metaforce/Runtime/Weapon/CBomb.hpp

50 lines
1.7 KiB
C++

#pragma once
#include <memory>
#include <optional>
#include "Runtime/CToken.hpp"
#include "Runtime/Weapon/CWeapon.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CVector3f.hpp>
namespace urde {
class CElementGen;
class CBomb : public CWeapon {
zeus::CVector3f x158_velocity;
zeus::CVector3f x164_acceleration;
zeus::CVector3f x170_prevLocation;
float x17c_fuseTime;
std::unique_ptr<CElementGen> x180_particle1;
std::unique_ptr<CElementGen> x184_particle2;
TUniqueId x188_lightId = kInvalidUniqueId;
const CGenDescription* x18c_particle2Obj;
bool x190_24_isNotDetonated : 1;
bool x190_25_beingDragged : 1;
bool x190_26_disableFuse : 1;
public:
CBomb(const TCachedToken<CGenDescription>& particle1, const TCachedToken<CGenDescription>& particle2, TUniqueId uid,
TAreaId aid, TUniqueId playerId, float f1, const zeus::CTransform& xf, const CDamageInfo& dInfo);
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override;
void Render(const CStateManager&) const override {}
void Touch(CActor&, CStateManager&) override;
void Explode(const zeus::CVector3f&, CStateManager&);
void UpdateLight(float, CStateManager&);
std::optional<zeus::CAABox> GetTouchBounds() const override;
void SetVelocityWR(const zeus::CVector3f& vel) { x158_velocity = vel; }
void SetConstantAccelerationWR(const zeus::CVector3f& acc) { x164_acceleration = acc; }
void SetFuseDisabled(bool b) { x190_26_disableFuse = false; }
void SetIsBeingDragged(bool b) { x190_25_beingDragged = b; }
bool IsBeingDragged() const { return x190_25_beingDragged; }
};
} // namespace urde