mirror of https://github.com/AxioDL/metaforce.git
171 lines
7.1 KiB
C++
171 lines
7.1 KiB
C++
#pragma once
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#include <vector>
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#include "Runtime/CToken.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/AutoMapper/CMapArea.hpp"
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#include <zeus/CColor.hpp>
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CMapWorldInfo;
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class CStateManager;
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class IWorld;
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class CMapWorld {
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public:
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/* skDrawProfileItemNames; */
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enum class EMapAreaList { Loaded, Loading, Unloaded };
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class CMapAreaBFSInfo {
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int x0_areaIdx;
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int x4_depth;
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float x8_surfDrawDepth;
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float xc_outlineDrawDepth;
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public:
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CMapAreaBFSInfo(int areaIdx, int depth, float a, float b)
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: x0_areaIdx(areaIdx), x4_depth(depth), x8_surfDrawDepth(a), xc_outlineDrawDepth(b) {}
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int GetAreaIndex() const { return x0_areaIdx; }
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int GetDepth() const { return x4_depth; }
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float GetOutlineDrawDepth() const { return x8_surfDrawDepth; }
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float GetSurfaceDrawDepth() const { return xc_outlineDrawDepth; }
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};
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class CMapObjectSortInfo {
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float x0_zDist;
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int x4_areaIdx;
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int x8_typeAndIdx;
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zeus::CColor xc_surfColor;
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zeus::CColor x10_outlineColor;
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public:
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enum class EObjectCode { Invalid = -1, Object = 1 << 16, DoorSurface = 2 << 16, Door = 3 << 16, Surface = 4 << 16 };
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CMapObjectSortInfo(float zDist, int areaIdx, EObjectCode type, int idx, const zeus::CColor& surfColor,
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const zeus::CColor& outlineColor)
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: x0_zDist(zDist)
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, x4_areaIdx(areaIdx)
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, x8_typeAndIdx(int(type) | idx)
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, xc_surfColor(surfColor)
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, x10_outlineColor(outlineColor) {}
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const zeus::CColor& GetOutlineColor() const { return x10_outlineColor; }
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const zeus::CColor& GetSurfaceColor() const { return xc_surfColor; }
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u32 GetLocalObjectIndex() const { return x8_typeAndIdx & 0xffff; }
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EObjectCode GetObjectCode() const { return EObjectCode(x8_typeAndIdx & 0xffff0000); }
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u32 GetAreaIndex() const { return x4_areaIdx; }
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float GetZDistance() const { return x0_zDist; }
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};
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class CMapAreaData {
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TCachedToken<CMapArea> x0_area;
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EMapAreaList x10_list;
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CMapAreaData* x14_next = nullptr;
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public:
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CMapAreaData(CAssetId areaRes, EMapAreaList list, CMapAreaData* next);
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void Lock() { x0_area.Lock(); }
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void Unlock() { x0_area.Unlock(); }
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bool IsLoaded() const { return x0_area.IsLoaded(); }
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CMapArea* GetMapArea() { return x0_area.GetObj(); }
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const CMapArea* GetMapArea() const { return x0_area.GetObj(); }
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CMapAreaData* GetNextMapAreaData() { return x14_next; }
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const CMapAreaData* GetNextMapAreaData() const { return x14_next; }
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EMapAreaList GetContainingList() const { return x10_list; }
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void SetContainingList(EMapAreaList list) { x10_list = list; }
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void SetNextMapArea(CMapAreaData* next) { x14_next = next; }
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};
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class CMapWorldDrawParms {
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float x0_alphaSurfVisited;
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float x4_alphaOlVisited;
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float x8_alphaSurfUnvisited;
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float xc_alphaOlUnvisited;
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float x10_alpha;
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float x14_outlineWidthScale;
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const CStateManager& x18_mgr;
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const zeus::CTransform& x1c_modelXf;
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const zeus::CTransform& x20_viewXf;
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const IWorld& x24_wld;
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const CMapWorldInfo& x28_mwInfo;
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float x2c_playerFlashIntensity;
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float x30_hintFlashIntensity;
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float x34_objectScale;
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bool x38_sortDoorSurfs;
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public:
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CMapWorldDrawParms(float alphaSurfVisited, float alphaOlVisited, float alphaSurfUnvisited, float alphaOlUnvisited,
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float alpha, float outlineWidthScale, const CStateManager& mgr, const zeus::CTransform& modelXf,
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const zeus::CTransform& viewXf, const IWorld& wld, const CMapWorldInfo& mwInfo,
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float playerFlash, float hintFlash, float objectScale, bool sortDoorSurfs)
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: x0_alphaSurfVisited(alphaSurfVisited)
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, x4_alphaOlVisited(alphaOlVisited)
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, x8_alphaSurfUnvisited(alphaSurfUnvisited)
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, xc_alphaOlUnvisited(alphaOlUnvisited)
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, x10_alpha(alpha)
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, x14_outlineWidthScale(outlineWidthScale)
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, x18_mgr(mgr)
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, x1c_modelXf(modelXf)
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, x20_viewXf(viewXf)
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, x24_wld(wld)
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, x28_mwInfo(mwInfo)
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, x2c_playerFlashIntensity(playerFlash)
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, x30_hintFlashIntensity(hintFlash)
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, x34_objectScale(objectScale)
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, x38_sortDoorSurfs(sortDoorSurfs) {}
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const IWorld& GetWorld() const { return x24_wld; }
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float GetOutlineWidthScale() const { return x14_outlineWidthScale; }
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const zeus::CTransform& GetPlaneProjectionTransform() const { return x1c_modelXf; }
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float GetHintAreaFlashIntensity() const { return x30_hintFlashIntensity; }
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float GetPlayerAreaFlashIntensity() const { return x2c_playerFlashIntensity; }
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const zeus::CTransform& GetCameraTransform() const { return x20_viewXf; }
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float GetAlphaOutlineUnvisited() const { return xc_alphaOlUnvisited; }
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float GetAlphaSurfaceUnvisited() const { return x8_alphaSurfUnvisited; }
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float GetAlphaOutlineVisited() const { return x4_alphaOlVisited; }
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float GetAlphaSurfaceVisited() const { return x0_alphaSurfVisited; }
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float GetAlpha() const { return x10_alpha; }
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const CMapWorldInfo& GetMapWorldInfo() const { return x28_mwInfo; }
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const CStateManager& GetStateManager() const { return x18_mgr; }
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bool GetIsSortDoorSurfaces() const { return x38_sortDoorSurfs; }
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float GetObjectScale() const { return x34_objectScale; }
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};
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private:
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std::vector<CMapAreaData> x0_areas;
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rstl::reserved_vector<CMapAreaData*, 3> x10_listHeads;
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std::vector<bool> x20_traversed;
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zeus::CVector3f x30_worldSpherePoint;
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float x3c_worldSphereRadius = 0.f;
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float x40_worldSphereHalfDepth = 0.f;
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public:
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explicit CMapWorld(CInputStream& in);
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u32 GetNumAreas() const { return x0_areas.size(); }
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CMapArea* GetMapArea(int aid) { return x0_areas[aid].GetMapArea(); }
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const CMapArea* GetMapArea(int aid) const { return x0_areas[aid].GetMapArea(); }
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bool IsMapAreaInBFSInfoVector(const CMapAreaData* area, const std::vector<CMapAreaBFSInfo>& vec) const;
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void SetWhichMapAreasLoaded(const IWorld& wld, int start, int count);
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bool IsMapAreasStreaming();
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void MoveMapAreaToList(CMapAreaData* data, EMapAreaList list);
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s32 GetCurrentMapAreaDepth(const IWorld& wld, TAreaId aid);
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std::vector<int> GetVisibleAreas(const IWorld& wld, const CMapWorldInfo& mwInfo) const;
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void Draw(const CMapWorldDrawParms& parms, int curArea, int otherArea, float depth1, float depth2, bool inMapScreen);
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void DoBFS(const IWorld& wld, int startArea, int areaCount, float surfDepth, float outlineDepth, bool checkLoad,
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std::vector<CMapAreaBFSInfo>& bfsInfos);
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bool IsMapAreaValid(const IWorld& wld, int areaIdx, bool checkLoad) const;
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void DrawAreas(const CMapWorldDrawParms& parms, int selArea, const std::vector<CMapAreaBFSInfo>& bfsInfos,
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bool inMapScreen);
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void RecalculateWorldSphere(const CMapWorldInfo& mwInfo, const IWorld& wld);
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zeus::CVector3f ConstrainToWorldVolume(const zeus::CVector3f& point, const zeus::CVector3f& lookVec) const;
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void ClearTraversedFlags();
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};
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CFactoryFnReturn FMapWorldFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& param,
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CObjectReference* selfRef);
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} // namespace urde
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