metaforce/Runtime/Graphics/Shaders/CFluidPlaneShader.cpp

293 lines
9.9 KiB
C++

#include "Runtime/Graphics/Shaders/CFluidPlaneShader.hpp"
#include "Runtime/World/CRipple.hpp"
#include "Runtime/World/CRippleManager.hpp"
//#include <hecl/Pipeline.hpp>
namespace metaforce {
//CFluidPlaneShader::Cache CFluidPlaneShader::_cache = {};
//
//u16 CFluidPlaneShader::Cache::MakeCacheKey(const SFluidPlaneShaderInfo& info) {
// u16 ret = 0;
//
// switch (info.m_type) {
// case EFluidType::NormalWater:
// case EFluidType::PhazonFluid:
// case EFluidType::Four:
// if (info.m_hasLightmap) {
// ret |= 1 << 2;
// if (info.m_doubleLightmapBlend)
// ret |= 1 << 3;
// }
//
// if (!info.m_hasEnvMap && info.m_hasEnvBumpMap)
// ret |= 1 << 4;
//
// if (info.m_hasEnvMap)
// ret |= 1 << 5;
//
// break;
//
// case EFluidType::PoisonWater:
// ret |= 1;
//
// if (info.m_hasLightmap) {
// ret |= 1 << 2;
// if (info.m_doubleLightmapBlend)
// ret |= 1 << 3;
// }
//
// if (info.m_hasEnvBumpMap)
// ret |= 1 << 4;
//
// break;
//
// case EFluidType::Lava:
// ret |= 2;
//
// if (info.m_hasBumpMap)
// ret |= 1 << 2;
//
// break;
//
// case EFluidType::ThickLava:
// ret |= 3;
//
// if (info.m_hasBumpMap)
// ret |= 1 << 2;
//
// break;
// }
//
// if (info.m_hasPatternTex1)
// ret |= 1 << 6;
// if (info.m_hasPatternTex2)
// ret |= 1 << 7;
// if (info.m_hasColorTex)
// ret |= 1 << 8;
//
// if (info.m_additive)
// ret |= 1 << 9;
//
// return ret;
//}
//
//u16 CFluidPlaneShader::Cache::MakeCacheKey(const SFluidPlaneDoorShaderInfo& info) {
// u16 ret = 0;
//
// if (info.m_hasPatternTex1)
// ret |= 1 << 0;
// if (info.m_hasPatternTex2)
// ret |= 1 << 1;
// if (info.m_hasColorTex)
// ret |= 1 << 2;
//
// return ret;
//}
//
//template <>
//CFluidPlaneShader::ShaderPair
//CFluidPlaneShader::Cache::GetOrBuildShader<SFluidPlaneShaderInfo>(const SFluidPlaneShaderInfo& info) {
// OPTICK_EVENT();
// u16 key = MakeCacheKey(info);
// auto& slot = CacheSlot(info, key);
// if (slot.m_regular)
// return slot;
//
// slot.m_regular = hecl::conv->convert(Shader_CFluidPlaneShader{info, false});
// if (info.m_tessellation)
// slot.m_tessellation = hecl::conv->convert(Shader_CFluidPlaneShader{info, true});
//
// return slot;
//}
//template <>
//CFluidPlaneShader::ShaderPair
//CFluidPlaneShader::Cache::GetOrBuildShader<SFluidPlaneDoorShaderInfo>(const SFluidPlaneDoorShaderInfo& info) {
// OPTICK_EVENT();
// u16 key = MakeCacheKey(info);
// auto& slot = CacheSlot(info, key);
// if (slot.m_regular)
// return slot;
//
// slot.m_regular = hecl::conv->convert(Shader_CFluidPlaneDoorShader{info});
//
// return slot;
//}
//
//void CFluidPlaneShader::Cache::Clear() {
// for (auto& p : m_cache)
// p.reset();
// for (auto& p : m_doorCache)
// p.reset();
//}
void CFluidPlaneShader::PrepareBinding(u32 maxVertCount) {
// CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
// m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(Vertex), maxVertCount);
// if (m_pipelines.m_tessellation) {
// m_pvbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(PatchVertex), maxVertCount);
// }
// m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
//
// const std::array<boo::ObjToken<boo::IGraphicsBuffer>, 3> ubufs{{
// m_uniBuf.get(),
// m_uniBuf.get(),
// m_uniBuf.get(),
// }};
// constexpr std::array<boo::PipelineStage, 3> ubufStages{
// boo::PipelineStage::Vertex,
// boo::PipelineStage::Vertex,
// boo::PipelineStage::Fragment,
// };
// constexpr std::array<size_t, 3> ubufOffs{
// 0,
// 0,
// 1280,
// };
// constexpr std::array<size_t, 3> ubufSizes{
// 1280,
// 1280,
// sizeof(CModelShaders::LightingUniform),
// };
//
// size_t texCount = 0;
// std::array<boo::ObjToken<boo::ITexture>, 8> texs;
// if (m_patternTex1) {
// texs[texCount++] = m_patternTex1->GetBooTexture();
// }
// if (m_patternTex2) {
// texs[texCount++] = m_patternTex2->GetBooTexture();
// }
// if (m_colorTex) {
// texs[texCount++] = m_colorTex->GetBooTexture();
// }
// if (m_bumpMap) {
// texs[texCount++] = m_bumpMap->GetBooTexture();
// }
// if (m_envMap) {
// texs[texCount++] = m_envMap->GetBooTexture();
// }
// if (m_envBumpMap) {
// texs[texCount++] = m_envBumpMap->GetBooTexture();
// }
// if (m_lightmap) {
// texs[texCount++] = m_lightmap->GetBooTexture();
// }
// auto regular = ctx.newShaderDataBinding(m_pipelines.m_regular, m_vbo.get(), nullptr, nullptr, ubufs.size(),
// ubufs.data(), ubufStages.data(), ubufOffs.data(), ubufSizes.data(),
// texCount, texs.data(), nullptr, nullptr);
// boo::ObjToken<boo::IShaderDataBinding> tessellation;
// if (m_pipelines.m_tessellation) {
// texs[texCount++] = m_rippleMap.get();
// tessellation = ctx.newShaderDataBinding(m_pipelines.m_tessellation, m_pvbo.get(), nullptr, nullptr, ubufs.size(),
// ubufs.data(), ubufStages.data(), ubufOffs.data(), ubufSizes.data(),
// texCount, texs.data(), nullptr, nullptr);
// }
// m_dataBind = {regular, tessellation};
// return true;
// } BooTrace);
}
void CFluidPlaneShader::Shutdown() {
// _cache.Clear();
}
CFluidPlaneShader::CFluidPlaneShader(EFluidType type, const TLockedToken<CTexture>& patternTex1,
const TLockedToken<CTexture>& patternTex2, const TLockedToken<CTexture>& colorTex,
const TLockedToken<CTexture>& bumpMap, const TLockedToken<CTexture>& envMap,
const TLockedToken<CTexture>& envBumpMap, const TLockedToken<CTexture>& lightmap,
CTexture& rippleMap, bool doubleLightmapBlend,
bool additive, u32 maxVertCount)
: m_patternTex1(patternTex1)
, m_patternTex2(patternTex2)
, m_colorTex(colorTex)
, m_bumpMap(bumpMap)
, m_envMap(envMap)
, m_envBumpMap(envBumpMap)
, m_lightmap(lightmap)
//, m_rippleMap(rippleMap)
{
SFluidPlaneShaderInfo shaderInfo(type, m_patternTex1.HasReference(), m_patternTex2.HasReference(),
m_colorTex.HasReference(), m_bumpMap.HasReference(), m_envMap.HasReference(),
m_envBumpMap.HasReference(), m_lightmap.HasReference(), false/*m_rippleMap.operator bool()*/,
doubleLightmapBlend, additive);
// m_pipelines = _cache.GetOrBuildShader(shaderInfo);
PrepareBinding(maxVertCount);
}
CFluidPlaneShader::CFluidPlaneShader(const TLockedToken<CTexture>& patternTex1,
const TLockedToken<CTexture>& patternTex2, const TLockedToken<CTexture>& colorTex,
u32 maxVertCount)
: m_patternTex1(patternTex1), m_patternTex2(patternTex2), m_colorTex(colorTex) {
SFluidPlaneDoorShaderInfo shaderInfo(m_patternTex1.HasReference(), m_patternTex2.HasReference(),
m_colorTex.HasReference());
// m_pipelines = _cache.GetOrBuildShader(shaderInfo);
PrepareBinding(maxVertCount);
}
void CFluidPlaneShader::prepareDraw(const RenderSetupInfo& info) {
// Uniform& uni = *reinterpret_cast<Uniform*>(m_uniBuf->map(sizeof(Uniform)));
// uni.m_mv = CGraphics::g_GXModelView.toMatrix4f();
// uni.m_mvNorm = info.normMtx;
// uni.m_proj = CGraphics::GetPerspectiveProjectionMatrix(true);
// uni.m_texMtxs = info.texMtxs;
// uni.m_lighting.ActivateLights(info.lights);
// for (size_t i = 0; i < uni.m_lighting.colorRegs.size(); ++i) {
// uni.m_lighting.colorRegs[i] = info.kColors[i];
// }
// uni.m_lighting.mulColor = info.kColors[3];
// uni.m_lighting.fog = CGraphics::g_Fog;
// uni.m_pad2.x() = info.indScale;
// m_uniBuf->unmap();
}
void CFluidPlaneShader::prepareDraw(const RenderSetupInfo& info, const zeus::CVector3f& waterCenter,
const CRippleManager& rippleManager, const zeus::CColor& colorMul,
float rippleNormResolution) {
// Uniform& uni = *reinterpret_cast<Uniform*>(m_uniBuf->map(sizeof(Uniform)));
// uni.m_mv = CGraphics::g_GXModelView.toMatrix4f();
// uni.m_mvNorm = info.normMtx;
// uni.m_proj = CGraphics::GetPerspectiveProjectionMatrix(true);
// uni.m_texMtxs = info.texMtxs;
//
// size_t i = 0;
// for (const CRipple& ripple : rippleManager.GetRipples()) {
// assert(i < uni.m_ripple.size() && "Too many ripples");
// Ripple& rOut = uni.m_ripple[i++];
// if (ripple.GetTime() >= ripple.GetTimeFalloff()) {
// rOut.center.zeroOut();
// rOut.params.zeroOut();
// continue;
// }
// zeus::CVector3f localPos = ripple.GetCenter() - waterCenter;
// rOut.center.x() = float(localPos.x());
// rOut.center.y() = float(localPos.y());
// rOut.center.z() = ripple.GetTime() * ripple.GetOOTimeFalloff();
// rOut.center.w() = ripple.GetOODistanceFalloff();
// rOut.params.x() = ripple.GetAmplitude();
// rOut.params.y() = ripple.GetPhase();
// rOut.params.z() =
// (1.f - ripple.GetTime() * ripple.GetOOTimeFalloff() * ripple.GetOOTimeFalloff()) * ripple.GetFrequency();
// }
// uni.m_colorMul = colorMul;
// uni.m_pad[0].x() = rippleNormResolution;
// uni.m_lighting.ActivateLights(info.lights);
// for (i = 0; i < uni.m_lighting.colorRegs.size(); ++i) {
// uni.m_lighting.colorRegs[i] = info.kColors[i];
// }
// uni.m_lighting.mulColor = info.kColors[3];
// uni.m_lighting.fog = CGraphics::g_Fog;
// uni.m_pad2.x() = info.indScale;
// m_uniBuf->unmap();
}
void CFluidPlaneShader::loadVerts(const std::vector<Vertex>& verts, const std::vector<PatchVertex>& pVerts) {
// m_vbo->load(verts.data(), verts.size() * sizeof(Vertex));
// if (m_pvbo)
// m_pvbo->load(pVerts.data(), pVerts.size() * sizeof(PatchVertex));
}
} // namespace metaforce