metaforce/DataSpec/DNAMP1/ScriptObjects/PlayerStateChange.hpp

20 lines
445 B
C++

#pragma once
#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
namespace DataSpec::DNAMP1 {
struct PlayerStateChange : IScriptObject {
AT_DECL_DNA_YAML
AT_DECL_DNAV
String<-1> name;
Value<bool> active;
Value<atUint32> item;
Value<atUint32> itemCount;
Value<atUint32> itemCapacity;
Value<atUint32> control;
Value<atUint32> controlCommandOption;
};
} // namespace DataSpec::DNAMP1