
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namespace specter
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{
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static logvisor::Module Log("specter::View");
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void View::Resources::init(boo::IGraphicsDataFactory::Context& ctx, const IThemeData& theme)
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{
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m_solidShader = hecl::conv->convert(ctx, Shader_SpecterViewShaderSolid{});
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m_texShader = hecl::conv->convert(ctx, Shader_SpecterViewShaderTex{});
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}
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void View::buildResources(boo::IGraphicsDataFactory::Context& ctx, ViewResources& res)
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{
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m_viewVertBlockBuf = res.m_viewRes.m_bufPool.allocateBlock(res.m_factory);
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m_bgVertsBinding.init(ctx, res, 4, m_viewVertBlockBuf);
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}
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View::View(ViewResources& res)
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: m_rootView(*static_cast<RootView*>(this)),
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m_parentView(*static_cast<RootView*>(this)) {}
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View::View(ViewResources& res, View& parentView)
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: m_rootView(parentView.rootView()),
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m_parentView(parentView) {}
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void View::updateSize()
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{
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resized(m_rootView.rootRect(), m_subRect);
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}
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void View::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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{
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m_subRect = sub;
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m_viewVertBlock.setViewRect(root, sub);
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m_bgRect[0].m_pos.assign(0.f, sub.size[1], 0.f);
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m_bgRect[1].m_pos.assign(0.f, 0.f, 0.f);
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m_bgRect[2].m_pos.assign(sub.size[0], sub.size[1], 0.f);
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m_bgRect[3].m_pos.assign(sub.size[0], 0.f, 0.f);
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if (m_viewVertBlockBuf)
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m_viewVertBlockBuf.access() = m_viewVertBlock;
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m_bgVertsBinding.load<decltype(m_bgRect)>(m_bgRect);
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}
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void View::resized(const ViewBlock& vb, const boo::SWindowRect& sub)
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{
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m_subRect = sub;
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m_bgRect[0].m_pos.assign(0.f, sub.size[1], 0.f);
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m_bgRect[1].m_pos.assign(0.f, 0.f, 0.f);
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m_bgRect[2].m_pos.assign(sub.size[0], sub.size[1], 0.f);
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m_bgRect[3].m_pos.assign(sub.size[0], 0.f, 0.f);
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if (m_viewVertBlockBuf)
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m_viewVertBlockBuf.access() = vb;
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m_bgVertsBinding.load<decltype(m_bgRect)>(m_bgRect);
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}
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void View::draw(boo::IGraphicsCommandQueue* gfxQ)
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{
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if (m_bgVertsBinding.m_shaderBinding)
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{
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gfxQ->setShaderDataBinding(m_bgVertsBinding);
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gfxQ->draw(0, 4);
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}
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}
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void View::commitResources(ViewResources& res, const boo::FactoryCommitFunc& commitFunc)
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{
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res.m_factory->commitTransaction(commitFunc BooTrace);
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}
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void View::VertexBufferBindingSolid::init(boo::IGraphicsDataFactory::Context& ctx,
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ViewResources& res, size_t count,
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const hecl::UniformBufferPool<ViewBlock>::Token& viewBlockBuf)
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{
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m_vertsBuf = res.m_viewRes.m_solidPool.allocateBlock(res.m_factory, count);
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auto vBufInfo = m_vertsBuf.getBufferInfo();
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auto uBufInfo = viewBlockBuf.getBufferInfo();
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boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {uBufInfo.first.get()};
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size_t bufOffs[] = {size_t(uBufInfo.second)};
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size_t bufSizes[] = {sizeof(ViewBlock)};
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m_shaderBinding = ctx.newShaderDataBinding(res.m_viewRes.m_solidShader,
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vBufInfo.first.get(), nullptr,
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nullptr, 1, bufs, nullptr, bufOffs,
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bufSizes, 0, nullptr, nullptr, nullptr, vBufInfo.second);
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}
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void View::VertexBufferBindingTex::init(boo::IGraphicsDataFactory::Context& ctx,
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ViewResources& res, size_t count,
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const hecl::UniformBufferPool<ViewBlock>::Token& viewBlockBuf,
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const boo::ObjToken<boo::ITexture>& texture)
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{
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m_vertsBuf = res.m_viewRes.m_texPool.allocateBlock(res.m_factory, count);
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auto vBufInfo = m_vertsBuf.getBufferInfo();
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auto uBufInfo = viewBlockBuf.getBufferInfo();
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boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {uBufInfo.first.get()};
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size_t bufOffs[] = {size_t(uBufInfo.second)};
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size_t bufSizes[] = {sizeof(ViewBlock)};
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boo::ObjToken<boo::ITexture> tex[] = {texture};
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m_shaderBinding = ctx.newShaderDataBinding(res.m_viewRes.m_texShader,
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vBufInfo.first.get(), nullptr,
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nullptr, 1, bufs, nullptr, bufOffs,
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bufSizes, 1, tex, nullptr, nullptr, vBufInfo.second);
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}
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}
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