metaforce/Runtime/Input/CDolphinController.cpp

176 lines
5.8 KiB
C++

#include "Runtime/Input/CDolphinController.hpp"
#include <dolphin/si.h>
namespace metaforce {
CDolphinController::CDolphinController() {
static bool sIsInitialized = false;
if (!sIsInitialized) {
PADSetSpec(5);
PADInit();
sIsInitialized = true;
}
}
void CDolphinController::Poll() {
ReadDevices();
ProcessInputData();
}
void CDolphinController::SetMotorState(EIOPort port, EMotorState state) { x194_motorStates[u32(port)] = state; }
float CDolphinController::GetAnalogStickMaxValue(EJoyAxis axis) {
if (axis >= EJoyAxis::LeftX && axis <= EJoyAxis::LeftY) {
return 72.f;
}
if (axis >= EJoyAxis::RightX && axis <= EJoyAxis::RightY) {
return 59.f;
}
return 0.f;
}
void CDolphinController::ReadDevices() {
std::array<PADStatus, 4> status{};
PADRead(status.data());
if (status[0].err == PAD_ERR_NONE) {
PADClamp(status.data());
x4_status = status;
} else {
x4_status[0].err = status[0].err;
x4_status[1].err = status[1].err;
x4_status[2].err = status[2].err;
x4_status[3].err = status[3].err;
}
for (u32 i = 0; i < 4; ++i) {
if (x4_status[i].err != PAD_ERR_NOT_READY) {
if (x4_status[i].err == PAD_ERR_NONE) {
x34_gamepadStates[i].SetDeviceIsPresent(true);
} else if (x4_status[i].err == PAD_ERR_NO_CONTROLLER) {
x1c8_invalidControllers |= PAD_CHAN0_BIT >> i;
x34_gamepadStates[i].SetDeviceIsPresent(false);
}
}
if (x1b4_controllerTypePollTime[i] == 0) {
const auto type = SIProbe(i);
if ((type & (SI_ERROR_NO_RESPONSE | SI_ERROR_UNKNOWN | SI_ERROR_BUSY)) == 0) {
x1b4_controllerTypePollTime[i] = 0x3c;
if (type == SI_GC_WIRELESS) {
x1a4_controllerTypes[i] = skTypeWavebird;
} else if (type == SI_GBA) { /* here for completeness, the GameCube adapter does not support GBA */
x1a4_controllerTypes[i] = skTypeGBA;
} else if (type == SI_GC_STANDARD) {
x1a4_controllerTypes[i] = skTypeStandard;
}
} else {
x1a4_controllerTypes[i] = skTypeUnknown;
}
} else {
--x1b4_controllerTypePollTime[i];
}
}
if (x1c8_invalidControllers != 0 && PADReset(x1c8_invalidControllers)) {
x1c8_invalidControllers = 0;
}
}
void CDolphinController::ProcessInputData() {
for (u32 i = 0; i < 4; ++i) {
if (!x34_gamepadStates[i].DeviceIsPresent()) {
continue;
}
ProcessAxis(i, EJoyAxis::LeftX);
ProcessAxis(i, EJoyAxis::LeftY);
ProcessAxis(i, EJoyAxis::RightX);
ProcessAxis(i, EJoyAxis::RightY);
ProcessButtons(i);
}
}
void CDolphinController::ProcessAxis(u32 controller, EJoyAxis axis) {
const auto maxAxisValue = GetAnalogStickMaxValue(axis);
auto& data = x34_gamepadStates[controller].GetAxis(axis);
float axisValue = 0.f;
if (axis == EJoyAxis::LeftX) {
axisValue = x4_status[controller].stickX;
} else if (axis == EJoyAxis::LeftY) {
axisValue = x4_status[controller].stickY;
} else if (axis == EJoyAxis::RightX) {
axisValue = x4_status[controller].substickX;
} else if (axis == EJoyAxis::RightY) {
axisValue = x4_status[controller].substickY;
}
axisValue *= 1.f / maxAxisValue;
float absolute = zeus::clamp(kAbsoluteMinimum, axisValue, kAbsoluteMaximum);
float relativeValue = zeus::clamp(kRelativeMinimum, absolute - data.GetAbsoluteValue(), kRelativeMaximum);
data.SetAbsoluteValue(absolute);
data.SetRelativeValue(relativeValue);
}
static constexpr std::array<u16, size_t(EButton::MAX)> mButtonMapping{
PAD_BUTTON_A, PAD_BUTTON_B, PAD_BUTTON_X, PAD_BUTTON_Y, PAD_BUTTON_START, PAD_TRIGGER_Z,
PAD_BUTTON_UP, PAD_BUTTON_RIGHT, PAD_BUTTON_DOWN, PAD_BUTTON_LEFT, PAD_TRIGGER_L, PAD_TRIGGER_R,
};
void CDolphinController::ProcessButtons(u32 controller) {
for (u32 i = 0; i < u32(EButton::MAX); ++i) {
ProcessDigitalButton(controller, x34_gamepadStates[controller].GetButton(EButton(i)), mButtonMapping[i]);
}
ProcessAnalogButton(x4_status[controller].triggerL,
x34_gamepadStates[controller].GetAnalogButton(EAnalogButton::Left));
ProcessAnalogButton(x4_status[controller].triggerR,
x34_gamepadStates[controller].GetAnalogButton(EAnalogButton::Right));
}
void CDolphinController::ProcessDigitalButton(u32 controller, CControllerButton& button, u16 mapping) {
bool btnPressed = (x4_status[controller].button & mapping) != 0;
button.SetPressEvent(PADButtonDown(button.GetIsPressed(), btnPressed));
button.SetReleaseEvent(PADButtonUp(button.GetIsPressed(), btnPressed));
button.SetIsPressed(btnPressed);
}
void CDolphinController::ProcessAnalogButton(float value, CControllerAxis& axis) {
float absolute = value * (1 / 150.f);
if (value * (1 / 150.f) > kAbsoluteMaximum) {
absolute = kAbsoluteMaximum;
}
float relative = absolute - axis.GetAbsoluteValue();
if (relative > kRelativeMaximum) {
relative = kRelativeMaximum;
}
axis.SetRelativeValue(relative);
axis.SetAbsoluteValue(absolute);
}
bool CDolphinController::Initialize() {
// GBAInit();
memset(x4_status.data(), 0, sizeof(PADStatus) * x4_status.size());
x34_gamepadStates[0].SetDeviceIsPresent(false);
x194_motorStates[0] = EMotorState::StopHard;
x1b4_controllerTypePollTime[0] = 0;
x1a4_controllerTypes[0] = skTypeUnknown;
x34_gamepadStates[1].SetDeviceIsPresent(false);
x194_motorStates[1] = EMotorState::StopHard;
x1b4_controllerTypePollTime[1] = 0;
x1a4_controllerTypes[0] = skTypeUnknown;
x34_gamepadStates[2].SetDeviceIsPresent(false);
x194_motorStates[2] = EMotorState::StopHard;
x1b4_controllerTypePollTime[2] = 0;
x1a4_controllerTypes[0] = skTypeUnknown;
x34_gamepadStates[3].SetDeviceIsPresent(false);
x194_motorStates[3] = EMotorState::StopHard;
x1b4_controllerTypePollTime[3] = 0;
x1a4_controllerTypes[0] = skTypeUnknown;
PADControlAllMotors(reinterpret_cast<const u32*>(x194_motorStates.data()));
Poll();
return true;
}
} // namespace metaforce