metaforce/Runtime/Character/CBoneTracking.hpp

59 lines
1.7 KiB
C++

#pragma once
#include "Character/CSegId.hpp"
#include "zeus/CTransform.hpp"
#include "zeus/CQuaternion.hpp"
#include "zeus/CVector3f.hpp"
#include "RetroTypes.hpp"
namespace urde {
class CAnimData;
class CStateManager;
class CBodyController;
enum class EBoneTrackingFlags {
None = 0,
NoParent = 1,
NoParentOrigin = 2,
NoHorizontalAim = 4,
ParentIk = 8
};
ENABLE_BITWISE_ENUM(EBoneTrackingFlags)
class CBoneTracking {
zeus::CQuaternion x0_curRotation = zeus::CQuaternion();
float x10_ = 0.f;
CSegId x14_segId;
float x18_time = 0.f;
float x1c_maxTrackingAngle;
float x20_angSpeed;
rstl::optional<zeus::CVector3f> x24_targetPosition;
TUniqueId x34_target = kInvalidUniqueId;
union {
struct {
bool x36_24_active : 1;
bool x36_25_hasTrackedRotation : 1;
bool x36_26_noParent : 1;
bool x36_27_noParentOrigin : 1;
bool x36_28_noHorizontalAim : 1;
bool x36_29_parentIk : 1;
};
u32 _dummy = 0;
};
public:
CBoneTracking(const CAnimData& animData, std::string_view bone,
float maxTrackingAngle, float angSpeed, EBoneTrackingFlags flags);
void Update(float dt);
void PreRender(const CStateManager& mgr, CAnimData& animData, const zeus::CTransform& xf,
const zeus::CVector3f& vec, const CBodyController& bodyController);
void PreRender(const CStateManager& mgr, CAnimData& animData, const zeus::CTransform& worldXf,
const zeus::CVector3f& localOffsetScale, bool tracking);
void SetActive(bool b);
void SetTarget(TUniqueId id);
void UnsetTarget();
void SetTargetPosition(const zeus::CVector3f& pos);
void SetNoHorizontalAim(bool b);
};
} // namespace urde