metaforce/Runtime/Weapon/CTargetableProjectile.cpp

57 lines
2.7 KiB
C++

#include "CTargetableProjectile.hpp"
#include "CStateManager.hpp"
#include "World/CPlayer.hpp"
#include "TCastTo.hpp"
namespace urde {
CTargetableProjectile::CTargetableProjectile(
const TToken<CWeaponDescription>& desc, EWeaponType type, const zeus::CTransform& xf, EMaterialTypes materials,
const CDamageInfo& damage, const CDamageInfo& damage2, TUniqueId uid, TAreaId aid, TUniqueId owner,
const TLockedToken<CWeaponDescription>& weapDesc, TUniqueId homingTarget, EProjectileAttrib attribs,
const rstl::optional<TLockedToken<CGenDescription>>& visorParticle, u16 visorSfx, bool sendCollideMsg)
: CEnergyProjectile(true, desc, type, xf, materials, damage, uid, aid, owner, homingTarget,
attribs | EProjectileAttrib::BigProjectile | EProjectileAttrib::PartialCharge |
EProjectileAttrib::PlasmaProjectile,
false, zeus::skOne3f, visorParticle, visorSfx, sendCollideMsg)
, x3d8_weaponDesc(weapDesc)
, x3e0_damage(damage2) {
x68_material.Add(EMaterialTypes::Target);
x68_material.Add(EMaterialTypes::Orbit);
}
void CTargetableProjectile::Accept(IVisitor& visitor) { visitor.Visit(this); }
zeus::CVector3f CTargetableProjectile::GetAimPosition(const CStateManager& mgr, float dt) const {
static constexpr float tickRecip = 1.f / CProjectileWeapon::GetTickPeriod();
return (dt * dt * 0.5f * tickRecip * x170_projectile.GetGravity()) +
(dt * tickRecip * x170_projectile.GetVelocity() + GetTranslation());
}
bool CTargetableProjectile::Explode(const zeus::CVector3f& pos, const zeus::CVector3f& normal,
EWeaponCollisionResponseTypes type, CStateManager& mgr,
const CDamageVulnerability& dVuln, TUniqueId hitActor) {
bool ret = CEnergyProjectile::Explode(pos, normal, type, mgr, dVuln, hitActor);
if (x2e4_24_active || x2c4_ == kInvalidUniqueId || x2c4_ != mgr.GetPlayer().GetUniqueId())
return ret;
if (TCastToConstPtr<CActor> act = mgr.GetObjectById(xec_ownerId)) {
TUniqueId uid = mgr.AllocateUniqueId();
zeus::CTransform xf =
zeus::lookAt(x170_projectile.GetTranslation(), act->GetAimPosition(mgr, 0.f), zeus::skUp);
CEnergyProjectile* projectile = new CEnergyProjectile(
true, x3d8_weaponDesc, xf0_weaponType, xf, EMaterialTypes::Player, x3e0_damage, uid, GetAreaIdAlways(),
kInvalidUniqueId, xec_ownerId, EProjectileAttrib::None, false, zeus::skOne3f, {}, 0xFFFF, false);
mgr.AddObject(projectile);
projectile->AddMaterial(EMaterialTypes::Orbit);
mgr.GetPlayer().ResetAimTargetPrediction(uid);
mgr.GetPlayer().SetOrbitTargetId(uid, mgr);
x2c4_ = kInvalidUniqueId;
}
return ret;
}
} // namespace urde