mirror of https://github.com/AxioDL/metaforce.git
50 lines
2.0 KiB
C++
50 lines
2.0 KiB
C++
#pragma once
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#include "CGameProjectile.hpp"
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#include "Camera/CCameraShakeData.hpp"
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namespace urde {
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class CEnergyProjectile : public CGameProjectile {
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CSfxHandle x2e8_sfx;
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zeus::CVector3f x2ec_dir;
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float x2f8_mag;
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CCameraShakeData x2fc_camShake;
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union {
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struct {
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bool x3d0_24_dead : 1;
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bool x3d0_25_ : 1;
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bool x3d0_26_ : 1;
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bool x3d0_27_camShakeDirty : 1;
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};
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u32 _dummy = 0;
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};
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float x3d4_curTime = 0.f;
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void StopProjectile(CStateManager& mgr);
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public:
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CEnergyProjectile(bool active, const TToken<CWeaponDescription>& desc, EWeaponType type, const zeus::CTransform& xf,
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EMaterialTypes excludeMat, const CDamageInfo& damage, TUniqueId uid, TAreaId aid, TUniqueId owner,
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TUniqueId homingTarget, EProjectileAttrib attribs, bool underwater, const zeus::CVector3f& scale,
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const rstl::optional<TLockedToken<CGenDescription>>& visorParticle, u16 visorSfx,
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bool sendCollideMsg);
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void SetCameraShake(const CCameraShakeData& data) {
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x2fc_camShake = data;
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x3d0_27_camShakeDirty = true;
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}
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void PlayImpactSound(const zeus::CVector3f& pos, EWeaponCollisionResponseTypes type);
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void ChangeProjectileOwner(TUniqueId owner, CStateManager& mgr);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr);
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void Accept(IVisitor& visitor);
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void ResolveCollisionWithWorld(const CRayCastResult& res, CStateManager& mgr);
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void ResolveCollisionWithActor(const CRayCastResult& res, CActor& act, CStateManager& mgr);
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void Think(float dt, CStateManager& mgr);
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void Render(const CStateManager& mgr) const;
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void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const;
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void Touch(CActor& act, CStateManager& mgr);
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virtual bool Explode(const zeus::CVector3f& pos, const zeus::CVector3f& normal, EWeaponCollisionResponseTypes type,
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CStateManager& mgr, const CDamageVulnerability& dVuln, TUniqueId hitActor);
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};
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} // namespace urde
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