metaforce/Runtime/Character/IMetaAnim.cpp

50 lines
1.6 KiB
C++

#include "Runtime/Character/IMetaAnim.hpp"
#include "Runtime/Character/CAnimTreeNode.hpp"
#include "Runtime/Character/CBoolPOINode.hpp"
#include "Runtime/Character/CCharAnimTime.hpp"
#include "Runtime/Character/IAnimReader.hpp"
namespace urde {
std::shared_ptr<CAnimTreeNode> IMetaAnim::GetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const {
if (orders.x44_singleAdvance) {
std::shared_ptr<CAnimTreeNode> tree = VGetAnimationTree(animSys, CMetaAnimTreeBuildOrders::NoSpecialOrders());
if (orders.x44_singleAdvance->IsTime() || orders.x44_singleAdvance->IsString()) {
CCharAnimTime time = GetTime(*orders.x44_singleAdvance, *tree);
AdvanceAnim(*tree, time);
}
return tree;
}
return VGetAnimationTree(animSys, CMetaAnimTreeBuildOrders::NoSpecialOrders());
}
void IMetaAnim::AdvanceAnim(IAnimReader& anim, const CCharAnimTime& dt) {
CCharAnimTime remDt = dt;
while (remDt > CCharAnimTime()) {
SAdvancementResults res = anim.VAdvanceView(remDt);
remDt = res.x0_remTime;
}
}
CCharAnimTime IMetaAnim::GetTime(const CPreAdvanceIndicator& ind, const IAnimReader& anim) {
if (ind.IsTime())
return ind.GetTime();
CBoolPOINode nodes[64];
CCharAnimTime rem = anim.VGetTimeRemaining();
u32 count = anim.VGetBoolPOIList(rem, nodes, 64, 0, 0);
const char* cmpStr = ind.GetString();
for (u32 i = 0; i < count; ++i) {
CBoolPOINode& node = nodes[i];
if (node.GetString() != cmpStr || !node.GetValue())
continue;
return node.GetTime();
}
return {};
}
} // namespace urde