metaforce/Runtime/Character/CMetaAnimRandom.cpp

42 lines
1.3 KiB
C++

#include "Runtime/Character/CMetaAnimRandom.hpp"
#include "Runtime/Character/CAnimSysContext.hpp"
#include "Runtime/Character/CMetaAnimFactory.hpp"
namespace urde {
CMetaAnimRandom::RandomData CMetaAnimRandom::CreateRandomData(CInputStream& in) {
CMetaAnimRandom::RandomData ret;
u32 randCount = in.readUint32Big();
ret.reserve(randCount);
for (u32 i = 0; i < randCount; ++i) {
std::shared_ptr<IMetaAnim> metaAnim = CMetaAnimFactory::CreateMetaAnim(in);
ret.emplace_back(std::move(metaAnim), in.readUint32Big());
}
return ret;
}
CMetaAnimRandom::CMetaAnimRandom(CInputStream& in) : x4_randomData(CreateRandomData(in)) {}
void CMetaAnimRandom::GetUniquePrimitives(std::set<CPrimitive>& primsOut) const {
for (const auto& pair : x4_randomData)
pair.first->GetUniquePrimitives(primsOut);
}
std::shared_ptr<CAnimTreeNode> CMetaAnimRandom::VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const {
u32 r = animSys.x8_random->Range(1, 100);
const std::pair<std::shared_ptr<IMetaAnim>, u32>* useRd = nullptr;
for (auto& rd : x4_randomData) {
useRd = &rd;
if (r <= rd.second)
break;
}
return useRd->first->GetAnimationTree(animSys, orders);
}
} // namespace urde