mirror of https://github.com/AxioDL/metaforce.git
187 lines
5.5 KiB
C++
187 lines
5.5 KiB
C++
#include "CSlideShow.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Editor/ProjectManager.hpp"
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namespace urde
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{
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CSlideShow::CSlideShow()
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: CIOWin("SlideShow"), x5c_slideA(*this), x90_slideB(*this)
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{
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x130_ = g_tweakSlideShow->GetX54();
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x134_24_ = true;
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x134_30_ = true;
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x135_24_ = true;
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const SObjectTag* font = g_ResFactory->GetResourceIdByName(g_tweakSlideShow->GetFont());
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if (font)
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{
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CGuiTextProperties propsA(false, true, EJustification::Center, EVerticalJustification::Bottom);
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xc4_textA = std::make_unique<CGuiTextSupport>(font->id, propsA,
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g_tweakSlideShow->GetFontColor(),
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g_tweakSlideShow->GetOutlineColor(),
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zeus::CColor::skWhite, 640, 480, g_SimplePool,
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CGuiWidget::EGuiModelDrawFlags::Alpha);
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CGuiTextProperties propsB(false, true, EJustification::Right, EVerticalJustification::Bottom);
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xc8_textB = std::make_unique<CGuiTextSupport>(font->id, propsB,
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g_tweakSlideShow->GetFontColor(),
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g_tweakSlideShow->GetOutlineColor(),
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zeus::CColor::skWhite, 640, 480, g_SimplePool,
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CGuiWidget::EGuiModelDrawFlags::Alpha);
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}
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xf8_stickTextures.reserve(18);
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x108_buttonTextures.reserve(8);
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SObjectTag txtrTag(FOURCC('TXTR'), 0);
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for (int i=0 ; i<9 ; ++i)
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{
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txtrTag.id = g_tweakPlayerRes->x24_lStick[i];
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xf8_stickTextures.push_back(g_SimplePool->GetObj(txtrTag));
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}
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for (int i=0 ; i<9 ; ++i)
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{
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txtrTag.id = g_tweakPlayerRes->x4c_cStick[i];
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xf8_stickTextures.push_back(g_SimplePool->GetObj(txtrTag));
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}
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for (int i=0 ; i<2 ; ++i)
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{
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txtrTag.id = g_tweakPlayerRes->x74_lTrigger[i];
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xf8_stickTextures.push_back(g_SimplePool->GetObj(txtrTag));
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}
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for (int i=0 ; i<2 ; ++i)
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{
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txtrTag.id = g_tweakPlayerRes->x80_rTrigger[i];
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xf8_stickTextures.push_back(g_SimplePool->GetObj(txtrTag));
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}
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for (int i=0 ; i<2 ; ++i)
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{
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txtrTag.id = g_tweakPlayerRes->xa4_bButton[i];
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xf8_stickTextures.push_back(g_SimplePool->GetObj(txtrTag));
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}
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for (int i=0 ; i<2 ; ++i)
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{
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txtrTag.id = g_tweakPlayerRes->xbc_yButton[i];
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xf8_stickTextures.push_back(g_SimplePool->GetObj(txtrTag));
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}
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}
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bool CSlideShow::LoadTXTRDep(std::string_view name)
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{
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const SObjectTag* dgrpTag = g_ResFactory->GetResourceIdByName(name);
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if (dgrpTag && dgrpTag->type == FOURCC('DGRP'))
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{
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x18_galleryTXTRDeps.push_back(g_SimplePool->GetObj(*dgrpTag));
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return true;
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}
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return false;
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}
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bool CSlideShow::AreAllDepsLoaded(const std::vector<TLockedToken<CDependencyGroup>>& deps)
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{
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for (const TLockedToken<CDependencyGroup>& token : deps)
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{
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if (!token.IsLoaded())
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return false;
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}
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return true;
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}
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CIOWin::EMessageReturn CSlideShow::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
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{
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switch (msg.GetType())
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{
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case EArchMsgType::TimerTick:
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{
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if (x134_29_)
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return EMessageReturn::RemoveIOWinAndExit;
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float dt = MakeMsg::GetParmTimerTick(msg).x4_parm;
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switch (x14_phase)
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{
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case Phase::Zero:
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{
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//if (!g_resLoader->AreAllPaksLoaded())
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//{
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// g_resLoader->AsyncIdlePakLoading();
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// return EMessageReturn::Exit;
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//}
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x14_phase = Phase::One;
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}
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case Phase::One:
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{
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if (x18_galleryTXTRDeps.empty())
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{
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x18_galleryTXTRDeps.reserve(5);
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for (int i=1 ; true ; ++i)
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{
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std::string depResName = hecl::Format("Gallery%02d_DGRP", i);
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if (!LoadTXTRDep(depResName))
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break;
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}
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LoadTXTRDep("GalleryAssets_DGRP");
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}
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if (!AreAllDepsLoaded(x18_galleryTXTRDeps))
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return EMessageReturn::Exit;
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x14_phase = Phase::Three;
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}
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case Phase::Two:
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case Phase::Three:
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{
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}
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case Phase::Four:
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case Phase::Five:
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default: break;
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}
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break;
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}
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case EArchMsgType::UserInput:
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default: break;
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}
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return EMessageReturn::Exit;
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}
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void CSlideShow::SSlideData::Draw() const
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{
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if (!IsLoaded())
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return;
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zeus::CRectangle rect;
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const_cast<CTexturedQuadFilterAlpha&>(*m_texQuad).draw(x30_mulColor, 1.f, rect);
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zeus::CVector2f centeredOffset((x28_canvasSize.x - m_texQuad->GetTex()->GetWidth()) * 0.5f,
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(x28_canvasSize.y - m_texQuad->GetTex()->GetHeight()) * 0.5f);
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}
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void CSlideShow::Draw() const
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{
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if (x14_phase == Phase::Five)
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{
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x5c_slideA.Draw();
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x90_slideB.Draw();
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}
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}
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u32 CSlideShow::SlideShowGalleryFlags()
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{
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u32 ret = 0;
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if (!g_GameState)
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return ret;
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if (g_GameState->SystemOptions().GetLogScanPercent() >= 50)
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ret |= 1;
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if (g_GameState->SystemOptions().GetLogScanPercent() == 100)
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ret |= 2;
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if (g_GameState->SystemOptions().GetPlayerBeatHardMode())
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ret |= 4;
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if (g_GameState->SystemOptions().GetAllItemsCollected())
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ret |= 8;
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return ret;
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}
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}
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