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metaforce/Runtime/World/CFire.cpp
Lioncash 221cc5c6b8 RuntimeCommonB: Normalize cpp file includes
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00

105 lines
3.3 KiB
C++

#include "Runtime/World/CFire.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde {
CFire::CFire(TToken<CGenDescription> effect, TUniqueId uid, TAreaId aId, bool active, TUniqueId owner,
const zeus::CTransform& xf, const CDamageInfo& dInfo, const zeus::CAABox& aabox,
const zeus::CVector3f& vec, bool b1, CAssetId visorEffect, bool b2, bool b3, bool b4, float f1, float f2,
float f3, float f4)
: CActor(uid, active, "Fire"sv, CEntityInfo(aId, NullConnectionList), xf, CModelData::CModelDataNull(),
CMaterialList(EMaterialTypes::Projectile), CActorParameters::None(), owner)
, xe8_(std::make_unique<CElementGen>(effect))
, xec_ownerId(owner)
, xf0_damageInfo(dInfo)
, x10c_damageInfo(dInfo)
, x128_(aabox)
, x144_(f1)
, x148_24_(b2)
, x148_25_(b3)
, x148_26_(b4)
, x148_27_(b4 && b3 && b2)
, x148_28_(false)
, x148_29_(b1)
, x14c_(f2)
, x150_(visorEffect)
, x154_(f3)
, x158_(f4) {
xe8_->SetGlobalScale(vec);
xe8_->SetTranslation(xf.origin);
}
void CFire::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CFire::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
CActor::AcceptScriptMsg(msg, uid, mgr);
if (msg == EScriptObjectMessage::Registered) {
xe8_->SetParticleEmission(true);
SetActive(true);
}
}
void CFire::Think(float dt, CStateManager& mgr) {
float particleCount = xe8_->GetParticleCount() / xe8_->GetMaxParticles();
if (GetActive()) {
xe8_->Update(dt * x144_);
x10c_damageInfo = CDamageInfo(xf0_damageInfo, dt * std::max(0.5f, particleCount));
}
bool doFree = false;
if (xe8_->IsSystemDeletable())
doFree = true;
if (x148_29_) {
auto playerBounds = mgr.GetPlayer().GetTouchBounds();
auto bounds = GetTouchBounds();
if (playerBounds->intersects(*bounds) && doFree && particleCount > 0.5f)
mgr.GetPlayer().SetVisorSteam(particleCount * x14c_, x154_, x158_, x150_, true);
else
mgr.GetPlayer().SetVisorSteam(0.f, 1.f, 1.f, {}, true);
}
x15c_ += dt;
if (x15c_ > 45.f)
doFree = true;
if (doFree)
mgr.FreeScriptObject(GetUniqueId());
}
void CFire::Touch(CActor& act, CStateManager& mgr) {
if (act.GetUniqueId() == xec_ownerId)
return;
mgr.ApplyDamage(GetUniqueId(), act.GetUniqueId(), GetUniqueId(), x10c_damageInfo,
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), {});
}
void CFire::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const {
bool drawParticles = true;
if (!x148_27_) {
using EPlayerVisor = CPlayerState::EPlayerVisor;
CPlayerState::EPlayerVisor visor = mgr.GetPlayerState()->GetActiveVisor(mgr);
if (visor == EPlayerVisor::Combat || visor == EPlayerVisor::Scan)
drawParticles = x148_24_;
else if (visor == EPlayerVisor::XRay)
drawParticles = x148_26_;
else if (visor == EPlayerVisor::Thermal)
drawParticles = x148_25_;
}
if (drawParticles)
g_Renderer->AddParticleGen(*xe8_);
CActor::AddToRenderer(frustum, mgr);
}
} // namespace urde