metaforce/Runtime/Particle/CVectorElement.hpp

213 lines
6.8 KiB
C++

#pragma once
#include <memory>
#include <vector>
#include "Runtime/GCNTypes.hpp"
#include "Runtime/Particle/IElement.hpp"
#include <zeus/CVector3f.hpp>
/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Vector_Elements */
namespace urde {
class CVEKeyframeEmitter : public CVectorElement {
u32 x4_percent;
u32 x8_unk1;
bool xc_loop;
bool xd_unk2;
u32 x10_loopEnd;
u32 x14_loopStart;
std::vector<zeus::CVector3f> x18_keys;
public:
explicit CVEKeyframeEmitter(CInputStream& in);
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVECone : public CVectorElement {
std::unique_ptr<CVectorElement> x4_direction;
std::unique_ptr<CRealElement> x8_magnitude;
zeus::CVector3f xc_xVec;
zeus::CVector3f x18_yVec;
public:
CVECone(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CRealElement>&& b);
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVETimeChain : public CVectorElement {
std::unique_ptr<CVectorElement> x4_a;
std::unique_ptr<CVectorElement> x8_b;
std::unique_ptr<CIntElement> xc_swFrame;
public:
CVETimeChain(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
std::unique_ptr<CIntElement>&& c)
: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEAngleCone : public CVectorElement {
std::unique_ptr<CRealElement> x4_angleXConstant;
std::unique_ptr<CRealElement> x8_angleYConstant;
std::unique_ptr<CRealElement> xc_angleXRange;
std::unique_ptr<CRealElement> x10_angleYRange;
std::unique_ptr<CRealElement> x14_magnitude;
public:
CVEAngleCone(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c,
std::unique_ptr<CRealElement>&& d, std::unique_ptr<CRealElement>&& e)
: x4_angleXConstant(std::move(a))
, x8_angleYConstant(std::move(b))
, xc_angleXRange(std::move(c))
, x10_angleYRange(std::move(d))
, x14_magnitude(std::move(e)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEAdd : public CVectorElement {
std::unique_ptr<CVectorElement> x4_a;
std::unique_ptr<CVectorElement> x8_b;
public:
CVEAdd(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVECircleCluster : public CVectorElement {
std::unique_ptr<CVectorElement> x4_a;
zeus::CVector3f x8_xVec;
zeus::CVector3f x14_yVec;
float x20_deltaAngle;
std::unique_ptr<CRealElement> x24_magnitude;
public:
CVECircleCluster(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
std::unique_ptr<CIntElement>&& c, std::unique_ptr<CRealElement>&& d);
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEConstant : public CVectorElement {
std::unique_ptr<CRealElement> x4_a;
std::unique_ptr<CRealElement> x8_b;
std::unique_ptr<CRealElement> xc_c;
public:
CVEConstant(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c)
: x4_a(std::move(a)), x8_b(std::move(b)), xc_c(std::move(c)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEFastConstant : public CVectorElement {
zeus::CVector3f x4_val;
public:
CVEFastConstant(float a, float b, float c) : x4_val(a, b, c) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
bool IsFastConstant() const override { return true; }
};
class CVECircle : public CVectorElement {
std::unique_ptr<CVectorElement> x4_direction;
zeus::CVector3f x8_xVec;
zeus::CVector3f x14_yVec;
std::unique_ptr<CRealElement> x20_angleConstant;
std::unique_ptr<CRealElement> x24_angleLinear;
std::unique_ptr<CRealElement> x28_radius;
public:
CVECircle(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b, std::unique_ptr<CRealElement>&& c,
std::unique_ptr<CRealElement>&& d, std::unique_ptr<CRealElement>&& e);
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEMultiply : public CVectorElement {
std::unique_ptr<CVectorElement> x4_a;
std::unique_ptr<CVectorElement> x8_b;
public:
CVEMultiply(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVERealToVector : public CVectorElement {
std::unique_ptr<CRealElement> x4_a;
public:
explicit CVERealToVector(std::unique_ptr<CRealElement>&& a) : x4_a(std::move(a)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEPulse : public CVectorElement {
std::unique_ptr<CIntElement> x4_aDuration;
std::unique_ptr<CIntElement> x8_bDuration;
std::unique_ptr<CVectorElement> xc_aVal;
std::unique_ptr<CVectorElement> x10_bVal;
public:
CVEPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CVectorElement>&& c,
std::unique_ptr<CVectorElement>&& d)
: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_aVal(std::move(c)), x10_bVal(std::move(d)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEParticleVelocity : public CVectorElement {
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEParticleColor : public CVectorElement {
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEParticleLocation : public CVectorElement {
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEParticleSystemOrientationFront : public CVectorElement {
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEParticleSystemOrientationUp : public CVectorElement {
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEParticleSystemOrientationRight : public CVectorElement {
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEParticleSystemTranslation : public CVectorElement {
public:
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVESubtract : public CVectorElement {
std::unique_ptr<CVectorElement> x4_a;
std::unique_ptr<CVectorElement> x8_b;
public:
CVESubtract(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
class CVEColorToVector : public CVectorElement {
std::unique_ptr<CColorElement> x4_a;
public:
explicit CVEColorToVector(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
} // namespace urde