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#include "Runtime/Character/CTransition.hpp"
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namespace urde {
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CTransition::CTransition(CInputStream& in)
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: x0_id(in.readUint32Big())
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, x4_animA(in.readUint32Big())
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, x8_animB(in.readUint32Big())
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, xc_trans(CMetaTransFactory::CreateMetaTrans(in)) {}
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} // namespace urde
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