metaforce/Runtime/CGameOptions.cpp

399 lines
10 KiB
C++

#include "CGameOptions.hpp"
#include "GameGlobalObjects.hpp"
#include "CMemoryCardSys.hpp"
#include "CSimplePool.hpp"
#include "CSaveWorld.hpp"
#include "CGameHintInfo.hpp"
//#include "Audio/CStreamedAudioManager.hpp"
namespace urde
{
CPersistentOptions::CPersistentOptions(CBitStreamReader& stream)
{
for (int b=0 ; b<98 ; ++b)
x0_[b] = stream.ReadEncoded(1);
for (int b=0 ; b<64 ; ++b)
x68_[b] = stream.ReadEncoded(1);
xc0_ = stream.ReadEncoded(2);
xc4_ = stream.ReadEncoded(2);
xc8_ = stream.ReadEncoded(1);
xcc_logScanCount = stream.ReadEncoded(7);
xd0_24_fusionLinked = stream.ReadEncoded(1);
xd0_25_normalModeBeat = stream.ReadEncoded(1);
xd0_26_hardModeBeat = stream.ReadEncoded(1);
xd0_27_fusionBeat = stream.ReadEncoded(1);
xd0_28_fusionSuitActive = stream.ReadEncoded(1);
xd0_29_allItemsCollected = stream.ReadEncoded(1);
xbc_ = stream.ReadEncoded(2);
auto& memWorlds = g_MemoryCardSys->GetMemoryWorlds();
size_t cinematicCount = 0;
for (const auto& world : memWorlds)
{
TLockedToken<CSaveWorld> saveWorld =
g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), world.first});
cinematicCount += saveWorld->GetCinematicCount();
}
std::vector<bool> cinematicStates;
cinematicStates.reserve(cinematicCount);
for (size_t i=0 ; i<cinematicCount ; ++i)
cinematicStates.push_back(stream.ReadEncoded(1));
for (const auto& world : memWorlds)
{
TLockedToken<CSaveWorld> saveWorld =
g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), world.first});
auto stateIt = cinematicStates.cbegin();
for (TEditorId cineId : saveWorld->GetCinematics())
if (*stateIt++)
SetCinematicState(world.first, cineId, true);
}
}
void CPersistentOptions::PutTo(CBitStreamWriter& w) const
{
for (int b=0 ; b<98 ; ++b)
w.WriteEncoded(x0_[b], 1);
for (int b=0 ; b<64 ; ++b)
w.WriteEncoded(x68_[b], 1);
w.WriteEncoded(xc0_, 2);
w.WriteEncoded(xc4_, 2);
w.WriteEncoded(xc8_, 1);
w.WriteEncoded(xcc_logScanCount, 7);
w.WriteEncoded(xd0_24_fusionLinked, 1);
w.WriteEncoded(xd0_25_normalModeBeat, 1);
w.WriteEncoded(xd0_26_hardModeBeat, 1);
w.WriteEncoded(xd0_27_fusionBeat, 1);
w.WriteEncoded(xd0_28_fusionSuitActive, 1);
w.WriteEncoded(xd0_29_allItemsCollected, 1);
w.WriteEncoded(xbc_, 2);
auto& memWorlds = g_MemoryCardSys->GetMemoryWorlds();
for (const auto& world : memWorlds)
{
TLockedToken<CSaveWorld> saveWorld =
g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), world.first});
for (TEditorId cineId : saveWorld->GetCinematics())
w.WriteEncoded(GetCinematicState(world.first, cineId), 1);
}
}
bool CPersistentOptions::GetCinematicState(ResId mlvlId, TEditorId cineId) const
{
auto existing = std::find_if(xac_cinematicStates.cbegin(), xac_cinematicStates.cend(),
[&](const std::pair<ResId, TEditorId>& pair) -> bool
{
return pair.first == mlvlId && pair.second == cineId;
});
return existing != xac_cinematicStates.cend();
}
void CPersistentOptions::SetCinematicState(ResId mlvlId, TEditorId cineId, bool state)
{
auto existing = std::find_if(xac_cinematicStates.cbegin(), xac_cinematicStates.cend(),
[&](const std::pair<ResId, TEditorId>& pair) -> bool
{
return pair.first == mlvlId && pair.second == cineId;
});
if (state && existing == xac_cinematicStates.cend())
xac_cinematicStates.emplace_back(mlvlId, cineId);
else if (!state && existing != xac_cinematicStates.cend())
xac_cinematicStates.erase(existing);
}
CGameOptions::CGameOptions(CBitStreamReader& stream)
{
for (int b=0 ; b<64 ; ++b)
x0_[b] = stream.ReadEncoded(1);
x44_soundMode = ESoundMode(stream.ReadEncoded(2));
x48_ = stream.ReadEncoded(4);
x4c_screenXOffset = stream.ReadEncoded(6);
x50_screenYOffset = stream.ReadEncoded(6);
x54_screenStretch = stream.ReadEncoded(5);
x58_sfxVol = stream.ReadEncoded(7);
x5c_musicVol = stream.ReadEncoded(7);
x60_helmetAlpha = stream.ReadEncoded(8);
x64_hudAlpha = stream.ReadEncoded(8);
x68_24_hudLag = stream.ReadEncoded(1);
x68_28_hintSystem = stream.ReadEncoded(1);
x68_25_invertY = stream.ReadEncoded(1);
x68_26_rumble = stream.ReadEncoded(1);
x68_27_swapBeamsControls = stream.ReadEncoded(1);
}
void CGameOptions::ResetToDefaults()
{
x48_ = 4;
x4c_screenXOffset = 0;
x50_screenYOffset = 0;
x54_screenStretch = 0;
x58_sfxVol = 0x7f;
x5c_musicVol = 0x7f;
x44_soundMode = ESoundMode::Stereo;
x60_helmetAlpha = 0xFF;
x64_hudAlpha = 0xFF;
x68_24_hudLag = true;
x68_25_invertY = false;
x68_26_rumble = true;
x68_27_swapBeamsControls = false;
x68_28_hintSystem = true;
InitSoundMode();
EnsureSettings();
}
void CGameOptions::PutTo(CBitStreamWriter& writer) const
{
for (int b=0 ; b<64 ; ++b)
writer.WriteEncoded(x0_[b], 1);
writer.WriteEncoded(u32(x44_soundMode), 2);
writer.WriteEncoded(x48_, 4);
writer.WriteEncoded(x4c_screenXOffset, 6);
writer.WriteEncoded(x50_screenYOffset, 6);
writer.WriteEncoded(x54_screenStretch, 5);
writer.WriteEncoded(x58_sfxVol, 7);
writer.WriteEncoded(x5c_musicVol, 7);
writer.WriteEncoded(x60_helmetAlpha, 8);
writer.WriteEncoded(x64_hudAlpha, 8);
writer.WriteEncoded(x68_24_hudLag, 1);
writer.WriteEncoded(x68_28_hintSystem, 1);
writer.WriteEncoded(x68_25_invertY, 1);
writer.WriteEncoded(x68_26_rumble, 1);
writer.WriteEncoded(x68_27_swapBeamsControls, 1);
}
CGameOptions::CGameOptions()
{
x68_24_hudLag = true;
x68_26_rumble = true;
x68_28_hintSystem = true;
InitSoundMode();
}
float CGameOptions::sub8020F054()
{
return (0.375f * 1.f) + (float(x48_) * 0.25f);
}
void CGameOptions::InitSoundMode()
{
/* If system is mono, force x44 to mono, otherwise honor user preference */
}
static float flt805A8844 = 0.f;
void CGameOptions::sub8020F098(int val, bool b)
{
x48_ = zeus::clamp(0, val, 8);
if (b)
flt805A8844 = sub8020F054();
}
void CGameOptions::SetScreenPositionX(s32 pos, bool apply)
{
x4c_screenXOffset = zeus::clamp(-30, pos, 30);
if (apply)
{
/* TOOD: CGraphics related funcs */
}
}
void CGameOptions::SetScreenPositionY(s32 pos, bool apply)
{
x50_screenYOffset = zeus::clamp(-30, pos, 30);
if (apply)
{
/* TOOD: CGraphics related funcs */
}
}
void CGameOptions::SetScreenStretch(s32 st, bool apply)
{
x54_screenStretch = zeus::clamp(-10, st, 10);
if (apply)
{
/* TOOD: CGraphics related funcs */
}
}
void CGameOptions::SetSfxVolume(s32 vol, bool apply)
{
x58_sfxVol = zeus::clamp(0, vol, 0x7f);
#if 0
if (apply)
{
CAudioSys::SysSetSfxVolume(x58_sfxVol, 1, 1, 1);
CStreamedAudioManager::SetSfxVolume(x58_sfxVol);
CMoviePlayer::SetSfxVolume(x58_sfxVol);
}
#endif
}
void CGameOptions::SetMusicVolume(s32 vol, bool apply)
{
x5c_musicVol = zeus::clamp(0, vol, 0x7f);
# if 0
if (apply)
CStreamedAudioManager::SetGlobalVolume(x5c_musicVol);
#endif
}
void CGameOptions::SetHUDAlpha(u32 alpha)
{
x64_hudAlpha = alpha;
}
u32 CGameOptions::GetHUDAlpha() const
{
return x64_hudAlpha;
}
void CGameOptions::SetHelmetAlpha(u32 alpha)
{
x60_helmetAlpha = alpha;
}
u32 CGameOptions::GetHelmetAlpha() const
{
return x60_helmetAlpha;
}
void CGameOptions::SetHUDLag(bool lag)
{
x68_24_hudLag = lag;
}
bool CGameOptions::GetHUDLag() const
{
return x68_24_hudLag;
}
void CGameOptions::SetInvertYAxis(bool invert)
{
x68_25_invertY = invert;
}
bool CGameOptions::GetInvertYAxis() const
{
return x68_25_invertY;
}
void CGameOptions::SetIsRumbleEnabled(bool rumble)
{
x68_26_rumble = rumble;
}
bool CGameOptions::IsRumbleEnabled() const
{
return x68_26_rumble;
}
void CGameOptions::ToggleControls(bool swap)
{
x68_27_swapBeamsControls = swap;
if (!swap)
SetControls(0);
else
SetControls(1);
}
void CGameOptions::SetIsHintSystemEnabled(bool hints)
{
x68_28_hintSystem = hints;
}
bool CGameOptions::IsHintSystemEnabled() const
{
return x68_28_hintSystem;
}
void CGameOptions::SetControls(s32 controls)
{
if (controls == 0)
g_currentPlayerControl = g_tweakPlayerControl;
else
g_currentPlayerControl = g_tweakPlayerControlAlt;
ResetControllerAssets();
}
void CGameOptions::ResetControllerAssets()
{
}
void CGameOptions::EnsureSettings()
{
sub8020F098(x48_, true);
SetScreenPositionX(x4c_screenXOffset, true);
SetScreenPositionY(x50_screenYOffset, true);
SetScreenStretch(x54_screenStretch, true);
SetSfxVolume(x58_sfxVol, true);
SetMusicVolume(x5c_musicVol, true);
//SetSurroundMode(x44_soundMode, true);
SetHUDAlpha(x64_hudAlpha);
SetHUDLag(x68_24_hudLag);
SetInvertYAxis(x68_25_invertY);
SetIsRumbleEnabled(x68_26_rumble);
SetIsHintSystemEnabled(x68_28_hintSystem);
ToggleControls(x68_27_swapBeamsControls);
}
CHintOptions::CHintOptions(CBitStreamReader& stream)
{
const auto& hints = g_MemoryCardSys->GetHints();
x0_hintStates.reserve(hints.size());
u32 hintIdx = 0;
for (const auto& hint : hints)
{
EHintState state = EHintState(stream.ReadEncoded(2));
u32 timeBits = stream.ReadEncoded(32);
float time = reinterpret_cast<float&>(timeBits);
if (state == EHintState::Zero)
time = 0.f;
x0_hintStates.emplace_back(state, time, false);
if (x10_nextHintIdx == -1 && state == EHintState::Two)
x10_nextHintIdx = hintIdx;
++hintIdx;
}
}
void CHintOptions::PutTo(CBitStreamWriter& writer) const
{
for (const SHintState& hint : x0_hintStates)
{
writer.WriteEncoded(u32(hint.x0_state), 2);
writer.WriteEncoded(reinterpret_cast<const u32&>(hint.x4_time), 32);
}
}
void CHintOptions::SetNextHintTime()
{
if (x10_nextHintIdx == -1)
return;
x0_hintStates[x10_nextHintIdx].x4_time =
g_MemoryCardSys->GetHints()[x10_nextHintIdx].GetTime() + 5.f;
}
}