metaforce/Runtime/Particle/CUVElement.cpp

65 lines
1.9 KiB
C++

#include "Runtime/Particle/CUVElement.hpp"
/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#UV_Elements */
namespace urde {
CUVEAnimTexture::CUVEAnimTexture(TToken<CTexture>&& tex, std::unique_ptr<CIntElement>&& tileW,
std::unique_ptr<CIntElement>&& tileH, std::unique_ptr<CIntElement>&& strideW,
std::unique_ptr<CIntElement>&& strideH, std::unique_ptr<CIntElement>&& cycleFrames,
bool loop)
: x4_tex(std::move(tex)), x24_loop(loop), x28_cycleFrames(std::move(cycleFrames)) {
tileW->GetValue(0, x10_tileW);
tileH->GetValue(0, x14_tileH);
strideW->GetValue(0, x18_strideW);
strideH->GetValue(0, x1c_strideH);
const int width = int(x4_tex.GetObj()->GetWidth());
const int height = int(x4_tex.GetObj()->GetHeight());
const float widthF = float(width);
const float heightF = float(height);
const int xTiles = std::max(1, width / x18_strideW);
const int yTiles = std::max(1, height / x1c_strideH);
x20_tiles = xTiles * yTiles;
x2c_uvElems.reserve(x20_tiles);
for (int y = yTiles - 1; y >= 0; --y) {
for (int x = 0; x < xTiles; ++x) {
const int px = x18_strideW * x;
const int px2 = px + x10_tileW;
const int py = x1c_strideH * y;
const int py2 = py + x14_tileH;
x2c_uvElems.push_back({
float(px) / widthF,
float(py) / heightF,
float(px2) / widthF,
float(py2) / heightF,
});
}
}
}
void CUVEAnimTexture::GetValueUV(int frame, SUVElementSet& valOut) const {
int cv = 1;
x28_cycleFrames->GetValue(frame, cv);
float cvf = float(cv) / float(x20_tiles);
cvf = float(frame) / cvf;
int tile = int(cvf);
if (x24_loop) {
if (cvf >= float(x20_tiles)) {
tile = int(cvf) % x20_tiles;
}
} else {
if (cvf >= float(x20_tiles)) {
tile = x20_tiles - 1;
}
}
valOut = x2c_uvElems[tile];
}
} // namespace urde