metaforce/Runtime/GuiSys/CHudFreeLookInterface.cpp

153 lines
5.9 KiB
C++

#include "Runtime/GuiSys/CHudFreeLookInterface.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/GuiSys/CGuiFrame.hpp"
#include "Runtime/GuiSys/CGuiModel.hpp"
namespace urde {
CHudFreeLookInterface::CHudFreeLookInterface(CGuiFrame& selHud, EHudType hudType, bool inFreeLook, bool lookControlHeld,
bool lockedOnObj)
: x4_hudType(hudType) {
x70_24_inFreeLook = inFreeLook;
x70_25_lookControlHeld = lookControlHeld;
x70_26_lockedOnObj = lockedOnObj;
x70_27_visibleDebug = true;
x70_28_visibleGame = true;
x6c_lockOnInterp = (lockedOnObj && hudType == EHudType::Scan) ? 0.f : 1.f;
x74_basewidget_freelookleft = selHud.FindWidget("basewidget_freelookleft");
x78_model_shieldleft = static_cast<CGuiModel*>(selHud.FindWidget("model_shieldleft"));
x7c_model_freelookleft = static_cast<CGuiModel*>(selHud.FindWidget("model_freelookleft"));
x80_basewidget_freelookright = selHud.FindWidget("basewidget_freelookright");
x84_model_shieldright = static_cast<CGuiModel*>(selHud.FindWidget("model_shieldright"));
x88_model_freelookright = static_cast<CGuiModel*>(selHud.FindWidget("model_freelookright"));
x8c_basewidget_outlinesb = selHud.FindWidget("basewidget_outlinesb");
x8_freeLookLeftXf = x7c_model_freelookleft->GetTransform();
x38_freeLookRightXf = x88_model_freelookright->GetTransform();
x78_model_shieldleft->SetDepthWrite(true);
x84_model_shieldright->SetDepthWrite(true);
}
void CHudFreeLookInterface::Update(float dt) {
if (x70_24_inFreeLook)
x68_freeLookInterp = std::min(x68_freeLookInterp + dt / g_tweakGui->GetFreeLookFadeTime(), 1.f);
else
x68_freeLookInterp = std::max(0.f, x68_freeLookInterp - dt / g_tweakGui->GetFreeLookFadeTime());
if (x70_26_lockedOnObj && x4_hudType == EHudType::Scan)
x6c_lockOnInterp = std::min(x6c_lockOnInterp + 2.f * dt, 1.f);
else
x6c_lockOnInterp = std::max(0.f, x6c_lockOnInterp - 2.f * dt);
}
void CHudFreeLookInterface::SetIsVisibleDebug(bool v) {
x70_27_visibleDebug = v;
UpdateVisibility();
}
void CHudFreeLookInterface::SetIsVisibleGame(bool v) {
x70_28_visibleGame = v;
UpdateVisibility();
}
void CHudFreeLookInterface::UpdateVisibility() {
bool vis = x70_27_visibleDebug && x70_28_visibleGame;
x74_basewidget_freelookleft->SetVisibility(vis, ETraversalMode::Children);
x80_basewidget_freelookright->SetVisibility(vis, ETraversalMode::Children);
if (vis)
Update(0.f);
}
void CHudFreeLookInterface::SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj,
float vertLookAngle) {
x70_24_inFreeLook = inFreeLook;
vertLookAngle *= 8.f;
x70_25_lookControlHeld = lookControlHeld;
x70_26_lockedOnObj = lockedOnObj;
x7c_model_freelookleft->SetLocalTransform(x8_freeLookLeftXf * zeus::CTransform::Translate(0.f, 0.f, vertLookAngle));
x88_model_freelookright->SetLocalTransform(x38_freeLookRightXf *
zeus::CTransform::Translate(0.f, 0.f, vertLookAngle));
zeus::CColor color = zeus::skWhite;
float totalInterp = x68_freeLookInterp * (1.f - x6c_lockOnInterp);
color.a() = totalInterp;
x74_basewidget_freelookleft->SetColor(color);
x80_basewidget_freelookright->SetColor(color);
if (x8c_basewidget_outlinesb) {
color.a() = 0.7f * totalInterp + 0.3f;
x8c_basewidget_outlinesb->SetColor(color);
}
const bool visible = totalInterp != 0.0f;
x74_basewidget_freelookleft->SetVisibility(visible, ETraversalMode::Children);
x80_basewidget_freelookright->SetVisibility(visible, ETraversalMode::Children);
}
CHudFreeLookInterfaceXRay::CHudFreeLookInterfaceXRay(CGuiFrame& selHud, bool inFreeLook, bool lookControlHeld,
bool lockedOnObj) {
x20_inFreeLook = inFreeLook;
x21_lookControlHeld = lookControlHeld;
x22_24_visibleDebug = true;
x22_25_visibleGame = true;
x24_basewidget_freelook = selHud.FindWidget("basewidget_freelook");
x28_model_shield = static_cast<CGuiModel*>(selHud.FindWidget("model_shield"));
x2c_model_freelookleft = static_cast<CGuiModel*>(selHud.FindWidget("model_freelookleft"));
x30_model_freelookright = static_cast<CGuiModel*>(selHud.FindWidget("model_freelookright"));
x4_freeLookLeftPos = x2c_model_freelookleft->GetLocalPosition();
x10_freeLookRightPos = x30_model_freelookright->GetLocalPosition();
x28_model_shield->SetDepthWrite(true);
}
void CHudFreeLookInterfaceXRay::Update(float dt) {
if (x20_inFreeLook)
x1c_freeLookInterp = std::min(x1c_freeLookInterp + dt / g_tweakGui->GetFreeLookFadeTime(), 1.f);
else
x1c_freeLookInterp = std::max(0.f, x1c_freeLookInterp - dt / g_tweakGui->GetFreeLookFadeTime());
}
void CHudFreeLookInterfaceXRay::UpdateVisibility() {
bool vis = x22_24_visibleDebug && x22_25_visibleGame;
x2c_model_freelookleft->SetVisibility(vis, ETraversalMode::Children);
x30_model_freelookright->SetVisibility(vis, ETraversalMode::Children);
if (vis)
Update(0.f);
}
void CHudFreeLookInterfaceXRay::SetIsVisibleDebug(bool v) {
x22_24_visibleDebug = v;
UpdateVisibility();
}
void CHudFreeLookInterfaceXRay::SetIsVisibleGame(bool v) {
x22_25_visibleGame = v;
UpdateVisibility();
}
void CHudFreeLookInterfaceXRay::SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj,
float vertLookAngle) {
x20_inFreeLook = inFreeLook;
x21_lookControlHeld = lookControlHeld;
x2c_model_freelookleft->SetLocalTransform(
zeus::CTransform(zeus::CMatrix3f::RotateY(vertLookAngle), x4_freeLookLeftPos));
x30_model_freelookright->SetLocalTransform(
zeus::CTransform(zeus::CMatrix3f::RotateY(-vertLookAngle), x10_freeLookRightPos));
zeus::CColor color = zeus::skWhite;
color.a() = x1c_freeLookInterp;
x24_basewidget_freelook->SetColor(color);
const bool visible = x1c_freeLookInterp != 0.0f;
x24_basewidget_freelook->SetVisibility(visible, ETraversalMode::Children);
}
} // namespace urde