metaforce/Runtime/World/CWorld.hpp

231 lines
7.3 KiB
C++

#ifndef __URDE_CWORLD_HPP__
#define __URDE_CWORLD_HPP__
#include "RetroTypes.hpp"
#include "ScriptObjectSupport.hpp"
#include "CGameArea.hpp"
#include "Graphics/CModel.hpp"
#include "Audio/CSfxManager.hpp"
#include "AutoMapper/CMapWorld.hpp"
#include "CEnvFxManager.hpp"
namespace urde
{
class CGameArea;
class IObjectStore;
class CResFactory;
class IGameArea;
class CAudioGroupSet;
class IWorld
{
public:
virtual ~IWorld() = default;
virtual CAssetId IGetWorldAssetId() const=0;
virtual CAssetId IGetStringTableAssetId() const=0;
virtual CAssetId IGetSaveWorldAssetId() const=0;
virtual const CMapWorld* IGetMapWorld() const=0;
virtual CMapWorld* IMapWorld()=0;
virtual const IGameArea* IGetAreaAlways(TAreaId id) const=0;
virtual TAreaId IGetCurrentAreaId() const=0;
virtual TAreaId IGetAreaId(CAssetId id) const=0;
virtual bool ICheckWorldComplete()=0;
virtual std::string IGetDefaultAudioTrack() const=0;
virtual int IGetAreaCount() const=0;
};
class CDummyWorld : public IWorld
{
bool x4_loadMap;
enum class Phase
{
Loading,
LoadingMap,
LoadingMapAreas,
Done,
} x8_phase = Phase::Loading;
CAssetId xc_mlvlId;
CAssetId x10_strgId;
CAssetId x14_savwId;
std::vector<CDummyGameArea> x18_areas;
CAssetId x28_mapWorldId;
TLockedToken<CMapWorld> x2c_mapWorld;
std::shared_ptr<IDvdRequest> x30_loadToken;
std::unique_ptr<uint8_t[]> x34_loadBuf;
//u32 x38_bufSz;
TAreaId x3c_curAreaId = kInvalidAreaId;
public:
CDummyWorld(CAssetId mlvlId, bool loadMap);
~CDummyWorld();
CAssetId IGetWorldAssetId() const;
CAssetId IGetStringTableAssetId() const;
CAssetId IGetSaveWorldAssetId() const;
const CMapWorld* IGetMapWorld() const;
CMapWorld* IMapWorld();
const IGameArea* IGetAreaAlways(TAreaId id) const;
TAreaId IGetCurrentAreaId() const;
TAreaId IGetAreaId(CAssetId id) const;
bool ICheckWorldComplete();
std::string IGetDefaultAudioTrack() const;
int IGetAreaCount() const;
};
class CWorld : public IWorld
{
friend class CStateManager;
public:
class CRelay
{
TEditorId x0_relay = kInvalidEditorId;
TEditorId x4_target = kInvalidEditorId;
s16 x8_msg = -1;
bool xa_active = false;
public:
CRelay() = default;
CRelay(CInputStream& in);
TEditorId GetRelayId() const { return x0_relay; }
TEditorId GetTargetId() const { return x4_target; }
s16 GetMessage() const { return x8_msg; }
bool GetActive() const { return xa_active; }
static std::vector<CWorld::CRelay> ReadMemoryRelays(athena::io::MemoryReader& r);
};
struct CSoundGroupData
{
int x0_groupId;
CAssetId x4_agscId;
std::string xc_name;
TCachedToken<CAudioGroupSet> x1c_groupData;
public:
CSoundGroupData(int grpId, CAssetId agsc);
};
private:
static constexpr CGameArea* skGlobalEnd = nullptr;
static constexpr CGameArea* skGlobalNonConstEnd = nullptr;
enum class Phase
{
Loading,
LoadingMap,
LoadingMapAreas,
LoadingSkyBox,
LoadingSoundGroups,
Done,
} x4_phase = Phase::Loading;
CAssetId x8_mlvlId;
CAssetId xc_strgId;
CAssetId x10_savwId;
std::vector<std::unique_ptr<CGameArea>> x18_areas;
CAssetId x24_mapwId;
TLockedToken<CMapWorld> x28_mapWorld;
std::vector<CRelay> x2c_relays;
//AsyncTask x3c_loadToken;
std::unique_ptr<uint8_t[]> x40_loadBuf;
//u32 x44_bufSz;
u32 x48_chainCount = 0;
CGameArea* x4c_chainHeads[5] = {};
IObjectStore& x60_objectStore;
IFactory& x64_resFactory;
TAreaId x68_curAreaId = kInvalidAreaId;
u32 x6c_loadedAudioGrpCount = 0;
union
{
struct
{
bool x70_24_currentAreaNeedsAllocation : 1;
bool x70_25_paused : 1;
bool x70_26_skyboxActive : 1;
bool x70_27_skyboxVisible : 1;
};
u32 dummy = 0;
};
std::vector<CSoundGroupData> x74_soundGroupData;
std::string x84_defAudioTrack;
TLockedToken<CModel> x94_skyboxWorld;
TLockedToken<CModel> xa4_skyboxWorldLoaded;
TLockedToken<CModel> xb4_skyboxOverride;
EEnvFxType xc4_neededFx = EEnvFxType::None;
rstl::reserved_vector<CSfxHandle, 10> xc8_globalSfxHandles;
void LoadSoundGroup(int groupId, CAssetId agscId, CSoundGroupData& data);
void LoadSoundGroups();
void UnloadSoundGroups();
void StopSounds();
public:
void MoveToChain(CGameArea* area, EChain chain);
void MoveAreaToAliveChain(TAreaId aid);
bool CheckWorldComplete(CStateManager* mgr, TAreaId id, CAssetId mreaId);
CGameArea::CChainIterator GetChainHead(EChain chain) { return {x4c_chainHeads[int(chain)]}; }
CGameArea::CConstChainIterator GetChainHead(EChain chain) const { return {x4c_chainHeads[int(chain)]}; }
CGameArea::CChainIterator begin() { return GetChainHead(EChain::Alive); }
CGameArea::CChainIterator end() { return AliveAreasEnd(); }
CGameArea::CConstChainIterator begin() const { return GetChainHead(EChain::Alive); }
CGameArea::CConstChainIterator end() const { return GetAliveAreasEnd(); }
bool ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr);
void TravelToArea(TAreaId aid, CStateManager& mgr, bool);
void SetPauseState(bool paused);
CWorld(IObjectStore& objStore, IFactory& resFactory, CAssetId mlvlId);
~CWorld();
bool DoesAreaExist(TAreaId area) const;
const std::vector<std::unique_ptr<CGameArea>>& GetGameAreas() const { return x18_areas; }
const CMapWorld* GetMapWorld() const { return x28_mapWorld.GetObj(); }
u32 GetRelayCount() const { return x2c_relays.size(); }
CRelay GetRelay(u32 idx) const { return x2c_relays[idx]; }
CAssetId IGetWorldAssetId() const;
CAssetId IGetStringTableAssetId() const;
CAssetId IGetSaveWorldAssetId() const;
const CMapWorld* IGetMapWorld() const;
CMapWorld* IMapWorld();
const CGameArea* GetAreaAlways(TAreaId) const;
CGameArea* GetArea(TAreaId);
s32 GetNumAreas() const { return x18_areas.size(); }
const IGameArea* IGetAreaAlways(TAreaId id) const;
TAreaId IGetCurrentAreaId() const;
TAreaId GetCurrentAreaId() const { return x68_curAreaId; }
TAreaId IGetAreaId(CAssetId id) const;
bool ICheckWorldComplete();
std::string IGetDefaultAudioTrack() const;
int IGetAreaCount() const;
static void PropogateAreaChain(CGameArea::EOcclusionState, CGameArea*, CWorld*);
static CGameArea::CConstChainIterator GetAliveAreasEnd() { return {skGlobalEnd}; }
static CGameArea::CChainIterator AliveAreasEnd() { return {skGlobalNonConstEnd}; }
void Update(float dt);
void PreRender();
void TouchSky();
void DrawSky(const zeus::CTransform& xf) const;
void StopGlobalSound(u16 id);
bool HasGlobalSound(u16 id) const;
void AddGlobalSound(const CSfxHandle& hnd);
EEnvFxType GetNeededEnvFx() const { return xc4_neededFx; }
bool AreSkyNeedsMet() const;
};
struct CWorldLayers
{
struct Area
{
u32 m_startNameIdx;
u32 m_layerCount;
u64 m_layerBits;
};
std::vector<Area> m_areas;
std::vector<std::string> m_names;
static void ReadWorldLayers(athena::io::MemoryReader& r, int version, CAssetId mlvlId);
};
}
#endif // __URDE_CWORLD_HPP__