mirror of https://github.com/AxioDL/metaforce.git
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#pragma once
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#include "CWeapon.hpp"
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#include "CToken.hpp"
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namespace urde {
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class CElementGen;
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class CPowerBomb : public CWeapon {
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static const zeus::CColor kFadeColor;
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bool x158_24_canStartFilter : 1;
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bool x158_25_filterEnabled : 1;
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float x15c_curTime = 0.f;
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float x160_curRadius = 0.f;
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float x164_radiusIncrement;
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std::unique_ptr<CElementGen> x168_particle;
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float x16c_radius;
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public:
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CPowerBomb(const TToken<CGenDescription>& particle, TUniqueId uid, TAreaId aid, TUniqueId playerId,
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const zeus::CTransform& xf, const CDamageInfo& dInfo);
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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void Render(const CStateManager&) const {}
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rstl::optional<zeus::CAABox> GetTouchBounds() const { return {}; }
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void Touch(CActor&, CStateManager&) { /*x158_24_canStartFilter; */
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}
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float GetCurTime() const { return x15c_curTime; }
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void ApplyDynamicDamage(const zeus::CVector3f&, CStateManager&);
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};
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} // namespace urde
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