mirror of https://github.com/AxioDL/metaforce.git
1631 lines
70 KiB
C++
1631 lines
70 KiB
C++
#include "Runtime/AutoMapper/CAutoMapper.hpp"
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#include "Runtime/CInGameTweakManagerBase.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/AutoMapper/CMapArea.hpp"
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#include "Runtime/AutoMapper/CMapUniverse.hpp"
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#include "Runtime/Camera/CGameCamera.hpp"
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#include "Runtime/GuiSys/CGuiFrame.hpp"
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#include "Runtime/GuiSys/CGuiTextPane.hpp"
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#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
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#include "Runtime/Input/ControlMapper.hpp"
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#include "Runtime/MP1/MP1.hpp"
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#include "Runtime/Particle/CGenDescription.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include <zeus/CEulerAngles.hpp>
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namespace urde {
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void CAutoMapper::SAutoMapperRenderState::InterpolateWithClamp(const SAutoMapperRenderState& a,
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SAutoMapperRenderState& out,
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const SAutoMapperRenderState& b, float t) {
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t = zeus::clamp(0.f, t, 1.f);
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const float easeIn = zeus::clamp(0.f, t * t * t, 1.f);
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const float omt = 1.f - t;
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const float easeOut = zeus::clamp(0.f, 1.f - omt * omt * omt, 1.f);
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float easeInOut;
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if (t >= 0.5f) {
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easeInOut = zeus::clamp(0.f, 0.5f * std::sqrt(2.f * t - 1.f) + 0.5f, 1.f);
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} else {
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easeInOut = zeus::clamp(0.f, 1.f - (0.5f * std::sqrt(2.f * omt - 1.f) + 0.5f), 1.f);
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}
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const std::array<float, 5> eases{
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0.0f, t, easeOut, easeIn, easeInOut,
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};
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if (b.x44_viewportEase != Ease::None) {
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const float easeB = eases[size_t(b.x44_viewportEase)];
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const float easeA = 1.f - easeB;
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const zeus::CVector2i vpA = a.GetViewportSize();
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const zeus::CVector2i vpB = b.GetViewportSize();
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out.x0_viewportSize = zeus::CVector2i(vpB.x * easeB + vpA.x * easeA, vpB.y * easeB + vpA.y * easeA);
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}
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if (t == 1.f)
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out.m_getViewportSize = b.m_getViewportSize;
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else
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out.m_getViewportSize = nullptr;
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if (b.x48_camEase != Ease::None) {
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const float easeB = eases[size_t(b.x48_camEase)];
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const float easeA = 1.f - easeB;
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out.x8_camOrientation = zeus::CQuaternion::slerp(a.x8_camOrientation, b.x8_camOrientation, easeB);
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out.x18_camDist = b.x18_camDist * easeB + a.x18_camDist * easeA;
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out.x1c_camAngle = b.x1c_camAngle * easeB + a.x1c_camAngle * easeA;
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}
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if (b.x4c_pointEase != Ease::None) {
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const float easeB = eases[size_t(b.x4c_pointEase)];
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const float easeA = 1.f - easeB;
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out.x20_areaPoint = b.x20_areaPoint * easeB + a.x20_areaPoint * easeA;
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}
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if (b.x50_depth1Ease != Ease::None) {
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const float easeB = eases[size_t(b.x50_depth1Ease)];
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const float easeA = 1.f - easeB;
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out.x2c_drawDepth1 = b.x2c_drawDepth1 * easeB + a.x2c_drawDepth1 * easeA;
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}
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if (b.x54_depth2Ease != Ease::None) {
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const float easeB = eases[size_t(b.x54_depth2Ease)];
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const float easeA = 1.f - easeB;
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out.x30_drawDepth2 = b.x30_drawDepth2 * easeB + a.x30_drawDepth2 * easeA;
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}
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if (b.x58_alphaEase != Ease::None) {
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const float easeB = eases[size_t(b.x58_alphaEase)];
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const float easeA = 1.f - easeB;
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out.x34_alphaSurfaceVisited = b.x34_alphaSurfaceVisited * easeB + a.x34_alphaSurfaceVisited * easeA;
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out.x38_alphaOutlineVisited = b.x38_alphaOutlineVisited * easeB + a.x38_alphaOutlineVisited * easeA;
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out.x3c_alphaSurfaceUnvisited = b.x3c_alphaSurfaceUnvisited * easeB + a.x3c_alphaSurfaceUnvisited * easeA;
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out.x40_alphaOutlineUnvisited = b.x40_alphaOutlineUnvisited * easeB + a.x40_alphaOutlineUnvisited * easeA;
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}
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}
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CAutoMapper::CAutoMapper(CStateManager& stateMgr) : x24_world(stateMgr.GetWorld()) {
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x8_mapu = g_SimplePool->GetObj("MAPU_MapUniverse");
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x30_miniMapSamus = g_SimplePool->GetObj("CMDL_MiniMapSamus");
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x3c_hintBeacon = g_SimplePool->GetObj("TXTR_HintBeacon");
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xa0_curAreaId = xa4_otherAreaId = stateMgr.GetWorld()->IGetCurrentAreaId();
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zeus::CMatrix3f camRot = stateMgr.GetCameraManager()->GetCurrentCamera(stateMgr)->GetTransform().buildMatrix3f();
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xa8_renderStates[0] = xa8_renderStates[1] = xa8_renderStates[2] =
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BuildMiniMapWorldRenderState(stateMgr, camRot, xa0_curAreaId);
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x48_mapIcons.emplace_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x4_saveStationIcon}));
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x48_mapIcons.emplace_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x8_missileStationIcon}));
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x48_mapIcons.emplace_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->xc_elevatorIcon}));
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x48_mapIcons.emplace_back(
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g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x10_minesBreakFirstTopIcon}));
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x48_mapIcons.emplace_back(
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g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x14_minesBreakFirstBottomIcon}));
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for (u32 i = 0; i < 9; ++i) {
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x210_lstick.emplace_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x24_lStick[i]}));
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x25c_cstick.emplace_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x4c_cStick[i]}));
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}
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for (u32 i = 0; i < 2; ++i) {
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x2a8_ltrigger.emplace_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x74_lTrigger[i]}));
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x2bc_rtrigger.emplace_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x80_rTrigger[i]}));
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x2d0_abutton.emplace_back(g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), g_tweakPlayerRes->x98_aButton[i]}));
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}
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}
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bool CAutoMapper::CheckLoadComplete() {
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switch (x4_loadPhase) {
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case ELoadPhase::LoadResources:
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for (TLockedToken<CTexture>& tex : x48_mapIcons)
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if (!tex.IsLoaded())
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return false;
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if (!x30_miniMapSamus.IsLoaded())
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return false;
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if (!x3c_hintBeacon.IsLoaded())
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return false;
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x4_loadPhase = ELoadPhase::LoadUniverse;
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[[fallthrough]];
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case ELoadPhase::LoadUniverse:
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if (!x8_mapu.IsLoaded())
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return false;
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x14_dummyWorlds.resize(x8_mapu->GetNumMapWorldDatas());
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SetCurWorldAssetId(x24_world->IGetWorldAssetId());
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x4_loadPhase = ELoadPhase::Done;
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[[fallthrough]];
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case ELoadPhase::Done:
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return true;
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default:
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break;
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}
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return false;
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}
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bool CAutoMapper::NotHintNavigating() const { return x1e0_hintSteps.empty(); }
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bool CAutoMapper::CanLeaveMapScreenInternal(const CStateManager& mgr) const {
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if (!NotHintNavigating())
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return false;
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if (IsRenderStateInterpolating())
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return false;
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if (IsInMapperState(EAutoMapperState::MapScreenUniverse))
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return true;
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if (x24_world != mgr.GetWorld())
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return false;
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if (IsInMapperState(EAutoMapperState::MapScreen))
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return true;
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return false;
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}
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void CAutoMapper::LeaveMapScreen(CStateManager& mgr) {
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if (x1c0_nextState == EAutoMapperState::MapScreenUniverse) {
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xa8_renderStates[1].x2c_drawDepth1 = GetMapAreaMiniMapDrawDepth();
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xa8_renderStates[1].x30_drawDepth2 = GetMapAreaMiniMapDrawDepth();
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xa8_renderStates[0].x2c_drawDepth1 = GetMapAreaMiniMapDrawDepth();
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xa8_renderStates[0].x30_drawDepth2 = GetMapAreaMiniMapDrawDepth();
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SetupMiniMapWorld(mgr);
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} else {
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x328_ = 2;
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xa8_renderStates[1] = xa8_renderStates[0];
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xa8_renderStates[2] = xa8_renderStates[1];
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xa0_curAreaId = x24_world->IGetCurrentAreaId();
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xa8_renderStates[1].x20_areaPoint = GetAreaPointOfInterest(mgr, xa0_curAreaId);
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xa8_renderStates[1].x4c_pointEase = SAutoMapperRenderState::Ease::Linear;
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xa8_renderStates[1].x2c_drawDepth1 = GetMapAreaMiniMapDrawDepth();
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xa8_renderStates[1].x30_drawDepth2 = GetMapAreaMiniMapDrawDepth();
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xa8_renderStates[1].x50_depth1Ease = SAutoMapperRenderState::Ease::Linear;
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xa8_renderStates[1].x54_depth2Ease = SAutoMapperRenderState::Ease::Linear;
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ResetInterpolationTimer(0.25f);
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}
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}
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void CAutoMapper::SetupMiniMapWorld(CStateManager& mgr) {
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CWorld& wld = *mgr.GetWorld();
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wld.GetMapWorld()->SetWhichMapAreasLoaded(wld, wld.GetCurrentAreaId(), 3);
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x328_ = 3;
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}
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bool CAutoMapper::HasCurrentMapUniverseWorld() const {
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CAssetId mlvlId = x24_world->IGetWorldAssetId();
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for (const CMapUniverse::CMapWorldData& wld : *x8_mapu)
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if (wld.GetWorldAssetId() == mlvlId)
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return true;
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return false;
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}
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bool CAutoMapper::CheckDummyWorldLoad(CStateManager& mgr) {
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const CMapUniverse::CMapWorldData& mapuWld = x8_mapu->GetMapWorldData(x9c_worldIdx);
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auto& dummyWorld = x14_dummyWorlds[x9c_worldIdx];
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if (!dummyWorld) {
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x32c_loadingDummyWorld = false;
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return false;
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}
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if (!dummyWorld->ICheckWorldComplete())
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return true;
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CWorldState& worldState = g_GameState->StateForWorld(dummyWorld->IGetWorldAssetId());
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CMapWorldInfo& mwInfo = *worldState.MapWorldInfo();
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zeus::CVector3f localPoint = mapuWld.GetWorldTransform().inverse() * xa8_renderStates[0].x20_areaPoint;
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zeus::CMatrix3f camRot = xa8_renderStates[0].x8_camOrientation.toTransform().buildMatrix3f();
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TAreaId aid = FindClosestVisibleArea(localPoint, zeus::CUnitVector3f(camRot[1]), mgr, *dummyWorld, mwInfo);
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if (aid == -1) {
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x32c_loadingDummyWorld = false;
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return false;
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}
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xa0_curAreaId = aid;
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dummyWorld->IGetMapWorld()->RecalculateWorldSphere(mwInfo, *dummyWorld);
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BeginMapperStateTransition(EAutoMapperState::MapScreen, mgr);
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x32c_loadingDummyWorld = false;
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return true;
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}
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void CAutoMapper::UpdateHintNavigation(float dt, CStateManager& mgr) {
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SAutoMapperHintStep& nextStep = x1e0_hintSteps.front();
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bool oldProcessing = nextStep.x8_processing;
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nextStep.x8_processing = true;
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switch (nextStep.x0_type) {
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case SAutoMapperHintStep::Type::PanToArea: {
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if (x24_world->IGetMapWorld()->GetMapArea(nextStep.x4_areaId)) {
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xa8_renderStates[2] = xa8_renderStates[0];
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xa8_renderStates[1].x20_areaPoint = GetAreaPointOfInterest(mgr, nextStep.x4_areaId);
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xa8_renderStates[1].ResetInterpolation();
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xa8_renderStates[1].x4c_pointEase = SAutoMapperRenderState::Ease::Linear;
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ResetInterpolationTimer(2.f * g_tweakAutoMapper->GetHintPanTime());
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x1e0_hintSteps.pop_front();
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}
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break;
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}
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case SAutoMapperHintStep::Type::PanToWorld: {
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const CMapUniverse::CMapWorldData& mwData = x8_mapu->GetMapWorldDataByWorldId(nextStep.x4_worldId);
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xa8_renderStates[2] = xa8_renderStates[0];
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xa8_renderStates[1].x20_areaPoint = mwData.GetWorldCenterPoint();
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xa8_renderStates[1].ResetInterpolation();
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xa8_renderStates[1].x4c_pointEase = SAutoMapperRenderState::Ease::Linear;
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ResetInterpolationTimer(2.f * g_tweakAutoMapper->GetHintPanTime());
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x1e0_hintSteps.pop_front();
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break;
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}
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case SAutoMapperHintStep::Type::SwitchToUniverse: {
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if (HasCurrentMapUniverseWorld()) {
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BeginMapperStateTransition(EAutoMapperState::MapScreenUniverse, mgr);
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x1e0_hintSteps.pop_front();
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} else {
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x1e0_hintSteps.clear();
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}
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break;
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}
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case SAutoMapperHintStep::Type::SwitchToWorld: {
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x1e0_hintSteps.pop_front();
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x32c_loadingDummyWorld = true;
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if (CheckDummyWorldLoad(mgr))
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break;
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x1e0_hintSteps.clear();
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break;
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}
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case SAutoMapperHintStep::Type::ShowBeacon: {
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if (!oldProcessing) {
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if (xa0_curAreaId == mgr.GetNextAreaId() && x24_world == mgr.GetWorld())
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CSfxManager::SfxStart(SFXui_show_local_beacon, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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else
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CSfxManager::SfxStart(SFXui_show_remote_beacon, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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}
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nextStep.x4_float = std::max(0.f, nextStep.x4_float - dt);
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for (SAutoMapperHintLocation& loc : x1f8_hintLocations) {
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if (x24_world->IGetWorldAssetId() == loc.x8_worldId && xa0_curAreaId == loc.xc_areaId) {
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loc.x0_showBeacon = 1;
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loc.x4_beaconAlpha = 1.f - std::min(nextStep.x4_float / 0.5f, 1.f);
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break;
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}
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}
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if (nextStep.x4_float != 0.f)
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break;
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x1e0_hintSteps.pop_front();
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break;
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}
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case SAutoMapperHintStep::Type::ZoomOut: {
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xa8_renderStates[2] = xa8_renderStates[0];
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xa8_renderStates[1].x18_camDist = g_tweakAutoMapper->GetMaxCamDist();
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xa8_renderStates[1].ResetInterpolation();
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xa8_renderStates[1].x48_camEase = SAutoMapperRenderState::Ease::Linear;
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ResetInterpolationTimer(0.5f);
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x1e0_hintSteps.pop_front();
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break;
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}
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case SAutoMapperHintStep::Type::ZoomIn: {
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xa8_renderStates[2] = xa8_renderStates[0];
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xa8_renderStates[1].x18_camDist = g_tweakAutoMapper->GetCamDist();
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xa8_renderStates[1].ResetInterpolation();
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xa8_renderStates[1].x48_camEase = SAutoMapperRenderState::Ease::Linear;
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ResetInterpolationTimer(0.5f);
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x1e0_hintSteps.pop_front();
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break;
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}
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default:
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break;
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}
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}
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bool CAutoMapper::CanLeaveMapScreen(const CStateManager& mgr) const {
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return x328_ == 3 && CanLeaveMapScreenInternal(mgr);
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}
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void CAutoMapper::SetCurWorldAssetId(CAssetId mlvlId) {
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u32 numWorlds = x8_mapu->GetNumMapWorldDatas();
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for (u32 i = 0; i < numWorlds; ++i)
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if (x8_mapu->GetMapWorldData(i).GetWorldAssetId() == mlvlId) {
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x9c_worldIdx = i;
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break;
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}
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}
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void CAutoMapper::BeginMapperStateTransition(EAutoMapperState state, CStateManager& mgr) {
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if (state == x1c0_nextState)
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return;
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if ((state == EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap) ||
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(state != EAutoMapperState::MiniMap && x1c0_nextState == EAutoMapperState::MiniMap))
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CSfxManager::KillAll(CSfxManager::ESfxChannels::PauseScreen);
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x1bc_state = x1c0_nextState;
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x1c0_nextState = state;
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xa8_renderStates[2] = xa8_renderStates[0];
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xa8_renderStates[1] = xa8_renderStates[0];
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if (x1bc_state == EAutoMapperState::MiniMap && state == EAutoMapperState::MapScreen) {
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xa8_renderStates[1] =
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BuildMapScreenWorldRenderState(mgr, xa8_renderStates[0].x8_camOrientation, xa0_curAreaId, false);
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ResetInterpolationTimer(g_tweakAutoMapper->GetOpenMapScreenTime());
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} else if (x1bc_state == EAutoMapperState::MapScreen && state == EAutoMapperState::MiniMap) {
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xa0_curAreaId = x24_world->IGetCurrentAreaId();
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xa8_renderStates[1] = BuildMiniMapWorldRenderState(mgr, xa8_renderStates[0].x8_camOrientation, xa0_curAreaId);
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ResetInterpolationTimer(g_tweakAutoMapper->GetCloseMapScreenTime());
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x1f8_hintLocations.clear();
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} else if (x1bc_state == EAutoMapperState::MapScreen && state == EAutoMapperState::MapScreenUniverse) {
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CSfxManager::SfxStart(SFXui_map_to_universe, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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xa8_renderStates[1] = BuildMapScreenUniverseRenderState(mgr, xa8_renderStates[0].x8_camOrientation, xa0_curAreaId);
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TransformRenderStatesWorldToUniverse();
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ResetInterpolationTimer(g_tweakAutoMapper->GetSwitchToFromUniverseTime());
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} else if (x1bc_state == EAutoMapperState::MapScreenUniverse && state == EAutoMapperState::MapScreen) {
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CSfxManager::SfxStart(SFXui_map_from_universe, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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xa8_renderStates[1] = BuildMapScreenWorldRenderState(mgr, xa8_renderStates[0].x8_camOrientation, xa0_curAreaId,
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x1e0_hintSteps.size());
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TransformRenderStateWorldToUniverse(xa8_renderStates[1]);
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ResetInterpolationTimer(g_tweakAutoMapper->GetSwitchToFromUniverseTime());
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for (auto& wld : x14_dummyWorlds) {
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if (wld.get() != x24_world || x24_world == mgr.GetWorld())
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wld.reset();
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}
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} else if (x1bc_state == EAutoMapperState::MapScreenUniverse && state == EAutoMapperState::MiniMap) {
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x24_world = mgr.GetWorld();
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xa0_curAreaId = x24_world->IGetCurrentAreaId();
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xa8_renderStates[1] = BuildMiniMapWorldRenderState(mgr, xa8_renderStates[0].x8_camOrientation, xa0_curAreaId);
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SetCurWorldAssetId(x24_world->IGetWorldAssetId());
|
|
TransformRenderStateWorldToUniverse(xa8_renderStates[1]);
|
|
ResetInterpolationTimer(g_tweakAutoMapper->GetCloseMapScreenTime());
|
|
x1f8_hintLocations.clear();
|
|
for (auto& wld : x14_dummyWorlds) {
|
|
if (wld.get() != x24_world || x24_world == mgr.GetWorld())
|
|
wld.reset();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CAutoMapper::CompleteMapperStateTransition(CStateManager& mgr) {
|
|
if (x1bc_state == EAutoMapperState::MapScreenUniverse)
|
|
TransformRenderStatesUniverseToWorld();
|
|
|
|
if (x1c0_nextState == EAutoMapperState::MapScreen) {
|
|
const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
|
|
x24_world->IGetMapWorld()->RecalculateWorldSphere(mwInfo, *x24_world);
|
|
x1d8_flashTimer = 0.f;
|
|
x1dc_playerFlashPulse = 0.f;
|
|
}
|
|
|
|
if (x1c0_nextState == EAutoMapperState::MiniMap) {
|
|
x28_frmeMapScreen = TLockedToken<CGuiFrame>();
|
|
m_frmeInitialized = false;
|
|
x2fc_textpane_hint = nullptr;
|
|
x300_textpane_instructions = nullptr;
|
|
x304_textpane_instructions1 = nullptr;
|
|
x308_textpane_instructions2 = nullptr;
|
|
x2f8_textpane_areaname = nullptr;
|
|
x30c_basewidget_leftPane = nullptr;
|
|
x310_basewidget_yButtonPane = nullptr;
|
|
x314_basewidget_bottomPane = nullptr;
|
|
SetResLockState(x210_lstick, false);
|
|
SetResLockState(x25c_cstick, false);
|
|
SetResLockState(x2a8_ltrigger, false);
|
|
SetResLockState(x2bc_rtrigger, false);
|
|
SetResLockState(x2d0_abutton, false);
|
|
}
|
|
|
|
if (x1c0_nextState == EAutoMapperState::MapScreenUniverse && x328_ == 1)
|
|
LeaveMapScreen(mgr);
|
|
|
|
x1bc_state = x1c0_nextState;
|
|
}
|
|
|
|
void CAutoMapper::ResetInterpolationTimer(float duration) {
|
|
x1c4_interpDur = duration;
|
|
x1c8_interpTime = 0.f;
|
|
}
|
|
|
|
CAutoMapper::SAutoMapperRenderState CAutoMapper::BuildMiniMapWorldRenderState(const CStateManager& stateMgr,
|
|
const zeus::CQuaternion& rot,
|
|
TAreaId area) const {
|
|
zeus::CQuaternion camOrient = GetMiniMapCameraOrientation(stateMgr);
|
|
zeus::CQuaternion useOrient = (camOrient.dot(rot) >= 0.f) ? camOrient : camOrient.buildEquivalent();
|
|
SAutoMapperRenderState ret(
|
|
GetMiniMapViewportSize, useOrient, g_tweakAutoMapper->GetMiniCamDist(), g_tweakAutoMapper->GetMiniCamAngle(),
|
|
GetAreaPointOfInterest(stateMgr, area), GetMapAreaMiniMapDrawDepth(), GetMapAreaMiniMapDrawDepth(),
|
|
GetMapAreaMiniMapDrawAlphaSurfaceVisited(stateMgr), GetMapAreaMiniMapDrawAlphaOutlineVisited(stateMgr),
|
|
GetMapAreaMiniMapDrawAlphaSurfaceUnvisited(stateMgr), GetMapAreaMiniMapDrawAlphaOutlineUnvisited(stateMgr));
|
|
ret.x44_viewportEase = SAutoMapperRenderState::Ease::Out;
|
|
ret.x48_camEase = SAutoMapperRenderState::Ease::Out;
|
|
ret.x4c_pointEase = SAutoMapperRenderState::Ease::Out;
|
|
ret.x50_depth1Ease = SAutoMapperRenderState::Ease::Linear;
|
|
ret.x54_depth2Ease = SAutoMapperRenderState::Ease::In;
|
|
ret.x58_alphaEase = SAutoMapperRenderState::Ease::Linear;
|
|
return ret;
|
|
}
|
|
|
|
CAutoMapper::SAutoMapperRenderState CAutoMapper::BuildMapScreenWorldRenderState(const CStateManager& mgr,
|
|
const zeus::CQuaternion& rot,
|
|
TAreaId area, bool doingHint) const {
|
|
float camDist = doingHint ? g_tweakAutoMapper->GetMaxCamDist() : g_tweakAutoMapper->GetCamDist();
|
|
SAutoMapperRenderState ret(GetMapScreenViewportSize, rot, camDist, g_tweakAutoMapper->GetCamAngle(),
|
|
GetAreaPointOfInterest(mgr, area), GetMapAreaMaxDrawDepth(mgr, area),
|
|
GetMapAreaMaxDrawDepth(mgr, area), g_tweakAutoMapper->GetAlphaSurfaceVisited(),
|
|
g_tweakAutoMapper->GetAlphaOutlineVisited(), g_tweakAutoMapper->GetAlphaSurfaceUnvisited(),
|
|
g_tweakAutoMapper->GetAlphaOutlineUnvisited());
|
|
ret.x44_viewportEase = SAutoMapperRenderState::Ease::Out;
|
|
ret.x48_camEase = SAutoMapperRenderState::Ease::Linear;
|
|
ret.x4c_pointEase = SAutoMapperRenderState::Ease::Out;
|
|
ret.x50_depth1Ease = SAutoMapperRenderState::Ease::Linear;
|
|
ret.x54_depth2Ease = SAutoMapperRenderState::Ease::Out;
|
|
ret.x58_alphaEase = SAutoMapperRenderState::Ease::Linear;
|
|
return ret;
|
|
}
|
|
|
|
CAutoMapper::SAutoMapperRenderState CAutoMapper::BuildMapScreenUniverseRenderState(const CStateManager& mgr,
|
|
const zeus::CQuaternion& rot,
|
|
TAreaId area) const {
|
|
SAutoMapperRenderState ret(GetMapScreenViewportSize, rot, g_tweakAutoMapper->GetUniverseCamDist(),
|
|
g_tweakAutoMapper->GetCamAngle(), GetAreaPointOfInterest(mgr, area),
|
|
GetMapAreaMaxDrawDepth(mgr, area), GetMapAreaMaxDrawDepth(mgr, area), 0.f, 0.f, 0.f, 0.f);
|
|
ret.x44_viewportEase = SAutoMapperRenderState::Ease::Out;
|
|
ret.x48_camEase = SAutoMapperRenderState::Ease::Linear;
|
|
ret.x4c_pointEase = SAutoMapperRenderState::Ease::Out;
|
|
ret.x50_depth1Ease = SAutoMapperRenderState::Ease::Linear;
|
|
ret.x54_depth2Ease = SAutoMapperRenderState::Ease::Out;
|
|
ret.x58_alphaEase = SAutoMapperRenderState::Ease::Linear;
|
|
return ret;
|
|
}
|
|
|
|
void CAutoMapper::LeaveMapScreenState() {
|
|
SetShouldPanningSoundBePlaying(false);
|
|
SetShouldZoomingSoundBePlaying(false);
|
|
SetShouldRotatingSoundBePlaying(false);
|
|
}
|
|
|
|
float CAutoMapper::GetBaseMapScreenCameraMoveSpeed() { return g_tweakAutoMapper->GetBaseMapScreenCameraMoveSpeed(); }
|
|
|
|
float CAutoMapper::GetFinalMapScreenCameraMoveSpeed() const {
|
|
float ret = GetBaseMapScreenCameraMoveSpeed();
|
|
if (g_tweakAutoMapper->GetScaleMoveSpeedWithCamDist())
|
|
ret = ret * xa8_renderStates[0].x18_camDist / g_tweakAutoMapper->GetCamDist();
|
|
return ret;
|
|
}
|
|
|
|
void CAutoMapper::ProcessMapRotateInput(const CFinalInput& input, const CStateManager& mgr) {
|
|
const float up = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleUp, input);
|
|
const float down = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleDown, input);
|
|
const float left = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleLeft, input);
|
|
const float right = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapCircleRight, input);
|
|
|
|
std::array<float, 4> dirs{};
|
|
bool mouseHeld = false;
|
|
if (const auto& kbm = input.GetKBM()) {
|
|
if (kbm->m_mouseButtons[size_t(boo::EMouseButton::Primary)]) {
|
|
mouseHeld = true;
|
|
if (float(m_mouseDelta.x()) < 0.f)
|
|
dirs[3] = -m_mouseDelta.x();
|
|
else if (float(m_mouseDelta.x()) > 0.f)
|
|
dirs[2] = m_mouseDelta.x();
|
|
if (float(m_mouseDelta.y()) < 0.f)
|
|
dirs[0] = -m_mouseDelta.y();
|
|
else if (float(m_mouseDelta.y()) > 0.f)
|
|
dirs[1] = m_mouseDelta.y();
|
|
}
|
|
}
|
|
|
|
float maxMag = up;
|
|
size_t dirSlot = 0;
|
|
if (down > up) {
|
|
maxMag = down;
|
|
dirSlot = 1;
|
|
}
|
|
if (left > maxMag) {
|
|
maxMag = left;
|
|
dirSlot = 2;
|
|
}
|
|
if (right > maxMag) {
|
|
maxMag = right;
|
|
dirSlot = 3;
|
|
}
|
|
|
|
dirs[dirSlot] += maxMag;
|
|
|
|
if (dirs[0] > 0.f || dirs[1] > 0.f || dirs[2] > 0.f || dirs[3] > 0.f || mouseHeld) {
|
|
int flags = 0x0;
|
|
if (up > 0.f)
|
|
flags |= 0x2;
|
|
if (down > 0.f)
|
|
flags |= 0x1;
|
|
if (left > 0.f)
|
|
flags |= 0x4;
|
|
if (right > 0.f)
|
|
flags |= 0x8;
|
|
|
|
switch (flags) {
|
|
case 1: // Down
|
|
x2e4_lStickPos = 1;
|
|
break;
|
|
case 2: // Up
|
|
x2e4_lStickPos = 5;
|
|
break;
|
|
case 4: // Left
|
|
x2e4_lStickPos = 3;
|
|
break;
|
|
case 5: // Down-Left
|
|
x2e4_lStickPos = 2;
|
|
break;
|
|
case 6: // Up-Left
|
|
x2e4_lStickPos = 4;
|
|
break;
|
|
case 8: // Right
|
|
x2e4_lStickPos = 7;
|
|
break;
|
|
case 9: // Down-Right
|
|
x2e4_lStickPos = 8;
|
|
break;
|
|
case 10: // Up-Right
|
|
x2e4_lStickPos = 6;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
float deltaFrames = input.DeltaTime() * 60.f;
|
|
SetShouldRotatingSoundBePlaying(dirs[0] > 0.f || dirs[1] > 0.f || dirs[2] > 0.f || dirs[3] > 0.f);
|
|
zeus::CEulerAngles eulers(xa8_renderStates[0].x8_camOrientation);
|
|
zeus::CRelAngle angX(eulers.x());
|
|
angX.makeRel();
|
|
zeus::CRelAngle angZ(eulers.z());
|
|
angZ.makeRel();
|
|
|
|
float dt = deltaFrames * g_tweakAutoMapper->GetCamRotateDegreesPerFrame();
|
|
|
|
angZ -= zeus::degToRad(dt * dirs[2]);
|
|
angZ.makeRel();
|
|
angZ += zeus::degToRad(dt * dirs[3]);
|
|
angZ.makeRel();
|
|
|
|
angX -= zeus::degToRad(dt * dirs[0]);
|
|
angX.makeRel();
|
|
angX += zeus::degToRad(dt * dirs[1]);
|
|
angX.makeRel();
|
|
|
|
float angXDeg = angX.asDegrees();
|
|
if (angXDeg > 180.f)
|
|
angXDeg -= 360.f;
|
|
angX = zeus::degToRad(
|
|
zeus::clamp(g_tweakAutoMapper->GetMinCamRotateX(), angXDeg, g_tweakAutoMapper->GetMaxCamRotateX()));
|
|
angX.makeRel();
|
|
|
|
zeus::CQuaternion quat;
|
|
quat.rotateZ(angZ);
|
|
quat.rotateX(angX);
|
|
quat.rotateY(0.f);
|
|
xa8_renderStates[0].x8_camOrientation = quat;
|
|
} else {
|
|
x2e4_lStickPos = 0;
|
|
SetShouldRotatingSoundBePlaying(false);
|
|
}
|
|
}
|
|
|
|
void CAutoMapper::ProcessMapZoomInput(const CFinalInput& input, const CStateManager& mgr) {
|
|
bool in = ControlMapper::GetDigitalInput(ControlMapper::ECommands::MapZoomIn, input);
|
|
bool out = ControlMapper::GetDigitalInput(ControlMapper::ECommands::MapZoomOut, input);
|
|
|
|
float zoomSpeed = 1.f;
|
|
if (const auto& kbm = input.GetKBM()) {
|
|
m_mapScroll += kbm->m_accumScroll - m_lastAccumScroll;
|
|
m_lastAccumScroll = kbm->m_accumScroll;
|
|
if (m_mapScroll.delta[1] > 0.0) {
|
|
in = true;
|
|
zoomSpeed = std::max(1.f, float(m_mapScroll.delta[1]));
|
|
m_mapScroll.delta[1] = std::max(0.0, m_mapScroll.delta[1] - (15.0 / 60.0));
|
|
} else if (m_mapScroll.delta[1] < 0.0) {
|
|
out = true;
|
|
zoomSpeed = std::max(1.f, float(-m_mapScroll.delta[1]));
|
|
m_mapScroll.delta[1] = std::min(0.0, m_mapScroll.delta[1] + (15.0 / 60.0));
|
|
}
|
|
}
|
|
|
|
const EZoomState nextZoomState = [this, in, out] {
|
|
switch (x324_zoomState) {
|
|
case EZoomState::None:
|
|
case EZoomState::In:
|
|
case EZoomState::Out:
|
|
if (in) {
|
|
return EZoomState::In;
|
|
}
|
|
if (out) {
|
|
return EZoomState::Out;
|
|
}
|
|
return EZoomState::None;
|
|
|
|
default:
|
|
return EZoomState::None;
|
|
}
|
|
}();
|
|
x324_zoomState = nextZoomState;
|
|
|
|
float delta = input.DeltaTime() * 60.f * (x1bc_state == EAutoMapperState::MapScreen ? 1.f : 4.f) *
|
|
g_tweakAutoMapper->GetCamZoomUnitsPerFrame() * zoomSpeed;
|
|
float oldDist = xa8_renderStates[0].x18_camDist;
|
|
if (x324_zoomState == EZoomState::In) {
|
|
xa8_renderStates[0].x18_camDist = GetClampedMapScreenCameraDistance(xa8_renderStates[0].x18_camDist - delta);
|
|
x2f0_rTriggerPos = 1;
|
|
x324_zoomState = EZoomState::In;
|
|
} else if (x324_zoomState == EZoomState::Out) {
|
|
xa8_renderStates[0].x18_camDist = GetClampedMapScreenCameraDistance(xa8_renderStates[0].x18_camDist + delta);
|
|
x2ec_lTriggerPos = 1;
|
|
x324_zoomState = EZoomState::Out;
|
|
}
|
|
|
|
if (oldDist == xa8_renderStates[0].x18_camDist)
|
|
m_mapScroll.delta[1] = 0.0;
|
|
SetShouldZoomingSoundBePlaying(oldDist != xa8_renderStates[0].x18_camDist);
|
|
}
|
|
|
|
void CAutoMapper::ProcessMapPanInput(const CFinalInput& input, const CStateManager& mgr) {
|
|
float forward = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveForward, input);
|
|
float back = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveBack, input);
|
|
float left = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveLeft, input);
|
|
float right = ControlMapper::GetAnalogInput(ControlMapper::ECommands::MapMoveRight, input);
|
|
|
|
bool mouseHeld = false;
|
|
if (const auto& kbm = input.GetKBM()) {
|
|
if (kbm->m_mouseButtons[size_t(boo::EMouseButton::Middle)] ||
|
|
kbm->m_mouseButtons[size_t(boo::EMouseButton::Secondary)]) {
|
|
mouseHeld = true;
|
|
if (float(m_mouseDelta.x()) < 0.f)
|
|
right += -m_mouseDelta.x();
|
|
else if (float(m_mouseDelta.x()) > 0.f)
|
|
left += m_mouseDelta.x();
|
|
if (float(m_mouseDelta.y()) < 0.f)
|
|
forward += -m_mouseDelta.y();
|
|
else if (float(m_mouseDelta.y()) > 0.f)
|
|
back += m_mouseDelta.y();
|
|
}
|
|
}
|
|
|
|
zeus::CTransform camRot = xa8_renderStates[0].x8_camOrientation.toTransform();
|
|
if (forward > 0.f || back > 0.f || left > 0.f || right > 0.f || mouseHeld) {
|
|
float deltaFrames = 60.f * input.DeltaTime();
|
|
float speed = GetFinalMapScreenCameraMoveSpeed();
|
|
int flags = 0x0;
|
|
if (forward > 0.f)
|
|
flags |= 0x1;
|
|
if (back > 0.f)
|
|
flags |= 0x2;
|
|
if (left > 0.f)
|
|
flags |= 0x4;
|
|
if (right > 0.f)
|
|
flags |= 0x8;
|
|
|
|
switch (flags) {
|
|
case 1: // Forward
|
|
x2e8_rStickPos = 1;
|
|
break;
|
|
case 2: // Back
|
|
x2e8_rStickPos = 5;
|
|
break;
|
|
case 4: // Left
|
|
x2e8_rStickPos = 3;
|
|
break;
|
|
case 5: // Forward-Left
|
|
x2e8_rStickPos = 2;
|
|
break;
|
|
case 6: // Back-Left
|
|
x2e8_rStickPos = 4;
|
|
break;
|
|
case 8: // Right
|
|
x2e8_rStickPos = 7;
|
|
break;
|
|
case 9: // Forward-Right
|
|
x2e8_rStickPos = 8;
|
|
break;
|
|
case 10: // Back-Right
|
|
x2e8_rStickPos = 6;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
zeus::CVector3f dirVec(right - left, 0.f, forward - back);
|
|
zeus::CVector3f deltaVec = camRot * (dirVec * deltaFrames * speed);
|
|
zeus::CVector3f newPoint = xa8_renderStates[0].x20_areaPoint + deltaVec;
|
|
SetShouldPanningSoundBePlaying(deltaVec.magnitude() > input.DeltaTime());
|
|
|
|
if (x1bc_state == EAutoMapperState::MapScreen) {
|
|
xa8_renderStates[0].x20_areaPoint = x24_world->IGetMapWorld()->ConstrainToWorldVolume(newPoint, camRot.basis[1]);
|
|
} else {
|
|
zeus::CVector3f localPoint = newPoint - x8_mapu->GetMapUniverseCenterPoint();
|
|
if (localPoint.magnitude() > x8_mapu->GetMapUniverseRadius())
|
|
newPoint = x8_mapu->GetMapUniverseCenterPoint() + localPoint.normalized() * x8_mapu->GetMapUniverseRadius();
|
|
xa8_renderStates[0].x20_areaPoint = newPoint;
|
|
}
|
|
} else {
|
|
x2e8_rStickPos = 0;
|
|
SetShouldPanningSoundBePlaying(false);
|
|
float speed = g_tweakAutoMapper->GetCamPanUnitsPerFrame() * GetBaseMapScreenCameraMoveSpeed();
|
|
if (x1bc_state == EAutoMapperState::MapScreen) {
|
|
const CMapArea* area = x24_world->IGetMapWorld()->GetMapArea(xa0_curAreaId);
|
|
zeus::CVector3f worldPoint = area->GetAreaPostTransform(*x24_world, xa0_curAreaId) * area->GetAreaCenterPoint();
|
|
zeus::CVector3f viewPoint = worldPoint - xa8_renderStates[0].x20_areaPoint;
|
|
if (viewPoint.magnitude() < speed)
|
|
xa8_renderStates[0].x20_areaPoint = worldPoint;
|
|
else
|
|
xa8_renderStates[0].x20_areaPoint += viewPoint.normalized() * speed;
|
|
} else {
|
|
std::pair<int, int> areas = FindClosestVisibleWorld(xa8_renderStates[0].x20_areaPoint, camRot.basis[1], mgr);
|
|
const zeus::CTransform& hex = x8_mapu->GetMapWorldData(areas.first).GetMapAreaData(areas.second);
|
|
zeus::CVector3f areaToHex = hex.origin - xa8_renderStates[0].x20_areaPoint;
|
|
if (areaToHex.magnitude() < speed)
|
|
xa8_renderStates[0].x20_areaPoint = hex.origin;
|
|
else
|
|
xa8_renderStates[0].x20_areaPoint += areaToHex.normalized() * speed;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CAutoMapper::SetShouldPanningSoundBePlaying(bool shouldBePlaying) {
|
|
if (shouldBePlaying) {
|
|
if (!x1cc_panningSfx)
|
|
x1cc_panningSfx = CSfxManager::SfxStart(SFXui_map_pan, 1.f, 0.f, false, 0x7f, true, kInvalidAreaId);
|
|
} else {
|
|
CSfxManager::SfxStop(x1cc_panningSfx);
|
|
x1cc_panningSfx.reset();
|
|
}
|
|
}
|
|
|
|
void CAutoMapper::SetShouldZoomingSoundBePlaying(bool shouldBePlaying) {
|
|
if (shouldBePlaying) {
|
|
if (!x1d4_zoomingSfx)
|
|
x1d4_zoomingSfx = CSfxManager::SfxStart(SFXui_map_zoom, 1.f, 0.f, false, 0x7f, true, kInvalidAreaId);
|
|
} else {
|
|
CSfxManager::SfxStop(x1d4_zoomingSfx);
|
|
x1d4_zoomingSfx.reset();
|
|
}
|
|
}
|
|
|
|
void CAutoMapper::SetShouldRotatingSoundBePlaying(bool shouldBePlaying) {
|
|
if (shouldBePlaying) {
|
|
if (!x1d0_rotatingSfx)
|
|
x1d0_rotatingSfx = CSfxManager::SfxStart(SFXui_map_rotate, 1.f, 0.f, false, 0x7f, true, kInvalidAreaId);
|
|
} else {
|
|
CSfxManager::SfxStop(x1d0_rotatingSfx);
|
|
x1d0_rotatingSfx.reset();
|
|
}
|
|
}
|
|
|
|
void CAutoMapper::ProcessMapScreenInput(const CFinalInput& input, CStateManager& mgr) {
|
|
zeus::CMatrix3f camRot = xa8_renderStates[0].x8_camOrientation.toTransform().buildMatrix3f();
|
|
if (x1bc_state == EAutoMapperState::MapScreen) {
|
|
if ((input.PA() || input.PSpecialKey(boo::ESpecialKey::Enter)) && x328_ == 0 && HasCurrentMapUniverseWorld())
|
|
BeginMapperStateTransition(EAutoMapperState::MapScreenUniverse, mgr);
|
|
} else if (x1bc_state == EAutoMapperState::MapScreenUniverse &&
|
|
(input.PA() || input.PSpecialKey(boo::ESpecialKey::Enter))) {
|
|
const CMapUniverse::CMapWorldData& mapuWld = x8_mapu->GetMapWorldData(x9c_worldIdx);
|
|
zeus::CVector3f pointLocal = mapuWld.GetWorldTransform().inverse() * xa8_renderStates[0].x20_areaPoint;
|
|
if (mapuWld.GetWorldAssetId() != g_GameState->CurrentWorldAssetId()) {
|
|
x32c_loadingDummyWorld = true;
|
|
CheckDummyWorldLoad(mgr);
|
|
} else {
|
|
x24_world = mgr.GetWorld();
|
|
CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
|
|
xa0_curAreaId = FindClosestVisibleArea(pointLocal, zeus::CUnitVector3f(camRot[1]), mgr, *x24_world, mwInfo);
|
|
BeginMapperStateTransition(EAutoMapperState::MapScreen, mgr);
|
|
}
|
|
}
|
|
|
|
x2f4_aButtonPos = 0;
|
|
if (input.PA() || input.PSpecialKey(boo::ESpecialKey::Enter))
|
|
x2f4_aButtonPos = 1;
|
|
|
|
if (IsInPlayerControlState()) {
|
|
x2ec_lTriggerPos = 0;
|
|
x2f0_rTriggerPos = 0;
|
|
|
|
if (const auto& kbm = input.GetKBM()) {
|
|
zeus::CVector2f mouseCoord = zeus::CVector2f(kbm->m_mouseCoord.norm[0], kbm->m_mouseCoord.norm[1]);
|
|
if (!m_lastMouseCoord) {
|
|
m_lastMouseCoord.emplace(mouseCoord);
|
|
} else {
|
|
m_mouseDelta = mouseCoord - *m_lastMouseCoord;
|
|
m_lastMouseCoord.emplace(mouseCoord);
|
|
m_mouseDelta.x() *= g_Viewport.aspect;
|
|
m_mouseDelta *= 100.f;
|
|
}
|
|
}
|
|
|
|
ProcessMapRotateInput(input, mgr);
|
|
ProcessMapZoomInput(input, mgr);
|
|
ProcessMapPanInput(input, mgr);
|
|
}
|
|
}
|
|
|
|
zeus::CQuaternion CAutoMapper::GetMiniMapCameraOrientation(const CStateManager& stateMgr) const {
|
|
const CGameCamera* cam = stateMgr.GetCameraManager()->GetCurrentCamera(stateMgr);
|
|
zeus::CEulerAngles camAngles(zeus::CQuaternion(cam->GetTransform().buildMatrix3f()));
|
|
zeus::CRelAngle angle(camAngles.z());
|
|
angle.makeRel();
|
|
|
|
zeus::CQuaternion ret;
|
|
ret.rotateZ(angle);
|
|
ret.rotateX(zeus::degToRad(g_tweakAutoMapper->GetMiniCamXAngle()));
|
|
return ret;
|
|
}
|
|
|
|
zeus::CVector3f CAutoMapper::GetAreaPointOfInterest(const CStateManager&, TAreaId aid) const {
|
|
const CMapArea* mapa = x24_world->IGetMapWorld()->GetMapArea(aid);
|
|
return mapa->GetAreaPostTransform(*x24_world, aid) * mapa->GetAreaCenterPoint();
|
|
}
|
|
|
|
TAreaId CAutoMapper::FindClosestVisibleArea(const zeus::CVector3f& point, const zeus::CUnitVector3f& camDir,
|
|
const CStateManager& mgr, const IWorld& wld,
|
|
const CMapWorldInfo& mwInfo) const {
|
|
float minDist = 9999.f;
|
|
TAreaId closestArea = xa0_curAreaId;
|
|
const CMapWorld* mw = wld.IGetMapWorld();
|
|
std::vector<TAreaId> areas = mw->GetVisibleAreas(wld, mwInfo);
|
|
for (TAreaId areaId : areas) {
|
|
const CMapArea* mapa = mw->GetMapArea(areaId);
|
|
zeus::CVector3f xfPoint = mapa->GetAreaPostTransform(wld, areaId) * mapa->GetAreaCenterPoint();
|
|
zeus::CVector3f pointToArea = xfPoint - point;
|
|
pointToArea = pointToArea.canBeNormalized()
|
|
? point + (pointToArea.normalized().dot(camDir) * pointToArea.magnitude()) * camDir
|
|
: point;
|
|
pointToArea -= xfPoint;
|
|
float dist = pointToArea.magnitude();
|
|
if (dist < minDist) {
|
|
minDist = dist;
|
|
closestArea = areaId;
|
|
}
|
|
}
|
|
return closestArea;
|
|
}
|
|
|
|
std::pair<int, int> CAutoMapper::FindClosestVisibleWorld(const zeus::CVector3f& point,
|
|
const zeus::CUnitVector3f& camDir,
|
|
const CStateManager& mgr) const {
|
|
float minDist = 29999.f;
|
|
std::pair<int, int> closestWorld = {x9c_worldIdx, xa0_curAreaId};
|
|
for (u32 w = 0; w < x8_mapu->GetNumMapWorldDatas(); ++w) {
|
|
const CMapUniverse::CMapWorldData& mwData = x8_mapu->GetMapWorldData(w);
|
|
const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(mwData.GetWorldAssetId()).MapWorldInfo();
|
|
if (!mwInfo.IsAnythingSet())
|
|
continue;
|
|
for (u32 i = 0; i < mwData.GetNumMapAreaDatas(); ++i) {
|
|
const zeus::CVector3f& mwOrigin = mwData.GetMapAreaData(i).origin;
|
|
zeus::CVector3f pointToArea = mwOrigin - point;
|
|
pointToArea = pointToArea.canBeNormalized()
|
|
? point + (pointToArea.normalized().dot(camDir) * pointToArea.magnitude()) * camDir
|
|
: point;
|
|
pointToArea -= mwOrigin;
|
|
float dist = pointToArea.magnitude();
|
|
if (dist < minDist) {
|
|
minDist = dist;
|
|
closestWorld.first = w;
|
|
closestWorld.second = i;
|
|
}
|
|
}
|
|
}
|
|
return closestWorld;
|
|
}
|
|
|
|
zeus::CVector2i CAutoMapper::GetMiniMapViewportSize() {
|
|
float scaleX = g_Viewport.x8_width / 640.f;
|
|
float scaleY = g_Viewport.xc_height / 480.f;
|
|
return {int(scaleX * g_tweakAutoMapper->GetMiniMapViewportWidth()),
|
|
int(scaleY * g_tweakAutoMapper->GetMiniMapViewportHeight())};
|
|
}
|
|
|
|
zeus::CVector2i CAutoMapper::GetMapScreenViewportSize() {
|
|
return {int(g_Viewport.x8_width), int(g_Viewport.xc_height)};
|
|
}
|
|
|
|
float CAutoMapper::GetMapAreaMaxDrawDepth(const CStateManager&, TAreaId aid) const {
|
|
return x24_world->IGetMapWorld()->GetCurrentMapAreaDepth(*x24_world, aid);
|
|
}
|
|
|
|
float CAutoMapper::GetMapAreaMiniMapDrawAlphaSurfaceVisited(const CStateManager& stateMgr) {
|
|
float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant();
|
|
return g_tweakAutoMapper->GetMiniAlphaSurfaceVisited() * (1.f - mapAlphaInterp) * stateMgr.Player()->GetGunAlpha() +
|
|
mapAlphaInterp;
|
|
}
|
|
|
|
float CAutoMapper::GetMapAreaMiniMapDrawAlphaOutlineVisited(const CStateManager& stateMgr) {
|
|
float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant();
|
|
return g_tweakAutoMapper->GetMiniAlphaOutlineVisited() * (1.f - mapAlphaInterp) * stateMgr.Player()->GetGunAlpha() +
|
|
mapAlphaInterp;
|
|
}
|
|
|
|
float CAutoMapper::GetMapAreaMiniMapDrawAlphaSurfaceUnvisited(const CStateManager& stateMgr) {
|
|
float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant();
|
|
return g_tweakAutoMapper->GetMiniAlphaSurfaceUnvisited() * (1.f - mapAlphaInterp) * stateMgr.Player()->GetGunAlpha() +
|
|
mapAlphaInterp;
|
|
}
|
|
|
|
float CAutoMapper::GetMapAreaMiniMapDrawAlphaOutlineUnvisited(const CStateManager& stateMgr) {
|
|
float mapAlphaInterp = g_tweakGui->GetMapAlphaInterpolant();
|
|
return g_tweakAutoMapper->GetMiniAlphaOutlineUnvisited() * (1.f - mapAlphaInterp) * stateMgr.Player()->GetGunAlpha() +
|
|
mapAlphaInterp;
|
|
}
|
|
|
|
float CAutoMapper::GetDesiredMiniMapCameraDistance(const CStateManager& mgr) const {
|
|
const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
|
|
const CMapWorld* mw = x24_world->IGetMapWorld();
|
|
zeus::CAABox aabb;
|
|
const IGameArea* area = x24_world->IGetAreaAlways(xa0_curAreaId);
|
|
const CMapArea* mapa = mw->GetMapArea(xa0_curAreaId);
|
|
bool oneMiniMapArea = g_tweakAutoMapper->GetShowOneMiniMapArea();
|
|
for (int i = -1; i < (oneMiniMapArea ? 0 : int(area->IGetNumAttachedAreas())); ++i) {
|
|
TAreaId aid = i == -1 ? xa0_curAreaId : area->IGetAttachedAreaId(i);
|
|
const CMapArea* attMapa = mw->GetMapArea(aid);
|
|
if (attMapa->GetIsVisibleToAutoMapper(mwInfo.IsWorldVisible(aid), mwInfo.IsAreaVisible(aid))) {
|
|
zeus::CAABox areaAABB =
|
|
attMapa->GetBoundingBox().getTransformedAABox(attMapa->GetAreaPostTransform(*x24_world, aid));
|
|
aabb.accumulateBounds(areaAABB.min);
|
|
aabb.accumulateBounds(areaAABB.max);
|
|
}
|
|
}
|
|
|
|
zeus::CVector3f xfPoint = mapa->GetAreaPostTransform(*x24_world, xa0_curAreaId) * mapa->GetAreaCenterPoint();
|
|
zeus::CVector3f maxMargin;
|
|
maxMargin.x() = std::max(xfPoint.x() - aabb.min.x(), aabb.max.x() - xfPoint.x());
|
|
maxMargin.y() = std::max(xfPoint.y() - aabb.min.y(), aabb.max.y() - xfPoint.y());
|
|
maxMargin.z() = std::max(xfPoint.z() - aabb.min.z(), aabb.max.z() - xfPoint.z());
|
|
zeus::CVector3f extent = mapa->GetBoundingBox().max - mapa->GetBoundingBox().min;
|
|
|
|
return (0.5f * (0.5f * extent.magnitude()) + 0.5f * maxMargin.magnitude()) *
|
|
g_tweakAutoMapper->GetMiniMapCamDistScale() *
|
|
std::tan(M_PIF / 2.f - 0.5f * 2.f * M_PIF * (xa8_renderStates[0].x1c_camAngle / 360.f));
|
|
}
|
|
|
|
float CAutoMapper::GetClampedMapScreenCameraDistance(float value) const {
|
|
if (x1bc_state == EAutoMapperState::MapScreenUniverse) {
|
|
return zeus::clamp(g_tweakAutoMapper->GetMinUniverseCamDist(), value, g_tweakAutoMapper->GetMaxUniverseCamDist());
|
|
}
|
|
return zeus::clamp(g_tweakAutoMapper->GetMinCamDist(), value, g_tweakAutoMapper->GetMaxCamDist());
|
|
}
|
|
|
|
void CAutoMapper::MuteAllLoopedSounds() {
|
|
CSfxManager::SfxVolume(x1cc_panningSfx, 0.f);
|
|
CSfxManager::SfxVolume(x1d0_rotatingSfx, 0.f);
|
|
CSfxManager::SfxVolume(x1d4_zoomingSfx, 0.f);
|
|
}
|
|
|
|
void CAutoMapper::UnmuteAllLoopedSounds() {
|
|
CSfxManager::SfxVolume(x1cc_panningSfx, 1.f);
|
|
CSfxManager::SfxVolume(x1d0_rotatingSfx, 1.f);
|
|
CSfxManager::SfxVolume(x1d4_zoomingSfx, 1.f);
|
|
}
|
|
|
|
void CAutoMapper::ProcessControllerInput(const CFinalInput& input, CStateManager& mgr) {
|
|
if (!IsRenderStateInterpolating()) {
|
|
if (IsInPlayerControlState()) {
|
|
if (x32c_loadingDummyWorld)
|
|
CheckDummyWorldLoad(mgr);
|
|
else if (x1e0_hintSteps.size())
|
|
UpdateHintNavigation(input.DeltaTime(), mgr);
|
|
else if (x328_ == 0)
|
|
ProcessMapScreenInput(input, mgr);
|
|
}
|
|
}
|
|
|
|
zeus::CMatrix3f camRot = xa8_renderStates[0].x8_camOrientation.toTransform().buildMatrix3f();
|
|
if (IsInMapperState(EAutoMapperState::MapScreen)) {
|
|
CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
|
|
TAreaId aid = FindClosestVisibleArea(xa8_renderStates[0].x20_areaPoint, camRot[1], mgr, *x24_world, mwInfo);
|
|
if (aid != xa0_curAreaId) {
|
|
xa0_curAreaId = aid;
|
|
xa8_renderStates[0].x2c_drawDepth1 = GetMapAreaMaxDrawDepth(mgr, xa0_curAreaId);
|
|
xa8_renderStates[0].x30_drawDepth2 = GetMapAreaMaxDrawDepth(mgr, xa0_curAreaId);
|
|
}
|
|
} else if (IsInMapperState(EAutoMapperState::MapScreenUniverse)) {
|
|
u32 oldWldIdx = x9c_worldIdx;
|
|
if (x1e0_hintSteps.size()) {
|
|
SAutoMapperHintStep& nextStep = x1e0_hintSteps.front();
|
|
if (nextStep.x0_type == SAutoMapperHintStep::Type::PanToWorld ||
|
|
nextStep.x0_type == SAutoMapperHintStep::Type::SwitchToWorld) {
|
|
SetCurWorldAssetId(nextStep.x4_worldId);
|
|
} else {
|
|
std::pair<int, int> wld = FindClosestVisibleWorld(xa8_renderStates[0].x20_areaPoint, camRot[1], mgr);
|
|
x9c_worldIdx = wld.first;
|
|
}
|
|
} else {
|
|
std::pair<int, int> wld = FindClosestVisibleWorld(xa8_renderStates[0].x20_areaPoint, camRot[1], mgr);
|
|
x9c_worldIdx = wld.first;
|
|
}
|
|
|
|
if (x9c_worldIdx != oldWldIdx) {
|
|
CAssetId curMlvl = g_GameState->CurrentWorldAssetId();
|
|
for (u32 i = 0; i < x14_dummyWorlds.size(); ++i) {
|
|
auto& wld = x14_dummyWorlds[i];
|
|
const CMapUniverse::CMapWorldData& mwData = x8_mapu->GetMapWorldData(i);
|
|
if (i == x9c_worldIdx && curMlvl != mwData.GetWorldAssetId()) {
|
|
if (g_ResFactory->CanBuild(SObjectTag{FOURCC('MLVL'), mwData.GetWorldAssetId()}))
|
|
wld = std::make_unique<CDummyWorld>(mwData.GetWorldAssetId(), true);
|
|
} else {
|
|
wld.reset();
|
|
}
|
|
}
|
|
x24_world = (curMlvl == x8_mapu->GetMapWorldData(x9c_worldIdx).GetWorldAssetId()) ? mgr.GetWorld() : nullptr;
|
|
}
|
|
}
|
|
|
|
if (x300_textpane_instructions) {
|
|
if (x78_areaHintDesc.IsLoaded()) {
|
|
x2fc_textpane_hint->TextSupport().SetText(x78_areaHintDesc->GetString(0));
|
|
x304_textpane_instructions1->TextSupport().SetText(u"");
|
|
x300_textpane_instructions->TextSupport().SetText(u"");
|
|
x308_textpane_instructions2->TextSupport().SetText(u"");
|
|
} else {
|
|
x2fc_textpane_hint->TextSupport().SetText(u"");
|
|
std::u16string str = fmt::format(fmt(u"&image=SI,0.6,1.0,{};"), g_tweakPlayerRes->x24_lStick[x2e4_lStickPos]);
|
|
str += g_MainStringTable->GetString(46); // Rotate
|
|
x300_textpane_instructions->TextSupport().SetText(str);
|
|
str = fmt::format(fmt(u"&image=SI,0.6,1.0,{};"), g_tweakPlayerRes->x4c_cStick[x2e8_rStickPos]);
|
|
str += g_MainStringTable->GetString(47); // Move
|
|
x304_textpane_instructions1->TextSupport().SetText(str);
|
|
str = fmt::format(fmt(u"&image={};"), g_tweakPlayerRes->x74_lTrigger[x2ec_lTriggerPos]);
|
|
str += g_MainStringTable->GetString(48); // Zoom
|
|
str += fmt::format(fmt(u"&image={};"), g_tweakPlayerRes->x80_rTrigger[x2f0_rTriggerPos]);
|
|
x308_textpane_instructions2->TextSupport().SetText(str);
|
|
}
|
|
}
|
|
|
|
if (input.PY() || input.PKey(' ')) {
|
|
CPersistentOptions& sysOpts = g_GameState->SystemOptions();
|
|
switch (sysOpts.GetAutoMapperKeyState()) {
|
|
case 0:
|
|
sysOpts.SetAutoMapperKeyState(1);
|
|
CSfxManager::SfxStart(SFXui_map_screen_key1, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
|
|
break;
|
|
case 1:
|
|
sysOpts.SetAutoMapperKeyState(2);
|
|
CSfxManager::SfxStart(SFXui_map_screen_key2, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
|
|
break;
|
|
case 2:
|
|
sysOpts.SetAutoMapperKeyState(0);
|
|
CSfxManager::SfxStart(SFXui_map_screen_key0, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (input.PZ() || input.PKey('\t') || input.PB() || input.PSpecialKey(boo::ESpecialKey::Esc)) {
|
|
if (x328_ == 0) {
|
|
if (CanLeaveMapScreenInternal(mgr)) {
|
|
LeaveMapScreen(mgr);
|
|
} else if (NotHintNavigating()) {
|
|
BeginMapperStateTransition(EAutoMapperState::MapScreenUniverse, mgr);
|
|
x328_ = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CAutoMapper::Update(float dt, CStateManager& mgr) {
|
|
if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap) {
|
|
x1d8_flashTimer = std::fmod(x1d8_flashTimer + dt, 0.75f);
|
|
x1dc_playerFlashPulse = x1d8_flashTimer < 0.375f ? x1d8_flashTimer / 0.375f : (0.75f - x1d8_flashTimer) / 0.375f;
|
|
}
|
|
|
|
if (!m_frmeInitialized && x28_frmeMapScreen.IsLoaded()) {
|
|
x28_frmeMapScreen->SetMaxAspect(1.78f);
|
|
m_frmeInitialized = true;
|
|
static_cast<CGuiTextPane*>(x28_frmeMapScreen->FindWidget("textpane_left"))
|
|
->TextSupport()
|
|
.SetText(g_MainStringTable->GetString(42));
|
|
static_cast<CGuiTextPane*>(x28_frmeMapScreen->FindWidget("textpane_yicon"))
|
|
->TextSupport()
|
|
.SetText(g_MainStringTable->GetString(43));
|
|
x2fc_textpane_hint = static_cast<CGuiTextPane*>(x28_frmeMapScreen->FindWidget("textpane_hint"));
|
|
x300_textpane_instructions = static_cast<CGuiTextPane*>(x28_frmeMapScreen->FindWidget("textpane_instructions"));
|
|
x304_textpane_instructions1 = static_cast<CGuiTextPane*>(x28_frmeMapScreen->FindWidget("textpane_instructions1"));
|
|
x308_textpane_instructions2 = static_cast<CGuiTextPane*>(x28_frmeMapScreen->FindWidget("textpane_instructions2"));
|
|
CGuiTextPane* mapLegend = static_cast<CGuiTextPane*>(x28_frmeMapScreen->FindWidget("textpane_mapLegend"));
|
|
mapLegend->TextSupport().ClearRenderBuffer();
|
|
mapLegend->TextSupport().SetImageBaseline(true);
|
|
mapLegend->TextSupport().SetText(g_MainStringTable->GetString(49));
|
|
x30c_basewidget_leftPane = x28_frmeMapScreen->FindWidget("basewidget_leftPane");
|
|
x310_basewidget_yButtonPane = x28_frmeMapScreen->FindWidget("basewidget_yButtonPane");
|
|
x314_basewidget_bottomPane = x28_frmeMapScreen->FindWidget("basewidget_bottomPane");
|
|
x2f8_textpane_areaname = static_cast<CGuiTextPane*>(x28_frmeMapScreen->FindWidget("textpane_areaname"));
|
|
x2f8_textpane_areaname->SetDepthTest(false);
|
|
}
|
|
|
|
if (m_frmeInitialized) {
|
|
x28_frmeMapScreen->Update(dt);
|
|
CGuiTextPane* right1 = static_cast<CGuiTextPane*>(x28_frmeMapScreen->FindWidget("textpane_right1"));
|
|
std::u16string string;
|
|
if (x1bc_state == EAutoMapperState::MapScreenUniverse ||
|
|
(x1bc_state == EAutoMapperState::MapScreen && HasCurrentMapUniverseWorld()))
|
|
string = fmt::format(fmt(u"&image={};"), g_tweakPlayerRes->x98_aButton[x2f4_aButtonPos]);
|
|
right1->TextSupport().SetText(string);
|
|
CGuiTextPane* right = static_cast<CGuiTextPane*>(x28_frmeMapScreen->FindWidget("textpane_right"));
|
|
if (x1bc_state == EAutoMapperState::MapScreenUniverse)
|
|
string = g_MainStringTable->GetString(45);
|
|
else if (x1bc_state == EAutoMapperState::MapScreen && HasCurrentMapUniverseWorld())
|
|
string = g_MainStringTable->GetString(44);
|
|
else
|
|
string = std::u16string();
|
|
right->TextSupport().SetText(string);
|
|
}
|
|
|
|
float dt2 = 2.f * dt;
|
|
switch (g_GameState->SystemOptions().GetAutoMapperKeyState()) {
|
|
case 0: // All shown
|
|
x318_leftPanePos -= dt2;
|
|
x31c_yButtonPanePos -= dt2;
|
|
x320_bottomPanePos -= dt2;
|
|
break;
|
|
case 1: // Left shown
|
|
x318_leftPanePos += dt2;
|
|
x31c_yButtonPanePos -= dt2;
|
|
x320_bottomPanePos -= dt2;
|
|
break;
|
|
case 2: // All hidden
|
|
x318_leftPanePos += dt2;
|
|
x31c_yButtonPanePos += dt2;
|
|
x320_bottomPanePos += dt2;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
x318_leftPanePos = std::max(0.f, std::min(x318_leftPanePos, 1.f));
|
|
x31c_yButtonPanePos = std::max(0.f, std::min(x31c_yButtonPanePos, 1.f));
|
|
x320_bottomPanePos = std::max(0.f, std::min(x320_bottomPanePos, 1.f));
|
|
|
|
if (x30c_basewidget_leftPane) {
|
|
float vpAspectRatio = std::max(1.78f, g_Viewport.aspect);
|
|
x30c_basewidget_leftPane->SetLocalTransform(
|
|
zeus::CTransform::Translate(x318_leftPanePos * vpAspectRatio * -9.f, 0.f, 0.f) *
|
|
x30c_basewidget_leftPane->GetTransform());
|
|
}
|
|
|
|
if (x310_basewidget_yButtonPane) {
|
|
x310_basewidget_yButtonPane->SetLocalTransform(zeus::CTransform::Translate(0.f, 0.f, x31c_yButtonPanePos * -3.5f) *
|
|
x310_basewidget_yButtonPane->GetTransform());
|
|
}
|
|
|
|
if (x314_basewidget_bottomPane) {
|
|
x314_basewidget_bottomPane->SetLocalTransform(zeus::CTransform::Translate(0.f, 0.f, x320_bottomPanePos * -7.f) *
|
|
x314_basewidget_bottomPane->GetTransform());
|
|
}
|
|
|
|
if (IsInMapperState(EAutoMapperState::MiniMap)) {
|
|
xa8_renderStates[0].x8_camOrientation = GetMiniMapCameraOrientation(mgr);
|
|
float desiredDist = GetDesiredMiniMapCameraDistance(mgr);
|
|
if (std::fabs(xa8_renderStates[0].x18_camDist - desiredDist) < 3.f)
|
|
xa8_renderStates[0].x18_camDist = desiredDist;
|
|
else if (xa8_renderStates[0].x18_camDist < desiredDist)
|
|
xa8_renderStates[0].x18_camDist += 3.f;
|
|
else
|
|
xa8_renderStates[0].x18_camDist -= 3.f;
|
|
TAreaId curAid = x24_world->IGetCurrentAreaId();
|
|
if (curAid != xa0_curAreaId) {
|
|
xa8_renderStates[2] = xa8_renderStates[0];
|
|
xa8_renderStates[1] = xa8_renderStates[0];
|
|
xa4_otherAreaId = xa0_curAreaId;
|
|
xa0_curAreaId = curAid;
|
|
xa8_renderStates[1].x20_areaPoint = GetAreaPointOfInterest(mgr, xa0_curAreaId);
|
|
xa8_renderStates[1].x44_viewportEase = SAutoMapperRenderState::Ease::None;
|
|
xa8_renderStates[1].x48_camEase = SAutoMapperRenderState::Ease::None;
|
|
xa8_renderStates[1].x4c_pointEase = SAutoMapperRenderState::Ease::InOut;
|
|
xa8_renderStates[1].x50_depth1Ease = SAutoMapperRenderState::Ease::Linear;
|
|
xa8_renderStates[1].x54_depth2Ease = SAutoMapperRenderState::Ease::Linear;
|
|
xa8_renderStates[1].x58_alphaEase = SAutoMapperRenderState::Ease::None;
|
|
xa8_renderStates[1].x2c_drawDepth1 = GetMapAreaMiniMapDrawDepth();
|
|
xa8_renderStates[1].x30_drawDepth2 = GetMapAreaMiniMapDrawDepth();
|
|
xa8_renderStates[2].x2c_drawDepth1 = GetMapAreaMiniMapDrawDepth() - 1.f;
|
|
xa8_renderStates[2].x30_drawDepth2 = GetMapAreaMiniMapDrawDepth() - 1.f;
|
|
ResetInterpolationTimer(g_tweakAutoMapper->GetHintPanTime());
|
|
}
|
|
xa8_renderStates[1].x34_alphaSurfaceVisited = GetMapAreaMiniMapDrawAlphaSurfaceVisited(mgr);
|
|
xa8_renderStates[1].x38_alphaOutlineVisited = GetMapAreaMiniMapDrawAlphaOutlineVisited(mgr);
|
|
xa8_renderStates[1].x3c_alphaSurfaceUnvisited = GetMapAreaMiniMapDrawAlphaSurfaceUnvisited(mgr);
|
|
xa8_renderStates[1].x40_alphaOutlineUnvisited = GetMapAreaMiniMapDrawAlphaOutlineUnvisited(mgr);
|
|
} else {
|
|
if (x1c0_nextState == EAutoMapperState::MiniMap) {
|
|
float desiredDist = GetDesiredMiniMapCameraDistance(mgr);
|
|
if (std::fabs(xa8_renderStates[1].x18_camDist - desiredDist) < 3.f)
|
|
xa8_renderStates[0].x18_camDist = desiredDist;
|
|
else if (xa8_renderStates[1].x18_camDist < desiredDist)
|
|
xa8_renderStates[1].x18_camDist += 3.f;
|
|
else
|
|
xa8_renderStates[1].x18_camDist -= 3.f;
|
|
} else if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap && x24_world) {
|
|
x24_world->IGetMapWorld()->RecalculateWorldSphere(
|
|
*g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo(), *x24_world);
|
|
}
|
|
}
|
|
|
|
if (IsRenderStateInterpolating()) {
|
|
x1c8_interpTime = std::min(x1c8_interpTime + dt, x1c4_interpDur);
|
|
SAutoMapperRenderState::InterpolateWithClamp(xa8_renderStates[2], xa8_renderStates[0], xa8_renderStates[1],
|
|
x1c8_interpTime / x1c4_interpDur);
|
|
if (x1c8_interpTime == x1c4_interpDur && x328_ == 2)
|
|
SetupMiniMapWorld(mgr);
|
|
} else if (IsInMapperStateTransition()) {
|
|
CompleteMapperStateTransition(mgr);
|
|
}
|
|
|
|
CAssetId stringId = x88_mapAreaStringId;
|
|
if (IsInMapperState(EAutoMapperState::MapScreenUniverse)) {
|
|
IWorld* wld = x14_dummyWorlds[x9c_worldIdx].get();
|
|
if (wld && wld->ICheckWorldComplete())
|
|
stringId = wld->IGetStringTableAssetId();
|
|
else if (x24_world)
|
|
stringId = x24_world->IGetStringTableAssetId();
|
|
} else if (x24_world) {
|
|
const IGameArea* area = x24_world->IGetAreaAlways(xa0_curAreaId);
|
|
const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
|
|
if (mwInfo.IsMapped(xa0_curAreaId) || mwInfo.IsAreaVisited(xa0_curAreaId))
|
|
stringId = area->IGetStringTableAssetId();
|
|
else
|
|
stringId = {};
|
|
}
|
|
|
|
if (x88_mapAreaStringId != stringId) {
|
|
x88_mapAreaStringId = stringId;
|
|
if (x88_mapAreaStringId.IsValid())
|
|
x8c_mapAreaString = g_SimplePool->GetObj(SObjectTag{FOURCC('STRG'), x88_mapAreaStringId});
|
|
else
|
|
x8c_mapAreaString = TLockedToken<CStringTable>();
|
|
}
|
|
|
|
if (x2f8_textpane_areaname) {
|
|
if (x8c_mapAreaString) {
|
|
if (x8c_mapAreaString.IsLoaded())
|
|
x2f8_textpane_areaname->TextSupport().SetText(x8c_mapAreaString->GetString(0));
|
|
} else {
|
|
x2f8_textpane_areaname->TextSupport().SetText(u"");
|
|
}
|
|
}
|
|
|
|
if (IsInMapperState(EAutoMapperState::MapScreen)) {
|
|
CAssetId hintDesc = GetAreaHintDescriptionString(x24_world->IGetAreaAlways(xa0_curAreaId)->IGetAreaAssetId());
|
|
if (hintDesc != x74_areaHintDescId) {
|
|
x74_areaHintDescId = hintDesc;
|
|
if (x74_areaHintDescId.IsValid())
|
|
x78_areaHintDesc = g_SimplePool->GetObj(SObjectTag{FOURCC('STRG'), x74_areaHintDescId});
|
|
else
|
|
x78_areaHintDesc = TLockedToken<CStringTable>();
|
|
}
|
|
}
|
|
|
|
for (auto& wld : x14_dummyWorlds)
|
|
if (wld)
|
|
wld->ICheckWorldComplete();
|
|
}
|
|
|
|
void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, float alpha) {
|
|
SCOPED_GRAPHICS_DEBUG_GROUP("CAutoMapper::Draw", zeus::skPurple);
|
|
alpha *= g_GameState->GameOptions().GetHUDAlpha() / 255.f;
|
|
// Blend mode alpha
|
|
// Backface cull
|
|
float alphaInterp;
|
|
if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap) {
|
|
alphaInterp = 1.f;
|
|
} else if (IsInMapperState(EAutoMapperState::MiniMap)) {
|
|
alphaInterp = alpha;
|
|
} else if (x1c0_nextState == EAutoMapperState::MiniMap) {
|
|
float t = GetInterp();
|
|
alphaInterp = alpha * t + (1.f - t);
|
|
} else if (x1bc_state == EAutoMapperState::MiniMap) {
|
|
float t = GetInterp();
|
|
alphaInterp = alpha * (1.f - t) + t;
|
|
} else {
|
|
alphaInterp = 1.f;
|
|
}
|
|
|
|
zeus::CVector2i vp = xa8_renderStates[0].GetViewportSize();
|
|
float aspect = vp.x / float(vp.y);
|
|
if (aspect > 1.78f)
|
|
aspect = 1.78f;
|
|
float yScale = xa8_renderStates[0].x18_camDist /
|
|
std::tan(M_PIF / 2.f - 0.5f * 2.f * M_PIF * (xa8_renderStates[0].x1c_camAngle / 360.f));
|
|
float xScale = yScale * aspect;
|
|
zeus::CTransform camXf(xa8_renderStates[0].x8_camOrientation, xa8_renderStates[0].x20_areaPoint);
|
|
zeus::CTransform distScale = zeus::CTransform::Scale(1.f / xScale, 0.001f, 1.f / yScale);
|
|
zeus::CTransform tweakScale =
|
|
zeus::CTransform::Scale(g_tweakAutoMapper->GetMapPlaneScaleX(), 0.f, g_tweakAutoMapper->GetMapPlaneScaleZ());
|
|
zeus::CTransform planeXf = xf * tweakScale * distScale * camXf.inverse();
|
|
|
|
float universeInterp = 0.f;
|
|
if (x1c0_nextState == EAutoMapperState::MapScreenUniverse) {
|
|
if (x1bc_state == EAutoMapperState::MapScreenUniverse)
|
|
universeInterp = 1.f;
|
|
else
|
|
universeInterp = GetInterp();
|
|
} else if (x1bc_state == EAutoMapperState::MapScreenUniverse) {
|
|
universeInterp = 1.f - GetInterp();
|
|
}
|
|
|
|
zeus::CTransform preXf;
|
|
if (x1bc_state == EAutoMapperState::MapScreenUniverse || x1c0_nextState == EAutoMapperState::MapScreenUniverse)
|
|
preXf = x8_mapu->GetMapWorldData(x9c_worldIdx).GetWorldTransform();
|
|
|
|
float objectScale = xa8_renderStates[0].x18_camDist / g_tweakAutoMapper->GetMinCamDist();
|
|
float mapAlpha = alphaInterp * (1.f - universeInterp);
|
|
|
|
if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap) {
|
|
if (universeInterp < 1.f && x24_world) {
|
|
const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
|
|
CMapWorld* mw = x24_world->IGetMapWorld();
|
|
float hintFlash = 0.f;
|
|
if (x1e0_hintSteps.size() && x1e0_hintSteps.front().x0_type == SAutoMapperHintStep::Type::ShowBeacon) {
|
|
if (xa0_curAreaId == mgr.GetNextAreaId() && x24_world == mgr.GetWorld()) {
|
|
float pulseTime = std::fmod(x1e0_hintSteps.front().x4_float * 8.f, 1.f);
|
|
hintFlash = 2.f * (pulseTime < 0.5f ? pulseTime : 1.f - pulseTime);
|
|
} else {
|
|
for (const SAutoMapperHintLocation& loc : x1f8_hintLocations) {
|
|
if (x24_world->IGetWorldAssetId() != loc.x8_worldId)
|
|
continue;
|
|
if (xa0_curAreaId != loc.xc_areaId)
|
|
continue;
|
|
float pulseTime =
|
|
std::fmod((1.f - std::max(0.f, (x1e0_hintSteps.front().x4_float - 0.5f) / 0.5f)) * 4.f, 1.f);
|
|
hintFlash = 2.f * (pulseTime < 0.5f ? pulseTime : 1.f - pulseTime);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
const zeus::CTransform modelXf = planeXf * preXf;
|
|
const CMapWorld::CMapWorldDrawParms parms(xa8_renderStates[0].x34_alphaSurfaceVisited * alphaInterp,
|
|
xa8_renderStates[0].x38_alphaOutlineVisited * alphaInterp,
|
|
xa8_renderStates[0].x3c_alphaSurfaceUnvisited * alphaInterp,
|
|
xa8_renderStates[0].x40_alphaOutlineUnvisited * alphaInterp, mapAlpha,
|
|
2.f, mgr, modelXf, camXf, *x24_world, mwInfo, x1dc_playerFlashPulse,
|
|
hintFlash, objectScale, true);
|
|
mw->Draw(parms, xa0_curAreaId, xa0_curAreaId, xa8_renderStates[0].x2c_drawDepth1,
|
|
xa8_renderStates[0].x30_drawDepth2, true);
|
|
}
|
|
} else if (IsInMapperState(EAutoMapperState::MiniMap)) {
|
|
CMapWorld* mw = x24_world->IGetMapWorld();
|
|
const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
|
|
const CMapWorld::CMapWorldDrawParms parms(xa8_renderStates[0].x34_alphaSurfaceVisited * alphaInterp,
|
|
xa8_renderStates[0].x38_alphaOutlineVisited * alphaInterp,
|
|
xa8_renderStates[0].x3c_alphaSurfaceUnvisited * alphaInterp,
|
|
xa8_renderStates[0].x40_alphaOutlineUnvisited * alphaInterp, mapAlpha,
|
|
1.f, mgr, planeXf, camXf, *x24_world, mwInfo, 0.f, 0.f, objectScale,
|
|
false);
|
|
mw->Draw(parms, xa0_curAreaId, xa4_otherAreaId, xa8_renderStates[0].x2c_drawDepth1,
|
|
xa8_renderStates[0].x30_drawDepth2, false);
|
|
} else {
|
|
CMapWorld* mw = x24_world->IGetMapWorld();
|
|
const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
|
|
zeus::CTransform modelXf = planeXf * preXf;
|
|
const CMapWorld::CMapWorldDrawParms parms(xa8_renderStates[0].x34_alphaSurfaceVisited * alphaInterp,
|
|
xa8_renderStates[0].x38_alphaOutlineVisited * alphaInterp,
|
|
xa8_renderStates[0].x3c_alphaSurfaceUnvisited * alphaInterp,
|
|
xa8_renderStates[0].x40_alphaOutlineUnvisited * alphaInterp, mapAlpha,
|
|
2.f, mgr, modelXf, camXf, *x24_world, mwInfo, 0.f, 0.f, objectScale,
|
|
true);
|
|
mw->Draw(parms, xa0_curAreaId, xa0_curAreaId, xa8_renderStates[0].x2c_drawDepth1,
|
|
xa8_renderStates[0].x30_drawDepth2, false);
|
|
}
|
|
|
|
if (universeInterp > 0.f) {
|
|
zeus::CTransform areaXf = mgr.GetWorld()
|
|
->GetMapWorld()
|
|
->GetMapArea(mgr.GetNextAreaId())
|
|
->GetAreaPostTransform(*mgr.GetWorld(), mgr.GetNextAreaId());
|
|
const CMapUniverse::CMapWorldData& mwData = x8_mapu->GetMapWorldDataByWorldId(g_GameState->CurrentWorldAssetId());
|
|
zeus::CTransform universeAreaXf = mwData.GetWorldTransform() * areaXf;
|
|
float minMag = FLT_MAX;
|
|
int hexIdx = -1;
|
|
for (u32 i = 0; i < mwData.GetNumMapAreaDatas(); ++i) {
|
|
float mag = (universeAreaXf.origin - mwData.GetMapAreaData(i).origin).magnitude();
|
|
if (mag < minMag) {
|
|
hexIdx = i;
|
|
minMag = mag;
|
|
}
|
|
}
|
|
|
|
const CMapUniverse::CMapUniverseDrawParms parms(universeInterp, x9c_worldIdx, g_GameState->CurrentWorldAssetId(),
|
|
hexIdx, x1dc_playerFlashPulse, mgr, planeXf, camXf);
|
|
x8_mapu->Draw(parms, zeus::skZero3f, 0.f, 0.f);
|
|
}
|
|
|
|
if (!IsInMapperState(EAutoMapperState::MapScreenUniverse)) {
|
|
zeus::CTransform mapXf = planeXf * preXf;
|
|
if (x24_world == mgr.GetWorld()) {
|
|
float func = zeus::clamp(0.f, 0.5f * (1.f + std::sin(5.f * CGraphics::GetSecondsMod900() - (M_PIF / 2.f))), 1.f);
|
|
float scale =
|
|
std::min(0.6f * g_tweakAutoMapper->GetMaxCamDist() / g_tweakAutoMapper->GetMinCamDist(), objectScale);
|
|
zeus::CEulerAngles eulers(mgr.GetCameraManager()->GetCurrentCameraTransform(mgr));
|
|
zeus::CRelAngle angle(eulers.z());
|
|
angle.makeRel();
|
|
zeus::CTransform playerXf(zeus::CMatrix3f::RotateZ(angle),
|
|
CMapArea::GetAreaPostTranslate(*x24_world, mgr.GetNextAreaId()) +
|
|
mgr.GetPlayer().GetTranslation());
|
|
CGraphics::SetModelMatrix(mapXf * playerXf * zeus::CTransform::Scale(scale * (0.25f * func + 0.75f)));
|
|
float colorAlpha;
|
|
if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap) {
|
|
colorAlpha = 1.f;
|
|
} else {
|
|
colorAlpha = xa8_renderStates[0].x34_alphaSurfaceVisited;
|
|
}
|
|
colorAlpha *= mapAlpha;
|
|
zeus::CColor modColor = g_tweakAutoMapper->GetMiniMapSamusModColor();
|
|
modColor.a() *= colorAlpha;
|
|
CModelFlags flags(5, 0, 8 | 1, modColor); /* Depth GEqual */
|
|
flags.m_extendedShader = EExtendedShader::DepthGEqualNoZWrite;
|
|
x30_miniMapSamus->Draw(flags);
|
|
}
|
|
if (IsInMapperState(EAutoMapperState::MapScreen)) {
|
|
CAssetId wldMlvl = x24_world->IGetWorldAssetId();
|
|
const CMapWorld* mw = x24_world->IGetMapWorld();
|
|
std::vector<CTexturedQuadFilter>& hintBeaconFilters = m_hintBeaconFilters;
|
|
if (hintBeaconFilters.size() < x1f8_hintLocations.size()) {
|
|
hintBeaconFilters.reserve(x1f8_hintLocations.size());
|
|
for (u32 i = hintBeaconFilters.size(); i < x1f8_hintLocations.size(); ++i)
|
|
hintBeaconFilters.emplace_back(EFilterType::Add, x3c_hintBeacon);
|
|
}
|
|
auto locIt = x1f8_hintLocations.cbegin();
|
|
auto filterIt = hintBeaconFilters.begin();
|
|
for (; locIt != x1f8_hintLocations.cend(); ++locIt, ++filterIt) {
|
|
const SAutoMapperHintLocation& loc = *locIt;
|
|
CTexturedQuadFilter& filter = *filterIt;
|
|
if (loc.x8_worldId != wldMlvl)
|
|
continue;
|
|
const CMapArea* mapa = mw->GetMapArea(loc.xc_areaId);
|
|
if (!mapa)
|
|
continue;
|
|
zeus::CTransform camRot(camXf.buildMatrix3f(), zeus::skZero3f);
|
|
CGraphics::SetModelMatrix(
|
|
mapXf * zeus::CTransform::Translate(mapa->GetAreaPostTransform(*x24_world, loc.xc_areaId).origin) *
|
|
zeus::CTransform::Translate(mapa->GetAreaCenterPoint()) * zeus::CTransform::Scale(objectScale) * camRot);
|
|
float beaconAlpha = 0.f;
|
|
if (loc.x0_showBeacon == 1) {
|
|
beaconAlpha = loc.x4_beaconAlpha;
|
|
}
|
|
if (beaconAlpha > 0.f) {
|
|
const std::array<CTexturedQuadFilter::Vert, 4> verts{{
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{{-4.f, -8.f, 8.f}, {0.f, 1.f}},
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{{-4.f, -8.f, 0.f}, {0.f, 0.f}},
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|
{{4.f, -8.f, 8.f}, {1.f, 1.f}},
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{{4.f, -8.f, 0.f}, {1.f, 0.f}},
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|
}};
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|
float colorAlpha = beaconAlpha;
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if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap) {
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|
} else {
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|
colorAlpha *= xa8_renderStates[0].x34_alphaSurfaceVisited;
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|
}
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|
colorAlpha *= mapAlpha;
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|
zeus::CColor color = zeus::skWhite;
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|
color.a() = colorAlpha;
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|
filter.drawVerts(color, verts.data());
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|
}
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|
}
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|
}
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|
}
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|
|
|
// No zread, no zwrite
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|
// Ambient color white
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|
// Disable all lights
|
|
if (m_frmeInitialized) {
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|
float frmeAlpha = 0.f;
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|
if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap) {
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|
frmeAlpha = 1.f;
|
|
} else {
|
|
if (x1c0_nextState != EAutoMapperState::MiniMap) {
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|
if (x1c4_interpDur > 0.f)
|
|
frmeAlpha = x1c8_interpTime / x1c4_interpDur;
|
|
} else {
|
|
if (x1c4_interpDur > 0.f)
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|
frmeAlpha = x1c8_interpTime / x1c4_interpDur;
|
|
frmeAlpha = 1.f - frmeAlpha;
|
|
}
|
|
}
|
|
CGraphics::SetDepthRange(DEPTH_NEAR, DEPTH_NEAR);
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|
CGuiWidgetDrawParms parms(frmeAlpha, zeus::skZero3f);
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|
x28_frmeMapScreen->Draw(parms);
|
|
CGraphics::SetDepthRange(DEPTH_NEAR, DEPTH_HUD);
|
|
}
|
|
}
|
|
|
|
void CAutoMapper::TransformRenderStatesWorldToUniverse() {
|
|
const CMapUniverse::CMapWorldData& mapuWld = x8_mapu->GetMapWorldData(x9c_worldIdx);
|
|
zeus::CQuaternion rot = zeus::CQuaternion(mapuWld.GetWorldTransform().buildMatrix3f());
|
|
xa8_renderStates[2].x8_camOrientation *= rot;
|
|
xa8_renderStates[2].x20_areaPoint = mapuWld.GetWorldTransform() * xa8_renderStates[2].x20_areaPoint;
|
|
xa8_renderStates[0].x8_camOrientation *= rot;
|
|
xa8_renderStates[0].x20_areaPoint = mapuWld.GetWorldTransform() * xa8_renderStates[0].x20_areaPoint;
|
|
xa8_renderStates[1].x8_camOrientation *= rot;
|
|
xa8_renderStates[1].x20_areaPoint = mapuWld.GetWorldTransform() * xa8_renderStates[1].x20_areaPoint;
|
|
}
|
|
|
|
void CAutoMapper::TransformRenderStatesUniverseToWorld() {
|
|
const CMapUniverse::CMapWorldData& mapuWld = x8_mapu->GetMapWorldData(x9c_worldIdx);
|
|
zeus::CTransform inv = mapuWld.GetWorldTransform().inverse();
|
|
zeus::CQuaternion invRot = zeus::CQuaternion(inv.buildMatrix3f());
|
|
xa8_renderStates[2].x8_camOrientation *= invRot;
|
|
xa8_renderStates[2].x20_areaPoint = inv * xa8_renderStates[2].x20_areaPoint;
|
|
xa8_renderStates[0].x8_camOrientation *= invRot;
|
|
xa8_renderStates[0].x20_areaPoint = inv * xa8_renderStates[0].x20_areaPoint;
|
|
xa8_renderStates[1].x8_camOrientation *= invRot;
|
|
xa8_renderStates[1].x20_areaPoint = inv * xa8_renderStates[1].x20_areaPoint;
|
|
}
|
|
|
|
void CAutoMapper::TransformRenderStateWorldToUniverse(SAutoMapperRenderState& state) {
|
|
state.x20_areaPoint = x8_mapu->GetMapWorldData(x9c_worldIdx).GetWorldTransform() * xa8_renderStates[1].x20_areaPoint;
|
|
}
|
|
|
|
void CAutoMapper::SetupHintNavigation() {
|
|
if (!g_GameState->GameOptions().GetIsHintSystemEnabled())
|
|
return;
|
|
x1e0_hintSteps.clear();
|
|
x1f8_hintLocations.clear();
|
|
CHintOptions& hintOpts = g_GameState->HintOptions();
|
|
const CHintOptions::SHintState* curHint = hintOpts.GetCurrentDisplayedHint();
|
|
bool navigating = false;
|
|
if (curHint && curHint->CanContinue()) {
|
|
navigating = true;
|
|
x1e0_hintSteps.emplace_back(SAutoMapperHintStep::ShowBeacon{}, 0.75f);
|
|
const CGameHintInfo::CGameHint& nextHint = g_MemoryCardSys->GetHints()[hintOpts.GetNextHintIdx()];
|
|
CAssetId curMlvl = x24_world->IGetWorldAssetId();
|
|
for (const CGameHintInfo::SHintLocation& loc : nextHint.GetLocations()) {
|
|
if (loc.x0_mlvlId != curMlvl) {
|
|
x1e0_hintSteps.emplace_back(SAutoMapperHintStep::SwitchToUniverse{});
|
|
x1e0_hintSteps.emplace_back(SAutoMapperHintStep::PanToWorld{}, curMlvl);
|
|
x1e0_hintSteps.emplace_back(SAutoMapperHintStep::SwitchToWorld{}, curMlvl);
|
|
} else {
|
|
x1e0_hintSteps.emplace_back(SAutoMapperHintStep::ZoomOut{});
|
|
}
|
|
x1e0_hintSteps.emplace_back(SAutoMapperHintStep::PanToArea{}, loc.x8_areaId);
|
|
x1e0_hintSteps.emplace_back(SAutoMapperHintStep::ZoomIn{});
|
|
x1e0_hintSteps.emplace_back(SAutoMapperHintStep::ShowBeacon{}, 1.f);
|
|
x1f8_hintLocations.push_back({0, 0.f, loc.x0_mlvlId, loc.x8_areaId});
|
|
}
|
|
}
|
|
|
|
for (size_t i = 0; i < hintOpts.GetHintStates().size(); ++i) {
|
|
const CHintOptions::SHintState& state = hintOpts.GetHintStates()[i];
|
|
if (navigating && hintOpts.GetNextHintIdx() == i)
|
|
continue;
|
|
if (state.x0_state != CHintOptions::EHintState::Displaying)
|
|
continue;
|
|
const CGameHintInfo::CGameHint& hint = g_MemoryCardSys->GetHints()[i];
|
|
for (const CGameHintInfo::SHintLocation& loc : hint.GetLocations())
|
|
x1f8_hintLocations.push_back({1, 1.f, loc.x0_mlvlId, loc.x8_areaId});
|
|
}
|
|
}
|
|
|
|
CAssetId CAutoMapper::GetAreaHintDescriptionString(CAssetId mreaId) {
|
|
const CHintOptions& hintOpts = g_GameState->HintOptions();
|
|
for (size_t i = 0; i < hintOpts.GetHintStates().size(); ++i) {
|
|
const CHintOptions::SHintState& state = hintOpts.GetHintStates()[i];
|
|
if (state.x0_state != CHintOptions::EHintState::Displaying)
|
|
continue;
|
|
const CGameHintInfo::CGameHint& memHint = g_MemoryCardSys->GetHints()[i];
|
|
for (const CGameHintInfo::SHintLocation& loc : memHint.GetLocations()) {
|
|
if (loc.x4_mreaId != mreaId)
|
|
continue;
|
|
for (const SAutoMapperHintLocation& hintLoc : x1f8_hintLocations) {
|
|
if (hintLoc.xc_areaId != loc.x8_areaId)
|
|
continue;
|
|
if (hintLoc.x4_beaconAlpha > 0.f)
|
|
return loc.xc_stringId;
|
|
}
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void CAutoMapper::OnNewInGameGuiState(EInGameGuiState state, CStateManager& mgr) {
|
|
if (state == EInGameGuiState::MapScreen) {
|
|
MP1::CMain::EnsureWorldPaksReady();
|
|
CWorld& wld = *mgr.GetWorld();
|
|
wld.GetMapWorld()->SetWhichMapAreasLoaded(wld, 0, 9999);
|
|
SetupHintNavigation();
|
|
BeginMapperStateTransition(EAutoMapperState::MapScreen, mgr);
|
|
x28_frmeMapScreen = g_SimplePool->GetObj("FRME_MapScreen");
|
|
SetResLockState(x210_lstick, true);
|
|
SetResLockState(x25c_cstick, true);
|
|
SetResLockState(x2a8_ltrigger, true);
|
|
SetResLockState(x2bc_rtrigger, true);
|
|
SetResLockState(x2d0_abutton, true);
|
|
} else {
|
|
MP1::CMain::EnsureWorldPakReady(g_GameState->CurrentWorldAssetId());
|
|
if (x1bc_state == EAutoMapperState::MapScreenUniverse || x24_world == mgr.GetWorld()) {
|
|
BeginMapperStateTransition(EAutoMapperState::MiniMap, mgr);
|
|
x328_ = 0;
|
|
}
|
|
LeaveMapScreenState();
|
|
}
|
|
}
|
|
|
|
} // namespace urde
|