metaforce/Runtime/MP1/MP1.cpp

973 lines
35 KiB
C++

#include "Runtime/MP1/MP1.hpp"
#include "Runtime/Graphics/Shaders/CModelShaders.hpp"
#include "Runtime/Graphics/Shaders/CThermalColdFilter.hpp"
#include "Runtime/Graphics/Shaders/CThermalHotFilter.hpp"
#include "Runtime/Graphics/Shaders/CSpaceWarpFilter.hpp"
#include "Runtime/Graphics/Shaders/CColoredQuadFilter.hpp"
#include "Runtime/Graphics/Shaders/CColoredStripShader.hpp"
#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
#include "Runtime/Graphics/Shaders/CCameraBlurFilter.hpp"
#include "Runtime/Graphics/Shaders/CXRayBlurFilter.hpp"
#include "Runtime/Graphics/Shaders/CTextSupportShader.hpp"
#include "Runtime/Graphics/Shaders/CEnergyBarShader.hpp"
#include "Runtime/Graphics/Shaders/CRadarPaintShader.hpp"
#include "Runtime/Graphics/Shaders/CMapSurfaceShader.hpp"
#include "Runtime/Graphics/Shaders/CPhazonSuitFilter.hpp"
#include "Runtime/Graphics/Shaders/CScanLinesFilter.hpp"
#include "Runtime/Graphics/Shaders/CRandomStaticFilter.hpp"
#include "Runtime/Graphics/Shaders/CFluidPlaneShader.hpp"
#include "Runtime/Graphics/Shaders/CAABoxShader.hpp"
#include "Runtime/Graphics/Shaders/CWorldShadowShader.hpp"
#include "Runtime/Graphics/Shaders/CParticleSwooshShaders.hpp"
#include "Runtime/Graphics/Shaders/CEnvFxShaders.hpp"
#include "NESEmulator/CNESShader.hpp"
#include "Runtime/Audio/CStreamAudioManager.hpp"
#include "Runtime/MP1/CGBASupport.hpp"
#include "Runtime/CGameHintInfo.hpp"
#include "Runtime/Particle/CParticleDataFactory.hpp"
#include "Runtime/Particle/CParticleElectricDataFactory.hpp"
#include "Runtime/Particle/CParticleSwooshDataFactory.hpp"
#include "Runtime/Particle/CWeaponDescription.hpp"
#include "Runtime/Particle/CProjectileWeaponDataFactory.hpp"
#include "Runtime/Particle/CDecalDataFactory.hpp"
#include "Runtime/GuiSys/CGuiFrame.hpp"
#include "Runtime/GuiSys/CRasterFont.hpp"
#include "Runtime/GuiSys/CStringTable.hpp"
#include "Runtime/Graphics/CModel.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/Character/CCharLayoutInfo.hpp"
#include "Runtime/Character/CSkinRules.hpp"
#include "Runtime/Character/CAnimCharacterSet.hpp"
#include "Runtime/Character/CAllFormatsAnimSource.hpp"
#include "Runtime/Character/CAnimPOIData.hpp"
#include "Runtime/Collision/CCollidableOBBTreeGroup.hpp"
#include "Runtime/Collision/CCollisionResponseData.hpp"
#include "Runtime/CTextureCache.hpp"
#include "Runtime/CSaveWorld.hpp"
#include "Runtime/AutoMapper/CMapWorld.hpp"
#include "Runtime/AutoMapper/CMapArea.hpp"
#include "Runtime/AutoMapper/CMapUniverse.hpp"
#include "Runtime/World/CStateMachine.hpp"
#include "Runtime/CScannableObjectInfo.hpp"
#include "Runtime/Audio/CAudioGroupSet.hpp"
#include "Runtime/Audio/CSfxManager.hpp"
#include "Runtime/Audio/CMidiManager.hpp"
#include "Runtime/CDependencyGroup.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/CStopwatch.hpp"
#include <DataSpec/DNAMP1/SFX/Misc.h>
#include <DataSpec/DNAMP1/SFX/MiscSamus.h>
#include <DataSpec/DNAMP1/SFX/UI.h>
#include <DataSpec/DNAMP1/SFX/Weapons.h>
#include <DataSpec/DNAMP1/SFX/ZZZ.h>
#include <discord_rpc.h>
namespace hecl {
extern CVar* com_enableCheats;
extern CVar* com_developer;
extern CVar* com_cubemaps;
}; // namespace hecl
namespace urde {
namespace MP1 {
CGameArchitectureSupport::CGameArchitectureSupport(CMain& parent, boo::IAudioVoiceEngine* voiceEngine,
amuse::IBackendVoiceAllocator& backend)
: m_parent(parent)
, x0_audioSys(voiceEngine, backend, 0, 0, 0, 0, 0)
, x30_inputGenerator(g_tweakPlayer->GetLeftLogicalThreshold(), g_tweakPlayer->GetRightLogicalThreshold())
, x44_guiSys(*g_ResFactory, *g_SimplePool, CGuiSys::EUsageMode::Zero) {
CMain* m = static_cast<CMain*>(g_Main);
x30_inputGenerator.startScanning();
g_InputGenerator = &x30_inputGenerator;
CAudioSys::SysSetVolume(0x7f);
CAudioSys::SetDefaultVolumeScale(0x75);
CAudioSys::SetVolumeScale(CAudioSys::GetDefaultVolumeScale());
CStreamAudioManager::Initialize();
CStreamAudioManager::SetMusicVolume(0x7f);
m->ResetGameState();
if (!g_tweakGame->GetSplashScreensDisabled()) {
std::shared_ptr<CIOWin> splash = std::make_shared<CSplashScreen>(CSplashScreen::ESplashScreen::Nintendo);
x58_ioWinManager.AddIOWin(splash, 1000, 10000);
}
std::shared_ptr<CIOWin> mf = std::make_shared<CMainFlow>();
x58_ioWinManager.AddIOWin(mf, 0, 0);
std::shared_ptr<CIOWin> console = std::make_shared<CConsoleOutputWindow>(8, 5.f, 0.75f);
x58_ioWinManager.AddIOWin(console, 100, 0);
std::shared_ptr<CIOWin> audState = std::make_shared<CAudioStateWin>();
x58_ioWinManager.AddIOWin(audState, 100, -1);
std::shared_ptr<CIOWin> errWin = std::make_shared<CErrorOutputWindow>(false);
x58_ioWinManager.AddIOWin(errWin, 10000, 100000);
g_GuiSys = &x44_guiSys;
g_GameState->GameOptions().EnsureSettings();
}
void CGameArchitectureSupport::UpdateTicks() {
x4_archQueue.Push(MakeMsg::CreateFrameBegin(EArchMsgTarget::Game, x78_gameFrameCount));
x4_archQueue.Push(MakeMsg::CreateTimerTick(EArchMsgTarget::Game, 1.f / 60.f));
}
void CGameArchitectureSupport::Update() {
g_GameState->GetWorldTransitionManager()->TouchModels();
x30_inputGenerator.Update(1 / 60.f, x4_archQueue);
x4_archQueue.Push(MakeMsg::CreateFrameEnd(EArchMsgTarget::Game, x78_gameFrameCount));
x58_ioWinManager.PumpMessages(x4_archQueue);
}
struct AudioGroupInfo {
const char* name;
u32 id;
};
static const AudioGroupInfo StaticAudioGroups[] = {{"Misc_AGSC", GRPmisc},
{"MiscSamus_AGSC", GRPmiscSamus},
{"UI_AGSC", GRPui},
{"Weapons_AGSC", GRPweapons},
{"ZZZ_AGSC", GRPzzz}};
bool CGameArchitectureSupport::LoadAudio() {
if (x88_audioLoadStatus == EAudioLoadStatus::Loaded)
return true;
for (int i = 0; i < 5; ++i) {
TToken<CAudioGroupSet>& tok = x8c_pendingAudioGroups[i];
if (tok.IsLocked()) {
if (tok.IsLoaded()) {
CAudioGroupSet* set = tok.GetObj();
if (!CAudioSys::SysIsGroupSetLoaded(set->GetName())) {
CAudioSys::SysLoadGroupSet(tok, set->GetName(), tok.GetObjectTag()->id);
CAudioSys::SysAddGroupIntoAmuse(set->GetName());
}
} else {
return false;
}
} else {
/* Lock next pending group */
tok.Lock();
return false;
}
}
CSfxManager::LoadTranslationTable(g_SimplePool, g_ResFactory->GetResourceIdByName("sound_lookup"));
x8c_pendingAudioGroups = std::vector<TToken<CAudioGroupSet>>();
x88_audioLoadStatus = EAudioLoadStatus::Loaded;
return true;
}
void CGameArchitectureSupport::PreloadAudio() {
if (x88_audioLoadStatus != EAudioLoadStatus::Uninitialized)
return;
x8c_pendingAudioGroups.clear();
x8c_pendingAudioGroups.reserve(5);
for (int i = 0; i < 5; ++i) {
const AudioGroupInfo& info = StaticAudioGroups[i];
CToken grp = g_SimplePool->GetObj(info.name);
if (i == 0) /* Lock first group in sequence */
grp.Lock();
x8c_pendingAudioGroups.push_back(std::move(grp));
}
x88_audioLoadStatus = EAudioLoadStatus::Loading;
}
void CGameArchitectureSupport::UnloadAudio() {
for (int i = 0; i < 5; ++i) {
const AudioGroupInfo& info = StaticAudioGroups[i];
const SObjectTag* tag = g_ResFactory->GetResourceIdByName(info.name);
auto name = CAudioSys::SysGetGroupSetName(tag->id);
CAudioSys::SysRemoveGroupFromAmuse(name);
CAudioSys::SysUnloadAudioGroupSet(name);
}
x8c_pendingAudioGroups = std::vector<TToken<CAudioGroupSet>>();
x88_audioLoadStatus = EAudioLoadStatus::Uninitialized;
}
void CGameArchitectureSupport::Draw() {
x58_ioWinManager.Draw();
if (m_parent.x161_24_gameFrameDrawn) {
++x78_gameFrameCount;
m_parent.x161_24_gameFrameDrawn = false;
}
}
CGameArchitectureSupport::~CGameArchitectureSupport() {
x58_ioWinManager.RemoveAllIOWins();
UnloadAudio();
CSfxManager::Shutdown();
CStreamAudioManager::Shutdown();
}
void CGameArchitectureSupport::charKeyDown(unsigned long charCode, boo::EModifierKey mods, bool isRepeat) {
x30_inputGenerator.charKeyDown(charCode, mods, isRepeat);
m_parent.m_console->handleCharCode(charCode, mods, isRepeat);
}
void CGameArchitectureSupport::specialKeyDown(boo::ESpecialKey key, boo::EModifierKey mods, bool isRepeat) {
x30_inputGenerator.specialKeyDown(key, mods, isRepeat);
m_parent.m_console->handleSpecialKeyDown(key, mods, isRepeat);
}
void CGameArchitectureSupport::specialKeyUp(boo::ESpecialKey key, boo::EModifierKey mods) {
x30_inputGenerator.specialKeyUp(key, mods);
m_parent.m_console->handleSpecialKeyUp(key, mods);
}
CMain::CMain(IFactory* resFactory, CSimplePool* resStore, boo::IGraphicsDataFactory* gfxFactory,
boo::IGraphicsCommandQueue* cmdQ, const boo::ObjToken<boo::ITextureR>& spareTex)
: m_booSetter(gfxFactory, cmdQ, spareTex), x128_globalObjects(resFactory, resStore) {
xe4_gameplayResult = EGameplayResult::Playing;
g_Main = this;
}
CMain::BooSetter::BooSetter(boo::IGraphicsDataFactory* factory, boo::IGraphicsCommandQueue* cmdQ,
const boo::ObjToken<boo::ITextureR>& spareTex) {
CGraphics::InitializeBoo(factory, cmdQ, spareTex);
CParticleSwooshShaders::Initialize();
CThermalColdFilter::Initialize();
CThermalHotFilter::Initialize();
CSpaceWarpFilter::Initialize();
CCameraBlurFilter::Initialize();
CXRayBlurFilter::Initialize();
CFogVolumePlaneShader::Initialize();
CFogVolumeFilter::Initialize();
CEnergyBarShader::Initialize();
CRadarPaintShader::Initialize();
CMapSurfaceShader::Initialize();
CPhazonSuitFilter::Initialize();
CAABoxShader::Initialize();
CWorldShadowShader::Initialize();
CColoredQuadFilter::Initialize();
CColoredStripShader::Initialize();
CTexturedQuadFilter::Initialize();
CTexturedQuadFilterAlpha::Initialize();
CTextSupportShader::Initialize();
CScanLinesFilter::Initialize();
CRandomStaticFilter::Initialize();
CEnvFxShaders::Initialize();
CNESShader::Initialize();
}
void CMain::RegisterResourceTweaks() {}
void CGameGlobalObjects::AddPaksAndFactories() {
CGraphics::SetViewPointMatrix(zeus::CTransform());
CGraphics::SetModelMatrix(zeus::CTransform());
if (CResLoader* loader = g_ResFactory->GetResLoader()) {
loader->AddPakFileAsync("Tweaks", false, false);
loader->AddPakFileAsync("NoARAM", false, false);
loader->AddPakFileAsync("AudioGrp", false, false);
loader->AddPakFileAsync("MiscData", false, false);
loader->AddPakFileAsync("SamusGun", true, false);
loader->AddPakFileAsync("TestAnim", true, false);
loader->AddPakFileAsync("SamGunFx", true, false);
loader->AddPakFileAsync("MidiData", false, false);
loader->AddPakFileAsync("GGuiSys", false, false);
loader->WaitForPakFileLoadingComplete();
}
if (CFactoryMgr* fmgr = g_ResFactory->GetFactoryMgr()) {
fmgr->AddFactory(FOURCC('TXTR'), FMemFactoryFunc(FTextureFactory));
fmgr->AddFactory(FOURCC('PART'), FFactoryFunc(FParticleFactory));
fmgr->AddFactory(FOURCC('FRME'), FFactoryFunc(RGuiFrameFactoryInGame));
fmgr->AddFactory(FOURCC('FONT'), FFactoryFunc(FRasterFontFactory));
fmgr->AddFactory(FOURCC('CMDL'), FMemFactoryFunc(FModelFactory));
fmgr->AddFactory(FOURCC('CINF'), FFactoryFunc(FCharLayoutInfo));
fmgr->AddFactory(FOURCC('CSKR'), FFactoryFunc(FSkinRulesFactory));
fmgr->AddFactory(FOURCC('ANCS'), FFactoryFunc(FAnimCharacterSet));
fmgr->AddFactory(FOURCC('ANIM'), FFactoryFunc(AnimSourceFactory));
fmgr->AddFactory(FOURCC('EVNT'), FFactoryFunc(AnimPOIDataFactory));
fmgr->AddFactory(FOURCC('DCLN'), FFactoryFunc(FCollidableOBBTreeGroupFactory));
fmgr->AddFactory(FOURCC('DGRP'), FFactoryFunc(FDependencyGroupFactory));
fmgr->AddFactory(FOURCC('AGSC'), FMemFactoryFunc(FAudioGroupSetDataFactory));
fmgr->AddFactory(FOURCC('CSNG'), FFactoryFunc(FMidiDataFactory));
fmgr->AddFactory(FOURCC('ATBL'), FFactoryFunc(FAudioTranslationTableFactory));
fmgr->AddFactory(FOURCC('STRG'), FFactoryFunc(FStringTableFactory));
fmgr->AddFactory(FOURCC('HINT'), FFactoryFunc(FHintFactory));
fmgr->AddFactory(FOURCC('SAVW'), FFactoryFunc(FSaveWorldFactory));
fmgr->AddFactory(FOURCC('MAPW'), FFactoryFunc(FMapWorldFactory));
fmgr->AddFactory(FOURCC('SCAN'), FFactoryFunc(FScannableObjectInfoFactory));
fmgr->AddFactory(FOURCC('CRSC'), FFactoryFunc(FCollisionResponseDataFactory));
fmgr->AddFactory(FOURCC('SWHC'), FFactoryFunc(FParticleSwooshDataFactory));
fmgr->AddFactory(FOURCC('ELSC'), FFactoryFunc(FParticleElectricDataFactory));
fmgr->AddFactory(FOURCC('WPSC'), FFactoryFunc(FProjectileWeaponDataFactory));
fmgr->AddFactory(FOURCC('DPSC'), FFactoryFunc(FDecalDataFactory));
fmgr->AddFactory(FOURCC('MAPA'), FFactoryFunc(FMapAreaFactory));
fmgr->AddFactory(FOURCC('MAPU'), FFactoryFunc(FMapUniverseFactory));
fmgr->AddFactory(FOURCC('AFSM'), FFactoryFunc(FAiFiniteStateMachineFactory));
fmgr->AddFactory(FOURCC('PATH'), FMemFactoryFunc(FPathFindAreaFactory));
fmgr->AddFactory(FOURCC('TMET'), FFactoryFunc(FTextureCacheFactory));
}
}
CGameGlobalObjects::~CGameGlobalObjects() {
g_ResFactory = nullptr;
g_SimplePool = nullptr;
g_CharFactoryBuilder = nullptr;
g_AiFuncMap = nullptr;
g_GameState = nullptr;
g_TweakManager = nullptr;
}
void CMain::AddWorldPaks() {
CResLoader* loader = g_ResFactory->GetResLoader();
if (!loader)
return;
auto pakPrefix = g_tweakGame->GetWorldPrefix();
for (int i = 0; i < 9; ++i) {
std::string path(pakPrefix);
if (i != 0)
path += '0' + i;
if (CDvdFile::FileExists((path + ".upak").c_str()))
loader->AddPakFileAsync(path, false, true);
}
loader->WaitForPakFileLoadingComplete();
}
void CMain::AddOverridePaks() {
CResLoader* loader = g_ResFactory->GetResLoader();
if (!loader)
return;
/* Inversely load each pak starting at 999, to ensure proper priority order
* the higher the number the higer the priority, e.g: Override0 has less priority than Override1 etc.
*/
for (size_t i = 999; i > 0; --i) {
std::string path = fmt::format(fmt("Override{}"), i);
if (CDvdFile::FileExists((path + ".upak").c_str()))
loader->AddPakFileAsync(path, false, false, true);
}
/* Make sure all Override paks are ready before attempting to load URDE.upak */
loader->WaitForPakFileLoadingComplete();
/* Attempt to load URDE.upak
* NOTE(phil): Should we fatal here if it's not found?
*/
if (CDvdFile::FileExists("URDE.upak"))
loader->AddPakFile("URDE", false, false, true);
}
void CMain::ResetGameState() {
CPersistentOptions sysOpts = g_GameState->SystemOptions();
CGameOptions gameOpts = g_GameState->GameOptions();
x128_globalObjects.ResetGameState();
g_GameState->ImportPersistentOptions(sysOpts);
g_GameState->SetGameOptions(gameOpts);
g_GameState->GetPlayerState()->SetIsFusionEnabled(g_GameState->SystemOptions().GetPlayerFusionSuitActive());
}
void CMain::InitializeSubsystems() {
CBasics::Initialize();
CModelShaders::Initialize();
CMoviePlayer::Initialize();
CLineRenderer::Initialize();
CElementGen::Initialize();
CAnimData::InitializeCache();
CDecalManager::Initialize();
CGBASupport::Initialize();
CGraphics::g_BooFactory->waitUntilShadersReady();
}
void CMain::MemoryCardInitializePump() {
if (g_MemoryCardSys) {
return;
}
std::unique_ptr<CMemoryCardSys>& memSys = x128_globalObjects.x0_memoryCardSys;
if (!memSys) {
memSys = std::make_unique<CMemoryCardSys>();
}
if (memSys->InitializePump()) {
g_MemoryCardSys = memSys.get();
g_GameState->InitializeMemoryStates();
}
}
void CMain::FillInAssetIDs() {
if (const SObjectTag* tag = g_ResFactory->GetResourceIdByName(g_tweakGame->GetDefaultRoom())) {
g_GameState->SetCurrentWorldId(tag->id);
}
}
bool CMain::LoadAudio() {
if (x164_archSupport)
return x164_archSupport->LoadAudio();
return true;
}
void CMain::EnsureWorldPaksReady() {}
void CMain::EnsureWorldPakReady(CAssetId mlvl) { /* TODO: Schedule resource list load for World Pak containing mlvl */
}
void CMain::Give(hecl::Console* console, const std::vector<std::string>& args) {
if (args.size() < 1 || (!g_GameState || !g_GameState->GetPlayerState()))
return;
std::string type = args[0];
athena::utility::tolower(type);
std::shared_ptr<CPlayerState> pState = g_GameState->GetPlayerState();
if (type == "all") {
for (u32 item = 0; item < u32(CPlayerState::EItemType::Max); ++item) {
pState->ReInitalizePowerUp(CPlayerState::EItemType(item),
CPlayerState::GetPowerUpMaxValue(CPlayerState::EItemType(item)));
pState->IncrPickup(CPlayerState::EItemType(item),
CPlayerState::GetPowerUpMaxValue(CPlayerState::EItemType(item)));
}
pState->IncrPickup(CPlayerState::EItemType::HealthRefill, 99999);
} else if (type == "map") {
g_GameState->CurrentWorldState().MapWorldInfo()->SetMapStationUsed(true);
} else {
CPlayerState::EItemType eType = CPlayerState::ItemNameToType(type);
if (eType == CPlayerState::EItemType::Invalid) {
console->report(hecl::Console::Level::Info, fmt("Invalid item {}"), type);
return;
}
if (eType == CPlayerState::EItemType::HealthRefill) {
pState->IncrPickup(eType, 9999);
console->report(hecl::Console::Level::Info,
fmt("Cheater....., Greatly increasing Metroid encounters, have fun!"));
if (g_StateManager)
g_StateManager->Player()->AsyncLoadSuit(*g_StateManager);
return;
}
s32 itemAmt = CPlayerState::GetPowerUpMaxValue(eType);
if (args.size() == 2) {
s32 itemMax = CPlayerState::GetPowerUpMaxValue(eType);
itemAmt = s32(strtol(args[1].c_str(), nullptr, 10));
itemAmt = zeus::clamp(-itemMax, itemAmt, itemMax);
}
u32 curCap = pState->GetItemCapacity(eType);
if (itemAmt > 0 && curCap < u32(itemAmt)) {
/* Handle special case with Missiles */
if (eType == CPlayerState::EItemType::Missiles) {
u32 tmp = ((u32(itemAmt) / 5) + (itemAmt % 5)) * 5;
pState->ReInitalizePowerUp(eType, tmp);
} else
pState->ReInitalizePowerUp(eType, itemAmt);
}
if (itemAmt > 0)
pState->IncrPickup(eType, u32(itemAmt));
else
pState->DecrPickup(eType, zeus::clamp(0u, u32(abs(itemAmt)), pState->GetItemAmount(eType)));
}
if (g_StateManager)
g_StateManager->Player()->AsyncLoadSuit(*g_StateManager);
console->report(hecl::Console::Level::Info, fmt("Cheater....., Greatly increasing Metroid encounters, have fun!"));
} // namespace MP1
void CMain::Remove(hecl::Console*, const std::vector<std::string>& args) {
if (args.size() < 1 || (!g_GameState || !g_GameState->GetPlayerState()))
return;
std::string type = args[0];
athena::utility::tolower(type);
std::shared_ptr<CPlayerState> pState = g_GameState->GetPlayerState();
if (type == "all") {
} else if (type == "map") {
g_GameState->CurrentWorldState().MapWorldInfo()->SetMapStationUsed(false);
} else {
CPlayerState::EItemType eType = CPlayerState::ItemNameToType(type);
if (eType != CPlayerState::EItemType::Invalid) {
pState->ReInitalizePowerUp(eType, 0);
if (g_StateManager)
g_StateManager->Player()->AsyncLoadSuit(*g_StateManager);
}
}
}
void CMain::God(hecl::Console* con, const std::vector<std::string>&) {
if (g_GameState && g_GameState->GetPlayerState()) {
g_GameState->GetPlayerState()->SetCanTakeDamage(!g_GameState->GetPlayerState()->CanTakeDamage());
if (!g_GameState->GetPlayerState()->CanTakeDamage())
con->report(hecl::Console::Level::Info, fmt("God Mode Enabled"));
else
con->report(hecl::Console::Level::Info, fmt("God Mode Disabled"));
}
}
void CMain::Teleport(hecl::Console*, const std::vector<std::string>& args) {
if (!g_StateManager || args.size() < 3)
return;
zeus::CVector3f loc;
for (u32 i = 0; i < 3; ++i)
loc[i] = strtof(args[i].c_str(), nullptr);
zeus::CTransform xf = g_StateManager->Player()->GetTransform();
xf.origin = loc;
if (args.size() >= 6) {
zeus::CVector3f angle;
for (u32 i = 0; i < 3; ++i)
angle[i] = zeus::degToRad(strtof(args[i + 3].c_str(), nullptr));
xf.setRotation(zeus::CMatrix3f(zeus::CQuaternion(angle)));
}
g_StateManager->Player()->Teleport(xf, *g_StateManager, false);
}
void CMain::ListWorlds(hecl::Console* con, const std::vector<std::string>&) {
if (g_ResFactory && g_ResFactory->GetResLoader()) {
for (const auto& pak : g_ResFactory->GetResLoader()->GetPaks())
if (pak->IsWorldPak()) {
for (const auto& named : pak->GetNameList())
if (named.second.type == SBIG('MLVL')) {
con->report(hecl::Console::Level::Info, fmt("{} '{}'"), named.first, named.second.id);
}
}
}
}
void CMain::Warp(hecl::Console* con, const std::vector<std::string>& args) {
if (!g_StateManager)
return;
if (args.size() < 1)
return;
TAreaId aId;
std::string worldName;
if (args.size() == 2) {
worldName = args[0];
athena::utility::tolower(worldName);
aId = strtol(args[1].c_str(), nullptr, 10);
} else
aId = strtol(args[0].c_str(), nullptr, 10);
if (!worldName.empty() && g_ResFactory && g_ResFactory->GetResLoader()) {
bool found = false;
for (const auto& pak : g_ResFactory->GetResLoader()->GetPaks()) {
if (found)
break;
if (pak->IsWorldPak()) {
for (const auto& named : pak->GetNameList())
if (named.second.type == SBIG('MLVL')) {
std::string name = named.first;
athena::utility::tolower(name);
if (name.find(worldName) != std::string::npos) {
g_GameState->SetCurrentWorldId(named.second.id);
found = true;
break;
}
}
}
}
}
g_GameState->GetWorldTransitionManager()->DisableTransition();
if (aId >= g_GameState->CurrentWorldState().GetLayerState()->GetAreaCount())
aId = 0;
g_GameState->CurrentWorldState().SetAreaId(aId);
g_Main->SetFlowState(EFlowState::None);
g_StateManager->SetWarping(true);
g_StateManager->SetShouldQuitGame(true);
}
void CMain::StreamNewGameState(CBitStreamReader& r, u32 idx) {
bool fusionBackup = g_GameState->SystemOptions().GetPlayerFusionSuitActive();
x128_globalObjects.x134_gameState = std::make_unique<CGameState>(r, idx);
g_GameState = x128_globalObjects.x134_gameState.get();
g_GameState->SystemOptions().SetPlayerFusionSuitActive(fusionBackup);
g_GameState->GetPlayerState()->SetIsFusionEnabled(fusionBackup);
g_GameState->HintOptions().SetNextHintTime();
}
void CMain::RefreshGameState() {
CPersistentOptions sysOpts = g_GameState->SystemOptions();
u64 cardSerial = g_GameState->GetCardSerial();
std::vector<u8> saveData = g_GameState->BackupBuf();
CGameOptions gameOpts = g_GameState->GameOptions();
CBitStreamReader r(saveData.data(), saveData.size());
x128_globalObjects.StreamInGameState(r, g_GameState->GetFileIdx());
g_GameState->SetPersistentOptions(sysOpts);
g_GameState->SetGameOptions(gameOpts);
g_GameState->GameOptions().EnsureSettings();
g_GameState->SetCardSerial(cardSerial);
g_GameState->GetPlayerState()->SetIsFusionEnabled(g_GameState->SystemOptions().GetPlayerFusionSuitActive());
}
static logvisor::Module DiscordLog("Discord");
static const char* DISCORD_APPLICATION_ID = "402571593815031819";
static int64_t DiscordStartTime;
static CAssetId DiscordWorldSTRG;
static TLockedToken<CStringTable> DiscordWorldSTRGObj;
static std::string DiscordWorldName;
static u32 DiscordItemPercent = 0xffffffff;
static std::string DiscordState;
void CMain::InitializeDiscord() {
DiscordStartTime = time(0);
DiscordEventHandlers handlers = {};
handlers.ready = HandleDiscordReady;
handlers.disconnected = HandleDiscordDisconnected;
handlers.errored = HandleDiscordErrored;
Discord_Initialize(DISCORD_APPLICATION_ID, &handlers, 1, nullptr);
}
void CMain::ShutdownDiscord() {
DiscordWorldSTRGObj = TLockedToken<CStringTable>();
Discord_Shutdown();
}
void CMain::UpdateDiscordPresence(CAssetId worldSTRG) {
bool updated = false;
if (worldSTRG != DiscordWorldSTRG) {
DiscordWorldSTRG = worldSTRG;
DiscordWorldSTRGObj = g_SimplePool->GetObj(SObjectTag{FOURCC('STRG'), worldSTRG});
}
if (DiscordWorldSTRGObj.IsLoaded()) {
DiscordWorldName = hecl::Char16ToUTF8(DiscordWorldSTRGObj->GetString(0));
DiscordWorldSTRGObj = TLockedToken<CStringTable>();
updated = true;
}
if (g_GameState) {
if (CPlayerState* pState = g_GameState->GetPlayerState().get()) {
u32 itemPercent = pState->CalculateItemCollectionRate() * 100 / pState->GetPickupTotal();
if (DiscordItemPercent != itemPercent) {
DiscordItemPercent = itemPercent;
DiscordState = fmt::format(fmt("{}%"), itemPercent);
updated = true;
}
}
}
if (updated) {
DiscordRichPresence discordPresence = {};
discordPresence.state = DiscordState.c_str();
discordPresence.details = DiscordWorldName.c_str();
discordPresence.largeImageKey = "default";
discordPresence.startTimestamp = DiscordStartTime;
Discord_UpdatePresence(&discordPresence);
}
}
void CMain::HandleDiscordReady(const DiscordUser* request) { DiscordLog.report(logvisor::Info, fmt("Discord Ready")); }
void CMain::HandleDiscordDisconnected(int errorCode, const char* message) {
DiscordLog.report(logvisor::Warning, fmt("Discord Disconnected: {}"), message);
}
void CMain::HandleDiscordErrored(int errorCode, const char* message) {
DiscordLog.report(logvisor::Error, fmt("Discord Error: {}"), message);
}
void CMain::Init(const hecl::Runtime::FileStoreManager& storeMgr, hecl::CVarManager* cvarMgr, boo::IWindow* window,
boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend) {
InitializeDiscord();
m_mainWindow = window;
m_cvarMgr = cvarMgr;
m_console = std::make_unique<hecl::Console>(m_cvarMgr);
m_console->init(window);
m_console->registerCommand(
"Quit"sv, "Quits the game immediately"sv, ""sv,
[this](hecl::Console* console, const std::vector<std::string>& args) { quit(console, args); });
m_console->registerCommand(
"Give"sv, "Gives the player the specified item, maxing it out"sv, ""sv,
[this](hecl::Console* console, const std::vector<std::string>& args) { Give(console, args); },
hecl::SConsoleCommand::ECommandFlags::Cheat);
m_console->registerCommand(
"Remove"sv, "Removes the specified item from the player"sv, ""sv,
[this](hecl::Console* console, const std::vector<std::string>& args) { Remove(console, args); },
hecl::SConsoleCommand::ECommandFlags::Cheat);
m_console->registerCommand(
"Teleport"sv, "Teleports the player to the specified coordinates in worldspace"sv, "x y z [dX dY dZ]"sv,
[this](hecl::Console* console, const std::vector<std::string>& args) { Teleport(console, args); },
(hecl::SConsoleCommand::ECommandFlags::Cheat | hecl::SConsoleCommand::ECommandFlags::Developer));
m_console->registerCommand(
"God"sv, "Disables damage given by enemies and objects"sv, ""sv,
[this](hecl::Console* console, const std::vector<std::string>& args) { God(console, args); },
hecl::SConsoleCommand::ECommandFlags::Cheat);
m_console->registerCommand(
"ListWorlds"sv, "Lists loaded worlds"sv, ""sv,
[this](hecl::Console* console, const std::vector<std::string>& args) { ListWorlds(console, args); },
hecl::SConsoleCommand::ECommandFlags::Normal);
m_console->registerCommand(
"Warp"sv, "Warps to a given area and world"sv, "[worldname] areaId"sv,
[this](hecl::Console* console, const std::vector<std::string>& args) { Warp(console, args); },
hecl::SConsoleCommand::ECommandFlags::Normal);
InitializeSubsystems();
AddOverridePaks();
x128_globalObjects.PostInitialize();
x70_tweaks.RegisterTweaks(m_cvarMgr);
x70_tweaks.RegisterResourceTweaks(m_cvarMgr);
AddWorldPaks();
const auto& args = boo::APP->getArgs();
for (auto it = args.begin(); it != args.end(); ++it) {
if (*it == _SYS_STR("--warp") && args.end() - it >= 3) {
const hecl::SystemChar* worldIdxStr = (*(it + 1)).c_str();
const hecl::SystemChar* areaIdxStr = (*(it + 2)).c_str();
hecl::SystemChar* endptr;
m_warpWorldIdx = TAreaId(hecl::StrToUl(worldIdxStr, &endptr, 0));
if (endptr == worldIdxStr)
m_warpWorldIdx = 0;
m_warpAreaId = TAreaId(hecl::StrToUl(areaIdxStr, &endptr, 0));
if (endptr == areaIdxStr)
m_warpAreaId = 0;
bool found = false;
for (const auto& pak : g_ResFactory->GetResLoader()->GetPaks()) {
if (*(pak->GetPath().end() - 6) == '0' + m_warpWorldIdx) {
found = true;
break;
}
}
if (!found) {
m_warpWorldIdx = -1;
break;
}
while (args.end() - it >= 4) {
const hecl::SystemChar* layerStr = (*(it + 3)).c_str();
if (!(layerStr[0] == _SYS_STR('0') && layerStr[1] == _SYS_STR('x')) &&
(layerStr[0] == _SYS_STR('0') || layerStr[0] == _SYS_STR('1'))) {
for (const auto* cur = layerStr; *cur != _SYS_STR('\0'); ++cur)
if (*cur == _SYS_STR('1'))
m_warpLayerBits |= u64(1) << (cur - layerStr);
} else if (layerStr[0] == _SYS_STR('0') && layerStr[1] == _SYS_STR('x')) {
m_warpMemoryRelays.push_back(TAreaId(hecl::StrToUl(layerStr + 2, nullptr, 16)));
}
++it;
}
SetFlowState(EFlowState::StateSetter);
break;
}
}
FillInAssetIDs();
x164_archSupport = std::make_unique<CGameArchitectureSupport>(*this, voiceEngine, backend);
g_archSupport = x164_archSupport.get();
x164_archSupport->PreloadAudio();
std::srand(static_cast<unsigned int>(std::time(nullptr)));
// g_TweakManager->ReadFromMemoryCard("AudioTweaks");
}
static logvisor::Module WarmupLog("ShaderWarmup");
void CMain::WarmupShaders() {
if (m_warmupTags.size())
return;
m_needsWarmupClear = true;
size_t modelCount = 0;
g_ResFactory->EnumerateResources([&](const SObjectTag& tag) {
if (tag.type == FOURCC('CMDL') || tag.type == FOURCC('MREA'))
++modelCount;
return true;
});
m_warmupTags.reserve(modelCount);
std::unordered_set<SObjectTag> addedTags;
addedTags.reserve(modelCount);
g_ResFactory->EnumerateResources([&](const SObjectTag& tag) {
if (tag.type == FOURCC('CMDL') || tag.type == FOURCC('MREA')) {
if (addedTags.find(tag) != addedTags.end())
return true;
addedTags.insert(tag);
m_warmupTags.push_back(tag);
}
return true;
});
m_warmupIt = m_warmupTags.begin();
WarmupLog.report(logvisor::Info, fmt("Began warmup of {} objects"), m_warmupTags.size());
}
bool CMain::Proc() {
// Warmup cycle overrides update
if (m_warmupTags.size())
return false;
if (!m_loadedPersistentResources) {
x128_globalObjects.m_gameResFactory->LoadPersistentResources(*g_SimplePool);
m_loadedPersistentResources = true;
}
m_console->proc();
if (!m_console->isOpen()) {
CGBASupport::GlobalPoll();
x164_archSupport->UpdateTicks();
x164_archSupport->Update();
CSfxManager::Update(1.f / 60.f);
CStreamAudioManager::Update(1.f / 60.f);
}
if (x164_archSupport->GetIOWinManager().IsEmpty() || CheckReset()) {
CStreamAudioManager::StopAll();
/*
x164_archSupport.reset();
g_archSupport = x164_archSupport.get();
x164_archSupport->PreloadAudio();
*/
x160_24_finished = true;
}
Discord_RunCallbacks();
return x160_24_finished;
}
void CMain::Draw() {
// Warmup cycle overrides draw
if (m_warmupTags.size()) {
if (m_needsWarmupClear) {
CGraphics::g_BooMainCommandQueue->clearTarget(true, true);
m_needsWarmupClear = false;
}
auto startTime = std::chrono::steady_clock::now();
while (m_warmupIt != m_warmupTags.end()) {
WarmupLog.report(logvisor::Info, fmt("[{} / {}] Warming {}"), int(m_warmupIt - m_warmupTags.begin() + 1),
int(m_warmupTags.size()), *m_warmupIt);
if (m_warmupIt->type == FOURCC('CMDL'))
CModel::WarmupShaders(*m_warmupIt);
else if (m_warmupIt->type == FOURCC('MREA'))
CGameArea::WarmupShaders(*m_warmupIt);
++m_warmupIt;
// Approximately 3/4 frame of warmups
auto curTime = std::chrono::steady_clock::now();
if (std::chrono::duration_cast<std::chrono::milliseconds>(curTime - startTime).count() > 12)
break;
}
if (m_warmupIt == m_warmupTags.end()) {
m_warmupTags = std::vector<SObjectTag>();
WarmupLog.report(logvisor::Info, fmt("Finished warmup"));
}
return;
}
CGraphics::g_BooMainCommandQueue->clearTarget(true, true);
x164_archSupport->Draw();
m_console->draw(CGraphics::g_BooMainCommandQueue);
}
void CMain::ShutdownSubsystems() {
CMoviePlayer::Shutdown();
CLineRenderer::Shutdown();
CDecalManager::Shutdown();
CElementGen::Shutdown();
CAnimData::FreeCache();
CMemoryCardSys::Shutdown();
CModelShaders::Shutdown();
CMappableObject::Shutdown();
}
void CMain::Shutdown() {
m_console->unregisterCommand("Give");
x128_globalObjects.m_gameResFactory->UnloadPersistentResources();
x164_archSupport.reset();
ShutdownSubsystems();
CParticleSwooshShaders::Shutdown();
CThermalColdFilter::Shutdown();
CThermalHotFilter::Shutdown();
CSpaceWarpFilter::Shutdown();
CCameraBlurFilter::Shutdown();
CXRayBlurFilter::Shutdown();
CFogVolumePlaneShader::Shutdown();
CFogVolumeFilter::Shutdown();
CEnergyBarShader::Shutdown();
CRadarPaintShader::Shutdown();
CMapSurfaceShader::Shutdown();
CPhazonSuitFilter::Shutdown();
CAABoxShader::Shutdown();
CWorldShadowShader::Shutdown();
CColoredQuadFilter::Shutdown();
CColoredStripShader::Shutdown();
CTexturedQuadFilter::Shutdown();
CTexturedQuadFilterAlpha::Shutdown();
CTextSupportShader::Shutdown();
CScanLinesFilter::Shutdown();
CRandomStaticFilter::Shutdown();
CEnvFxShaders::Shutdown();
CFluidPlaneShader::Shutdown();
CFluidPlaneManager::RippleMapTex.reset();
CNESShader::Shutdown();
CBooModel::Shutdown();
CGraphics::ShutdownBoo();
ShutdownDiscord();
}
boo::IWindow* CMain::GetMainWindow() const { return m_mainWindow; }
#if MP1_USE_BOO
int CMain::appMain(boo::IApplication* app) {
zeus::detectCPU();
mainWindow = app->newWindow(_SYS_STR("Metroid Prime 1 Reimplementation vZygote"), 1);
mainWindow->showWindow();
TOneStatic<CGameGlobalObjects> globalObjs;
InitializeSubsystems();
globalObjs->PostInitialize();
x70_tweaks.RegisterTweaks();
AddWorldPaks();
g_TweakManager->ReadFromMemoryCard("AudioTweaks");
FillInAssetIDs();
TOneStatic<CGameArchitectureSupport> archSupport;
mainWindow->setCallback(archSupport.GetAllocSpace());
boo::IGraphicsCommandQueue* gfxQ = mainWindow->getCommandQueue();
boo::SWindowRect windowRect = mainWindow->getWindowFrame();
boo::ITextureR* renderTex;
boo::GraphicsDataToken data =
mainWindow->getMainContextDataFactory()->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool {
renderTex = ctx.newRenderTexture(windowRect.size[0], windowRect.size[1], true, true);
return true;
});
float rgba[4] = {0.2f, 0.2f, 0.2f, 1.0f};
gfxQ->setClearColor(rgba);
while (!xe8_b24_finished) {
xe8_b24_finished = archSupport->Update();
if (archSupport->isRectDirty()) {
const boo::SWindowRect& windowRect = archSupport->getWindowRect();
gfxQ->resizeRenderTexture(renderTex, windowRect.size[0], windowRect.size[1]);
}
gfxQ->setRenderTarget(renderTex);
gfxQ->clearTarget();
gfxQ->resolveDisplay(renderTex);
gfxQ->execute();
mainWindow->waitForRetrace();
}
return 0;
}
#endif
} // namespace MP1
} // namespace urde