metaforce/Runtime/Graphics/Shaders/CXRayBlurFilter.hpp

32 lines
695 B
C++

#pragma once
#include <array>
#include "Runtime/CToken.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include <zeus/CMatrix4f.hpp>
namespace metaforce {
class CTexture;
class CXRayBlurFilter {
struct Uniform {
std::array<zeus::CMatrix4f, 8> m_uv;
};
TLockedToken<CTexture> m_paletteTex;
// aurora::gfx::TextureHandle m_booTex;
// boo::ObjToken<boo::IGraphicsBufferS> m_vbo;
// boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
// boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
Uniform m_uniform;
public:
static void Initialize();
static void Shutdown();
explicit CXRayBlurFilter(TLockedToken<CTexture>& tex);
void draw(float amount);
};
} // namespace metaforce