metaforce/Runtime/Graphics/Shaders/CColoredStripShader.hpp

40 lines
992 B
C++

#pragma once
#include "Runtime/Graphics/CGraphics.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
namespace metaforce {
class CColoredStripShader {
public:
enum class Mode { Alpha, Additive, FullAdditive, Subtractive };
private:
struct Uniform {
zeus::CMatrix4f m_matrix;
zeus::CColor m_color;
};
// boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
// boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
// boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
Uniform m_uniform;
// void BuildResources(boo::IGraphicsDataFactory::Context& ctx, size_t maxVerts, Mode mode,
// boo::ObjToken<boo::ITexture> tex);
public:
struct Vert {
zeus::CVector3f m_pos;
zeus::CColor m_color;
zeus::CVector2f m_uv;
};
static void Initialize();
static void Shutdown();
CColoredStripShader(size_t maxVerts, Mode mode, CTexture& tex);
void draw(const zeus::CColor& color, size_t numVerts, const Vert* verts);
};
} // namespace metaforce