mirror of https://github.com/AxioDL/metaforce.git
31 lines
794 B
C++
31 lines
794 B
C++
#pragma once
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#include <memory>
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#include "Runtime/CToken.hpp"
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#include "Runtime/Character/CAnimSysContext.hpp"
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namespace urde {
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class CAnimTreeNode;
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class CAnimationDatabaseGame;
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class CSimplePool;
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class CTransitionDatabaseGame;
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class IMetaAnim;
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struct CMetaAnimTreeBuildOrders;
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class CAnimationManager {
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TToken<CAnimationDatabaseGame> x0_animDB;
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CAnimSysContext x8_sysCtx;
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public:
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CAnimationManager(TToken<CAnimationDatabaseGame> animDB, CAnimSysContext sysCtx)
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: x0_animDB(std::move(animDB)), x8_sysCtx(std::move(sysCtx)) {}
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const CAnimationDatabaseGame* GetAnimationDatabase() const;
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std::shared_ptr<CAnimTreeNode> GetAnimationTree(s32, const CMetaAnimTreeBuildOrders& orders) const;
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const std::shared_ptr<IMetaAnim>& GetMetaAnimation(s32) const;
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};
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} // namespace urde
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