metaforce/Runtime/Graphics/Shaders/CMapSurfaceShader.hpp

31 lines
728 B
C++

#pragma once
#include "Runtime/GCNTypes.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
namespace metaforce {
class CMapSurfaceShader {
struct Uniform {
zeus::CMatrix4f mtx;
zeus::CColor color;
};
// boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
// boo::ObjToken<boo::IGraphicsBufferS> m_vbo;
// boo::ObjToken<boo::IGraphicsBufferS> m_ibo;
// boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
public:
static void Initialize();
static void Shutdown();
CMapSurfaceShader(std::vector<zeus::CVector3f> vbo,
std::vector<uint16_t> ibo);
void draw(const zeus::CColor& color, u32 start, u32 count);
};
} // namespace metaforce