metaforce/Runtime/Particle/CModVectorElement.hpp

177 lines
6.5 KiB
C++

#pragma once
#include <memory>
#include "Runtime/Particle/IElement.hpp"
/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Mod_Vector_Elements */
namespace urde {
class CMVEImplosion : public CModVectorElement {
std::unique_ptr<CVectorElement> x4_implPoint;
std::unique_ptr<CRealElement> x8_magScale;
std::unique_ptr<CRealElement> xc_maxMag;
std::unique_ptr<CRealElement> x10_minMag;
bool x14_enableMinMag;
public:
CMVEImplosion(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CRealElement>&& b,
std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d, bool e)
: x4_implPoint(std::move(a))
, x8_magScale(std::move(b))
, xc_maxMag(std::move(c))
, x10_minMag(std::move(d))
, x14_enableMinMag(e) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVEExponentialImplosion : public CModVectorElement {
std::unique_ptr<CVectorElement> x4_implPoint;
std::unique_ptr<CRealElement> x8_magScale;
std::unique_ptr<CRealElement> xc_maxMag;
std::unique_ptr<CRealElement> x10_minMag;
bool x14_enableMinMag;
public:
CMVEExponentialImplosion(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CRealElement>&& b,
std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d, bool e)
: x4_implPoint(std::move(a))
, x8_magScale(std::move(b))
, xc_maxMag(std::move(c))
, x10_minMag(std::move(d))
, x14_enableMinMag(e) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVELinearImplosion : public CModVectorElement {
std::unique_ptr<CVectorElement> x4_implPoint;
std::unique_ptr<CRealElement> x8_magScale;
std::unique_ptr<CRealElement> xc_maxMag;
std::unique_ptr<CRealElement> x10_minMag;
bool x14_enableMinMag;
public:
CMVELinearImplosion(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CRealElement>&& b,
std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d, bool e)
: x4_implPoint(std::move(a))
, x8_magScale(std::move(b))
, xc_maxMag(std::move(c))
, x10_minMag(std::move(d))
, x14_enableMinMag(e) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVETimeChain : public CModVectorElement {
std::unique_ptr<CModVectorElement> x4_a;
std::unique_ptr<CModVectorElement> x8_b;
std::unique_ptr<CIntElement> xc_swFrame;
public:
CMVETimeChain(std::unique_ptr<CModVectorElement>&& a, std::unique_ptr<CModVectorElement>&& b,
std::unique_ptr<CIntElement>&& c)
: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVEBounce : public CModVectorElement {
std::unique_ptr<CVectorElement> x4_planePoint;
std::unique_ptr<CVectorElement> x8_planeNormal;
std::unique_ptr<CRealElement> xc_friction;
std::unique_ptr<CRealElement> x10_restitution;
bool x14_planePrecomputed;
bool x15_dieOnPenetrate;
zeus::CVector3f x18_planeValidatedNormal;
float x24_planeD;
public:
CMVEBounce(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d, bool e);
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVEConstant : public CModVectorElement {
std::unique_ptr<CRealElement> x4_x;
std::unique_ptr<CRealElement> x8_y;
std::unique_ptr<CRealElement> xc_z;
public:
CMVEConstant(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c)
: x4_x(std::move(a)), x8_y(std::move(b)), xc_z(std::move(c)) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVEFastConstant : public CModVectorElement {
zeus::CVector3f x4_val;
public:
CMVEFastConstant(float a, float b, float c) : x4_val(a, b, c) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVEGravity : public CModVectorElement {
std::unique_ptr<CVectorElement> x4_a;
public:
explicit CMVEGravity(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVEExplode : public CModVectorElement {
std::unique_ptr<CRealElement> x4_a;
std::unique_ptr<CRealElement> x8_b;
public:
CMVEExplode(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVESetPosition : public CModVectorElement {
std::unique_ptr<CVectorElement> x4_a;
public:
explicit CMVESetPosition(std::unique_ptr<CVectorElement>&& a) : x4_a(std::move(a)) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVEPulse : public CModVectorElement {
std::unique_ptr<CIntElement> x4_aDuration;
std::unique_ptr<CIntElement> x8_bDuration;
std::unique_ptr<CModVectorElement> xc_aVal;
std::unique_ptr<CModVectorElement> x10_bVal;
public:
CMVEPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CModVectorElement>&& c,
std::unique_ptr<CModVectorElement>&& d)
: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_aVal(std::move(c)), x10_bVal(std::move(d)) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVEWind : public CModVectorElement {
std::unique_ptr<CVectorElement> x4_velocity;
std::unique_ptr<CRealElement> x8_factor;
public:
CMVEWind(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CRealElement>&& b)
: x4_velocity(std::move(a)), x8_factor(std::move(b)) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
class CMVESwirl : public CModVectorElement {
std::unique_ptr<CVectorElement> x4_helixPoint;
std::unique_ptr<CVectorElement> x8_curveBinormal;
std::unique_ptr<CRealElement> xc_filterGain;
std::unique_ptr<CRealElement> x10_tangentialVelocity;
public:
CMVESwirl(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b, std::unique_ptr<CRealElement>&& c,
std::unique_ptr<CRealElement>&& d)
: x4_helixPoint(std::move(a))
, x8_curveBinormal(std::move(b))
, xc_filterGain(std::move(c))
, x10_tangentialVelocity(std::move(d)) {}
bool GetValue(int frame, zeus::CVector3f& pVel, zeus::CVector3f& pPos) const override;
};
} // namespace urde