metaforce/Runtime/Character/CCharAnimTime.cpp

343 lines
7.4 KiB
C++

#include "CCharAnimTime.hpp"
#include <algorithm>
#include <cmath>
#include <float.h>
namespace urde
{
CCharAnimTime CCharAnimTime::Infinity()
{
CCharAnimTime ret(1.f);
ret.m_type = Type::Infinity;
return ret;
}
bool CCharAnimTime::EqualsZero() const
{
if (m_type == Type::ZeroIncreasing || m_type == Type::ZeroSteady || m_type == Type::ZeroDecreasing)
return false;
return (m_time == 0.f);
}
bool CCharAnimTime::EpsilonZero() const
{
return (std::fabs(m_time) < FLT_EPSILON);
}
bool CCharAnimTime::GreaterThanZero() const
{
if (EqualsZero())
return false;
return (m_time > 0.f);
}
bool CCharAnimTime::operator ==(const CCharAnimTime& other) const
{
if (m_type == Type::NonZero)
{
if (other.m_type == Type::NonZero)
return m_time == other.m_time;
return !other.EqualsZero();
}
if (EqualsZero())
{
if (other.EqualsZero())
{
int type = -1;
if (m_type != Type::ZeroDecreasing)
{
if (m_type != Type::ZeroSteady)
type = 1;
else
type = 0;
}
int otherType = -1;
if (other.m_type != Type::ZeroDecreasing)
{
if (other.m_type != Type::ZeroSteady)
otherType = 1;
else
otherType = 0;
}
return type == otherType;
}
return false;
}
if (other.m_type == Type::Infinity)
return m_time * other.m_time < 0.f;
return false;
}
bool CCharAnimTime::operator !=(const CCharAnimTime& other) const
{
return !(*this == other);
}
bool CCharAnimTime::operator>=(const CCharAnimTime& other)
{
if (*this == other)
return true;
return (*this > other);
}
bool CCharAnimTime::operator<=(const CCharAnimTime& other)
{
if (*this == other)
return true;
return (*this < other);
}
bool CCharAnimTime::operator >(const CCharAnimTime& other) const
{
return (!(*this == other) && !(*this < other));
}
bool CCharAnimTime::operator <(const CCharAnimTime& other) const
{
if (m_type == Type::NonZero)
{
if (other.m_type == Type::NonZero)
return m_time < other.m_time;
if (other.EqualsZero())
return m_time < 0.f;
else
return other.m_time > 0.f;
}
if (EqualsZero())
{
if (other.EqualsZero())
{
int type = -1;
if (m_type != Type::ZeroDecreasing)
{
if (m_type != Type::ZeroSteady)
type = 1;
else
type = 0;
}
int otherType = -1;
if (other.m_type != Type::ZeroDecreasing)
{
if (other.m_type != Type::ZeroSteady)
otherType = 1;
else
otherType = 0;
}
return type < otherType;
}
if (other.m_type == Type::NonZero)
return other.m_time > 0.f;
return other.m_time < 0.f;
}
else
{
if (m_type == Type::Infinity)
return m_time < 0.f && other.m_time > 0.f;
return m_time < other.m_time;
}
}
CCharAnimTime& CCharAnimTime::operator*=(const CCharAnimTime& other)
{
*this = *this * other;
return *this;
}
CCharAnimTime& CCharAnimTime::operator+=(const CCharAnimTime& other)
{
*this = *this + other;
return *this;
}
CCharAnimTime CCharAnimTime::operator+(const CCharAnimTime& other)
{
if (m_type == Type::Infinity && other.m_type == Type::Infinity)
{
if (other.m_time != m_time)
return CCharAnimTime();
return *this;
}
else if (m_type == Type::Infinity)
return *this;
else if (other.m_type == Type::Infinity)
return other;
if (!EqualsZero() || !other.EqualsZero())
return CCharAnimTime(m_time + other.m_time);
int type = -1;
if (m_type != Type::ZeroDecreasing)
{
if (m_type != Type::ZeroSteady)
type = 1;
else
type = 0;
}
int otherType = -1;
if (other.m_type != Type::ZeroDecreasing)
{
if (other.m_type != Type::ZeroSteady)
otherType = 1;
else
otherType = 0;
}
type += otherType;
otherType = std::max(-1, std::min(type, 1));
CCharAnimTime ret;
if (otherType == -1)
ret.m_type = Type::ZeroDecreasing;
else if (otherType == 0)
ret.m_type = Type::ZeroSteady;
else
ret.m_type = Type::ZeroIncreasing;
return ret;
}
CCharAnimTime& CCharAnimTime::operator-=(const CCharAnimTime& other)
{
*this = *this - other;
return *this;
}
CCharAnimTime CCharAnimTime::operator-(const CCharAnimTime& other)
{
if (m_type == Type::Infinity && other.m_type == Type::Infinity)
{
if (other.m_time == m_time)
return CCharAnimTime();
return *this;
}
else if (m_type == Type::Infinity)
return *this;
else if (other.m_type == Type::Infinity)
{
CCharAnimTime ret(-other.m_time);
ret.m_type = Type::Infinity;
return ret;
}
if (!EqualsZero() || !other.EqualsZero())
return CCharAnimTime(m_time - other.m_time);
int type = -1;
if (m_type != Type::ZeroDecreasing)
{
if (m_type != Type::ZeroSteady)
type = 1;
else
type = 0;
}
int otherType = -1;
if (other.m_type != Type::ZeroDecreasing)
{
if (other.m_type != Type::ZeroSteady)
otherType = 1;
else
otherType = 0;
}
CCharAnimTime ret;
type -= otherType;
if (type == -1)
ret.m_type = Type::ZeroDecreasing;
else if (type == 0)
ret.m_type = Type::ZeroSteady;
else
ret.m_type = Type::ZeroIncreasing;
return ret;
}
CCharAnimTime CCharAnimTime::operator*(const CCharAnimTime& other)
{
if (m_type == Type::Infinity && other.m_type == Type::Infinity)
{
if (other.m_time != m_time)
return CCharAnimTime();
return *this;
}
else if (m_type == Type::Infinity)
return *this;
else if (other.m_type == Type::Infinity)
return other;
if (!EqualsZero() || !other.EqualsZero())
return CCharAnimTime(m_time * other.m_time);
int type = -1;
if (m_type != Type::ZeroDecreasing)
{
if (m_type != Type::ZeroSteady)
type = 1;
else
type = 0;
}
int otherType = -1;
if (other.m_type != Type::ZeroDecreasing)
{
if (other.m_type != Type::ZeroSteady)
otherType = 1;
else
otherType = 0;
}
type += otherType;
otherType = std::max(-1, std::min(type, 1));
CCharAnimTime ret;
if (otherType == -1)
ret.m_type = Type::ZeroDecreasing;
else if (otherType == 0)
ret.m_type = Type::ZeroSteady;
else
ret.m_type = Type::ZeroIncreasing;
return ret;
}
CCharAnimTime CCharAnimTime::operator*(const float& other)
{
CCharAnimTime ret;
if (other == 0.f)
return ret;
if (!EqualsZero())
return CCharAnimTime(m_time * other);
if (other > 0.f)
return *this;
else if (other == 0.f)
return ret;
ret.m_type = m_type;
return ret;
}
float CCharAnimTime::operator/(const CCharAnimTime& other)
{
if (other.EqualsZero())
return 0.f;
return m_time / other.m_time;
}
}