metaforce/Runtime/World/CScriptPlatform.hpp

111 lines
4.9 KiB
C++

#pragma once
#include "CPhysicsActor.hpp"
#include "optional.hpp"
#include "CToken.hpp"
#include "CHealthInfo.hpp"
#include "CDamageVulnerability.hpp"
namespace urde {
class CCollidableOBBTreeGroup;
class CCollidableOBBTreeGroupContainer;
class CFluidPlane;
struct SRiders {
TUniqueId x0_uid;
float x4_decayTimer;
zeus::CTransform x8_transform;
SRiders(TUniqueId id, float decayTimer, const zeus::CTransform& xf)
: x0_uid(id), x4_decayTimer(decayTimer), x8_transform(xf) {}
};
class CScriptPlatform : public CPhysicsActor {
u32 x254_;
TUniqueId x258_currentWaypoint = kInvalidUniqueId;
TUniqueId x25a_targetWaypoint = kInvalidUniqueId;
float x25c_currentSpeed;
float x260_moveDelay = 0.f;
float x264_collisionRecoverDelay = 0.f;
float x268_fadeInTime = 0.f;
float x26c_fadeOutTime = 0.f;
zeus::CVector3f x270_dragDelta;
zeus::CQuaternion x27c_rotDelta;
CHealthInfo x28c_initialHealth;
CHealthInfo x294_health;
CDamageVulnerability x29c_damageVuln;
std::experimental::optional<TLockedToken<CCollidableOBBTreeGroupContainer>> x304_treeGroupContainer;
std::unique_ptr<CCollidableOBBTreeGroup> x314_treeGroup;
std::vector<SRiders> x318_riders;
std::vector<SRiders> x328_slavesStatic;
std::vector<SRiders> x338_slavesDynamic;
float x348_xrayAlpha;
u32 x34c_maxRainSplashes;
u32 x350_rainGenRate;
TUniqueId x354_boundsTrigger = kInvalidUniqueId;
union {
struct {
bool x356_24_dead : 1;
bool x356_25_notAnimating : 1;
bool x356_26_detectCollision : 1;
bool x356_27_squishedRider : 1;
bool x356_28_rainSplashes : 1;
bool x356_29_setXrayDrawFlags : 1;
bool x356_30_disableXrayAlpha : 1;
bool x356_31_xrayFog : 1;
};
u32 x356_dummy = 0;
};
void DragSlave(CStateManager& mgr, rstl::reserved_vector<u16, 1024>& draggedSet, CActor* actor,
const zeus::CVector3f& delta);
void DragSlaves(CStateManager& mgr, rstl::reserved_vector<u16, 1024>& draggedSet, const zeus::CVector3f& delta);
static void DecayRiders(std::vector<SRiders>& riders, float dt, CStateManager& mgr);
static void MoveRiders(CStateManager& mgr, float dt, bool active, std::vector<SRiders>& riders,
std::vector<SRiders>& collidedRiders, const zeus::CTransform& oldXf,
const zeus::CTransform& newXf, const zeus::CVector3f& dragDelta,
const zeus::CQuaternion& rotDelta);
static rstl::reserved_vector<TUniqueId, 1024> BuildNearListFromRiders(CStateManager& mgr,
const std::vector<SRiders>& movedRiders);
public:
CScriptPlatform(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CActorParameters& actParms, const zeus::CAABox& aabb, float speed,
bool detectCollision, float xrayAlpha, bool active, const CHealthInfo& hInfo,
const CDamageVulnerability& dVuln,
const std::experimental::optional<TLockedToken<CCollidableOBBTreeGroupContainer>>& dcln,
bool rainSplashes, u32 maxRainSplashes, u32 rainGenRate);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void PreThink(float, CStateManager&);
void Think(float, CStateManager&);
void PreRender(CStateManager&, const zeus::CFrustum&);
void Render(const CStateManager&) const;
std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
zeus::CTransform GetPrimitiveTransform() const;
const CCollisionPrimitive* GetCollisionPrimitive() const;
zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const;
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float dt) const;
zeus::CAABox GetSortingBounds(const CStateManager& mgr) const;
bool IsRider(TUniqueId id) const;
bool IsSlave(TUniqueId id) const;
std::vector<SRiders>& GetStaticSlaves() { return x328_slavesStatic; }
const std::vector<SRiders>& GetStaticSlaves() const { return x328_slavesStatic; }
std::vector<SRiders>& GetDynamicSlaves() { return x338_slavesDynamic; }
const std::vector<SRiders>& GetDynamicSlaves() const { return x338_slavesDynamic; }
bool HasComplexCollision() const { return x314_treeGroup.operator bool(); }
void BuildSlaveList(CStateManager&);
static void AddRider(std::vector<SRiders>& riders, TUniqueId riderId, const CPhysicsActor* ridee, CStateManager& mgr);
void AddSlave(TUniqueId, CStateManager&);
TUniqueId GetNext(TUniqueId, CStateManager&);
TUniqueId GetWaypoint(CStateManager&);
const CDamageVulnerability* GetDamageVulnerability() const { return &x29c_damageVuln; }
CHealthInfo* HealthInfo(CStateManager&) { return &x294_health; }
virtual void SplashThink(const zeus::CAABox&, const CFluidPlane&, float, CStateManager&) const;
virtual zeus::CQuaternion Move(float, CStateManager&);
};
} // namespace urde