metaforce/Runtime/Graphics/Shaders/CSpaceWarpFilter.hpp

47 lines
1.1 KiB
C++

#ifndef __URDE_CSPACEWARPFILTER_HPP__
#define __URDE_CSPACEWARPFILTER_HPP__
#include "TShader.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
namespace urde
{
class CSpaceWarpFilter
{
friend struct CSpaceWarpFilterGLDataBindingFactory;
friend struct CSpaceWarpFilterVulkanDataBindingFactory;
friend struct CSpaceWarpFilterMetalDataBindingFactory;
friend struct CSpaceWarpFilterD3DDataBindingFactory;
struct Uniform
{
zeus::CMatrix4f m_matrix;
zeus::CMatrix4f m_indXf;
zeus::CVector3f m_strength;
};
u8 m_shiftTexture[4][8][4] = {};
boo::GraphicsDataToken m_token;
boo::ITexture* m_warpTex;
boo::IGraphicsBufferS* m_vbo;
boo::IGraphicsBufferD* m_uniBuf;
boo::IShaderDataBinding* m_dataBind = nullptr;
Uniform m_uniform;
float m_strength = 1.f;
void GenerateWarpRampTex(boo::IGraphicsDataFactory::Context& ctx);
public:
CSpaceWarpFilter();
void setStrength(float strength) { m_strength = strength; }
void draw(const zeus::CVector3f& pt);
using _CLS = CSpaceWarpFilter;
#include "TShaderDecl.hpp"
};
}
#endif // __URDE_CSPACEWARPFILTER_HPP__