mirror of https://github.com/AxioDL/metaforce.git
127 lines
4.7 KiB
C++
127 lines
4.7 KiB
C++
#include "Runtime/World/CScriptActorKeyframe.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/World/CPatterned.hpp"
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#include "Runtime/World/CScriptActor.hpp"
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#include "Runtime/World/CScriptPlatform.hpp"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace urde {
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CScriptActorKeyframe::CScriptActorKeyframe(TUniqueId uid, std::string_view name, const CEntityInfo& info, s32 animId,
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bool looping, float lifetime, bool isPassive, u32 fadeOut, bool active,
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float totalPlayback)
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: CEntity(uid, info, active, name)
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, x34_animationId(animId)
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, x38_initialLifetime(lifetime)
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, x3c_playbackRate(totalPlayback)
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, x40_lifetime(lifetime) {
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x44_24_looping = looping;
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x44_25_isPassive = isPassive;
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x44_26_fadeOut = fadeOut;
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x44_27_timedLoop = fadeOut;
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x44_28_playing = false;
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x44_29_ = false;
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}
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void CScriptActorKeyframe::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CScriptActorKeyframe::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
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if (msg == EScriptObjectMessage::Action) {
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if (GetActive()) {
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if (!x44_25_isPassive) {
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for (const SConnection& conn : x20_conns) {
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if (conn.x0_state != EScriptObjectState::Play || conn.x4_msg != EScriptObjectMessage::Play)
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continue;
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auto search = mgr.GetIdListForScript(conn.x8_objId);
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for (auto it = search.first; it != search.second; ++it)
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UpdateEntity(it->second, mgr);
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}
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}
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x44_28_playing = true;
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SendScriptMsgs(EScriptObjectState::Play, mgr, EScriptObjectMessage::None);
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}
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} else if (msg == EScriptObjectMessage::InitializedInArea) {
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if (x34_animationId == -1)
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x34_animationId = 0;
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}
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CEntity::AcceptScriptMsg(msg, uid, mgr);
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}
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void CScriptActorKeyframe::Think(float dt, CStateManager& mgr) {
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if (x44_25_isPassive || !x44_24_looping || !x44_27_timedLoop || !x44_28_playing || x40_lifetime <= 0.f) {
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CEntity::Think(dt, mgr);
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return;
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}
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x40_lifetime -= dt;
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if (x40_lifetime > 0.f) {
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CEntity::Think(dt, mgr);
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return;
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}
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x44_28_playing = false;
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for (const SConnection& conn : x20_conns) {
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if (conn.x0_state != EScriptObjectState::Play || conn.x4_msg != EScriptObjectMessage::Play)
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continue;
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CEntity* ent = mgr.ObjectById(mgr.GetIdForScript(conn.x8_objId));
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if (TCastToPtr<CScriptActor> act = ent) {
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if (act->HasModelData() && act->GetModelData()->HasAnimData()) {
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CAnimData* animData = act->GetModelData()->GetAnimationData();
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if (animData->IsAdditiveAnimation(x34_animationId))
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animData->DelAdditiveAnimation(x34_animationId);
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if (animData->GetDefaultAnimation() == x34_animationId)
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animData->EnableLooping(false);
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}
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} else if (TCastToPtr<CPatterned> ai = ent) {
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CAnimData* animData = ai->GetModelData()->GetAnimationData();
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if (animData->IsAdditiveAnimation(x34_animationId)) {
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animData->DelAdditiveAnimation(x34_animationId);
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} else if (ai->GetBodyController()->GetCurrentStateId() == pas::EAnimationState::Scripted &&
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animData->GetDefaultAnimation() == x34_animationId) {
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ai->GetBodyController()->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::ExitState));
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}
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}
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}
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CEntity::Think(dt, mgr);
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}
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void CScriptActorKeyframe::UpdateEntity(TUniqueId uid, CStateManager& mgr) {
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CEntity* ent = mgr.ObjectById(uid);
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CActor* act = nullptr;
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if (TCastToPtr<CScriptActor> tmp = ent)
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act = tmp;
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else if (TCastToPtr<CScriptPlatform> tmp = ent)
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act = tmp;
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if (act) {
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if (!act->GetActive())
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mgr.SendScriptMsg(act, GetUniqueId(), EScriptObjectMessage::Activate);
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act->SetDrawFlags({0, 0, 3, zeus::skWhite});
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if (act->HasModelData() && act->GetModelData()->HasAnimData()) {
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CAnimData* animData = act->GetModelData()->GetAnimationData();
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if (animData->IsAdditiveAnimation(x34_animationId)) {
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animData->AddAdditiveAnimation(x34_animationId, 1.f, x44_24_looping, x44_26_fadeOut);
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} else {
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animData->SetAnimation(CAnimPlaybackParms(x34_animationId, -1, 1.f, true), false);
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act->GetModelData()->EnableLooping(x44_24_looping);
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animData->MultiplyPlaybackRate(x3c_playbackRate);
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}
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}
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} else if (TCastToPtr<CPatterned> ai = ent) {
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CAnimData* animData = ai->GetModelData()->GetAnimationData();
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if (animData->IsAdditiveAnimation(x34_animationId)) {
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animData->AddAdditiveAnimation(x34_animationId, 1.f, x44_24_looping, x44_26_fadeOut);
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} else {
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ai->GetBodyController()->GetCommandMgr().DeliverCmd(
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CBCScriptedCmd(x34_animationId, x44_24_looping, x44_27_timedLoop, x38_initialLifetime));
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}
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}
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}
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} // namespace urde
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