metaforce/Runtime/Character/CAnimTreeSingleChild.cpp

66 lines
3.0 KiB
C++

#include "Runtime/Character/CAnimTreeSingleChild.hpp"
namespace urde {
CAnimTreeSingleChild::CAnimTreeSingleChild(const std::weak_ptr<CAnimTreeNode>& node, std::string_view name)
: CAnimTreeNode(name), x14_child(node.lock()) {}
SAdvancementResults CAnimTreeSingleChild::VAdvanceView(const CCharAnimTime& dt) { return x14_child->VAdvanceView(dt); }
CCharAnimTime CAnimTreeSingleChild::VGetTimeRemaining() const { return x14_child->VGetTimeRemaining(); }
bool CAnimTreeSingleChild::VHasOffset(const CSegId& seg) const { return x14_child->VHasOffset(seg); }
zeus::CVector3f CAnimTreeSingleChild::VGetOffset(const CSegId& seg) const { return x14_child->VGetOffset(seg); }
zeus::CQuaternion CAnimTreeSingleChild::VGetRotation(const CSegId& seg) const { return x14_child->VGetRotation(seg); }
u32 CAnimTreeSingleChild::VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator,
u32 unk) const {
return x14_child->GetBoolPOIList(time, listOut, capacity, iterator, unk);
}
u32 CAnimTreeSingleChild::VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity,
u32 iterator, u32 unk) const {
return x14_child->GetInt32POIList(time, listOut, capacity, iterator, unk);
}
u32 CAnimTreeSingleChild::VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity,
u32 iterator, u32 unk) const {
return x14_child->GetParticlePOIList(time, listOut, capacity, iterator, unk);
}
u32 CAnimTreeSingleChild::VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity,
u32 iterator, u32 unk) const {
return x14_child->GetSoundPOIList(time, listOut, capacity, iterator, unk);
}
bool CAnimTreeSingleChild::VGetBoolPOIState(const char* name) const { return x14_child->VGetBoolPOIState(name); }
s32 CAnimTreeSingleChild::VGetInt32POIState(const char* name) const { return x14_child->VGetInt32POIState(name); }
CParticleData::EParentedMode CAnimTreeSingleChild::VGetParticlePOIState(const char* name) const {
return x14_child->VGetParticlePOIState(name);
}
void CAnimTreeSingleChild::VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const {
x14_child->VGetSegStatementSet(list, setOut);
}
void CAnimTreeSingleChild::VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut,
const CCharAnimTime& time) const {
x14_child->VGetSegStatementSet(list, setOut, time);
}
void CAnimTreeSingleChild::VSetPhase(float phase) { x14_child->VSetPhase(phase); }
SAdvancementResults CAnimTreeSingleChild::VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const {
return x14_child->VGetAdvancementResults(a, b);
}
u32 CAnimTreeSingleChild::Depth() const { return x14_child->Depth() + 1; }
u32 CAnimTreeSingleChild::VGetNumChildren() const { return x14_child->VGetNumChildren() + 1; }
} // namespace urde